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* nv50: fix typo in nv50_query.cBen Skeggs2009-03-251-1/+1
* nouveau: bypass_vs_clip_and_viewportYounes Manton2009-03-141-1/+1
* gallium: Remove do_flip argument from surface_copyJakob Bornecrantz2009-03-131-10/+2
* nv50: simplify tesla object selectionBen Skeggs2009-03-071-18/+8
* nouveau: make stateobjs start off with refcount of 1Ben Skeggs2009-03-076-1/+16
* Fix nv50_screen_create()Victor Stinner2009-03-071-17/+18
* gallium: Unify reference counting.Michel Dänzer2009-03-045-45/+27
* nv50: delay uploads until transfer object is destroyedBen Skeggs2009-02-221-13/+13
* gallium: Improve makefiles for librariesJakob Bornecrantz2009-02-201-10/+1
* nv50: remove unused variableBen Skeggs2009-02-201-1/+1
* nv50: fix occlusion queriesBen Skeggs2009-02-201-2/+3
* nv50: rework for texture_transfer changesBen Skeggs2009-02-208-157/+244
* nouveau: Need to surface_copy() without a pipe context.Younes Manton2009-02-073-5/+10
* nv50: stop using nouveau_push.h, it's evilBen Skeggs2009-02-056-71/+92
* nv50: move 2d blit/fill code into pipe driverBen Skeggs2009-02-053-7/+170
* nouveau: get things building/running again after pipe_surface.buffer removalBen Skeggs2009-02-041-0/+26
* nouveau: link against libdrm_nouveau (installed with libdrm)Ben Skeggs2009-02-042-6/+12
* gallium: remove pipe_buffer from surfacesZack Rusin2009-02-025-12/+15
* gallium: initialize simple screen in driversZack Rusin2009-01-311-0/+3
* gallium: make p_winsys internalZack Rusin2009-01-307-16/+16
* gallium: give the screen priority when it comes to buffer allocationsZack Rusin2009-01-296-15/+15
* gallium: it's a reference value, not a reference numberZack Rusin2009-01-271-1/+1
* gallium: standardize api on the prefix "nr"Zack Rusin2009-01-272-4/+4
* gallium: standardize naming of masksZack Rusin2009-01-271-4/+4
* gallium: standardize on stride instead of pitch in the interfaceZack Rusin2009-01-271-1/+1
* gallium: Remove the standalone surfaces.José Fonseca2009-01-201-7/+8
* nv50: fix progs/tests/manytexBen Skeggs2009-01-131-0/+2
* nv50: get glxgears showing all 3 gears instead of 1!!Ben Skeggs2009-01-131-0/+2
* nv50: change some magic reg, makes more things workBen Skeggs2009-01-131-1/+1
* nv50: add DXTn formatsBen Skeggs2009-01-133-1/+36
* nv50: shadow mappingBen Skeggs2009-01-132-1/+6
* nv50: anisoBen Skeggs2009-01-132-1/+22
* nv50: occlusion queriesBen Skeggs2009-01-132-13/+73
* nv50: implement KIL enough for progs/fp/kil to workBen Skeggs2009-01-131-0/+28
* nv50: make rtt work againBen Skeggs2009-01-121-1/+33
* nv50: fix handling of depth texturesBen Skeggs2009-01-122-7/+29
* nv50: another typo..Ben Skeggs2009-01-121-1/+1
* nv50: fix assertion failureBen Skeggs2009-01-121-2/+9
* nv50: remove previous hack to manage tiled surfacesBen Skeggs2009-01-122-33/+1
* nv50: fix a typo and a thinkoBen Skeggs2009-01-121-3/+4
* nv50: enable npot texturesBen Skeggs2009-01-121-1/+1
* nv50: disable shader debugBen Skeggs2009-01-121-1/+7
* nv50: any cpu access to a texture is done on its backing imagesBen Skeggs2009-01-123-7/+72
* nv50: create buffers for each image that makes up a textureBen Skeggs2009-01-122-13/+38
* gallium: Replace uint64 by standard uint64_t.José Fonseca2009-01-081-1/+1
* nv50: fill image unit index in TEX varientsBen Skeggs2009-01-061-2/+8
* nv50: fix crash in nv50_program_destroyBen Skeggs2009-01-061-2/+2
* nv50: working towards 3D texturesBen Skeggs2009-01-062-7/+40
* nv50: slightly better miptree allocationBen Skeggs2009-01-061-5/+6
* nv50: add TXP to TEX case.. not correct, but anyway..Ben Skeggs2009-01-061-0/+1