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gallium_va_encpackedheader01
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src
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gallium
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drivers
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nv50
Commit message (
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Author
Age
Files
Lines
*
st/mesa: do vertex and fragment color clamping in shaders
Marek Olšák
2012-01-25
1
-1
/
+3
*
nv50/ir: make use of TGSI_INTERPOLATE_COLOR
Christoph Bumiller
2012-01-12
2
-5
/
+10
*
nvc0: fix submission of VertexID and EdgeFlag in push mode
Christoph Bumiller
2012-01-12
3
-0
/
+9
*
nv50/ir: handle TGSI_OPCODE_ISSG
Christoph Bumiller
2012-01-11
1
-3
/
+8
*
nv50/ir: handle TGSI_TEXTURE_SHADOWCUBE
Christoph Bumiller
2012-01-11
1
-0
/
+1
*
nv50,nvc0: zero out program struct on program_destroy
Christoph Bumiller
2012-01-11
1
-1
/
+7
*
nv50: fix clip state validation
Christoph Bumiller
2012-01-10
1
-3
/
+4
*
nv50/ir: handle TGSI_SEMANTIC_VERTEXID
Christoph Bumiller
2012-01-10
3
-5
/
+5
*
nv50/ir/tgsi: translate SNE as unordered comparison
Christoph Bumiller
2012-01-10
1
-0
/
+1
*
nv50/ir/ra: don't coalesce contraint-moves
Christoph Bumiller
2012-01-10
1
-0
/
+4
*
nv50/ir/tgsi: handle TGSI_OPCODE_IABS
Christoph Bumiller
2012-01-10
1
-0
/
+3
*
nv50/ir/opt: optimize u32 MOD by power of 2 into AND
Christoph Bumiller
2012-01-10
1
-0
/
+8
*
nv50/ir/opt: s/SHL/SHR in optimization of u32 DIV
Christoph Bumiller
2012-01-10
1
-1
/
+1
*
nv50/ir,nvc0: make ClipDistance and ClipVertex work
Christoph Bumiller
2012-01-10
3
-10
/
+35
*
nv50,nvc0: handle new PIPE_CAPs
Christoph Bumiller
2012-01-10
1
-0
/
+10
*
Squash-merge branch 'gallium-clip-state'
Marek Olšák
2012-01-10
6
-46
/
+53
*
gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY
Marek Olšák
2012-01-05
1
-1
/
+1
*
gallium: interface changes necessary to implement transform feedback (v5)
Marek Olšák
2011-12-15
1
-1
/
+1
*
nouveau: get rid of winsys object
Marcin Slusarz
2011-12-13
3
-5
/
+1
*
nv50/nvc0: fix crash when channel allocation fails
Marcin Slusarz
2011-12-02
1
-1
/
+2
*
gallium: separate out floating-point CAPs into its own enum
Marek Olšák
2011-11-22
1
-7
/
+7
*
gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally
Marek Olšák
2011-11-22
1
-1
/
+0
*
nvc0: add support for GF119 (NVD9)
Ben Skeggs
2011-11-17
1
-0
/
+1
*
scons: add CPP_SOURCES for nv50/nvc0
Chia-I Wu
2011-11-06
1
-1
/
+2
*
android: add CPP_SOURCES for nv50/nvc0
Chia-I Wu
2011-11-06
1
-2
/
+2
*
nv50: fix max texture levels
Adel Gadllah
2011-10-24
1
-3
/
+3
*
nv50/ir: import SM4 converter
Christoph Bumiller
2011-10-21
4
-4
/
+2513
*
nouveau,nvc0: fix/improve handling of multiple constant buffers
Christoph Bumiller
2011-10-21
2
-0
/
+39
*
nvc0: add support for linear and buffer textures and RTs
Christoph Bumiller
2011-10-21
3
-14
/
+65
*
nvc0: fixes for program tessellation parameters
Christoph Bumiller
2011-10-21
1
-0
/
+19
*
nv50,nvc0: reset per-instance state for inactive vertex elements
Christoph Bumiller
2011-10-21
1
-0
/
+4
*
nv50,nvc0: reset base element in draw_arrays
Christoph Bumiller
2011-10-21
1
-0
/
+6
*
nv50/ir: use RDSV to fetch FrontFacing before lowering
Christoph Bumiller
2011-10-21
3
-0
/
+22
*
nv50/ir: fix textureGrad with offsets and in non-FPs
Christoph Bumiller
2011-10-21
2
-0
/
+3
*
nv50/ir: add wrap mode for shift operations
Christoph Bumiller
2011-10-21
2
-0
/
+3
*
nv50/ir: initialize RelocInfo to 0
Christoph Bumiller
2011-10-21
1
-0
/
+2
*
nv50/ir: fix argument count for CUBE_ARRAY texture target
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
nv50/ir: initialize default prog_info values for GP,TP
Christoph Bumiller
2011-10-21
1
-0
/
+10
*
nv50/ir: fix memory value equality check
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
nv50/ir: fix leak in removal of graph root
Christoph Bumiller
2011-10-21
1
-5
/
+5
*
nv50,nvc0: extend formats table for integer formats
Christoph Bumiller
2011-10-15
2
-567
/
+407
*
nv50: don't crash on TXD opcode
Marcin Slusarz
2011-10-11
1
-0
/
+2
*
gallium: rename ZS stencil type to UINT (v2)
Dave Airlie
2011-10-11
3
-12
/
+12
*
nouveau: hide some debugging messages behind environment variable
Marcin Slusarz
2011-10-09
1
-2
/
+3
*
nv50,nvc0: avoid unnecessary flushes
Marcin Slusarz
2011-10-09
2
-2
/
+2
*
nouveau: fix fence hang
Marcin Slusarz
2011-10-09
1
-2
/
+6
*
gallium: add PIPE_CAP_TEXTURE_BARRIER
Marek Olšák
2011-09-30
1
-0
/
+1
*
gallium: add PIPE_CAP_CONDITIONAL_RENDER
Marek Olšák
2011-09-30
1
-0
/
+1
*
gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
Marek Olšák
2011-09-30
1
-3
/
+2
*
gallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEAT
Marek Olšák
2011-09-30
1
-1
/
+0
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