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path: root/src/gallium/drivers/nv50
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* nv50/ir: import SM4 converterChristoph Bumiller2011-10-214-4/+2513
* nouveau,nvc0: fix/improve handling of multiple constant buffersChristoph Bumiller2011-10-212-0/+39
* nvc0: add support for linear and buffer textures and RTsChristoph Bumiller2011-10-213-14/+65
* nvc0: fixes for program tessellation parametersChristoph Bumiller2011-10-211-0/+19
* nv50,nvc0: reset per-instance state for inactive vertex elementsChristoph Bumiller2011-10-211-0/+4
* nv50,nvc0: reset base element in draw_arraysChristoph Bumiller2011-10-211-0/+6
* nv50/ir: use RDSV to fetch FrontFacing before loweringChristoph Bumiller2011-10-213-0/+22
* nv50/ir: fix textureGrad with offsets and in non-FPsChristoph Bumiller2011-10-212-0/+3
* nv50/ir: add wrap mode for shift operationsChristoph Bumiller2011-10-212-0/+3
* nv50/ir: initialize RelocInfo to 0Christoph Bumiller2011-10-211-0/+2
* nv50/ir: fix argument count for CUBE_ARRAY texture targetChristoph Bumiller2011-10-211-1/+1
* nv50/ir: initialize default prog_info values for GP,TPChristoph Bumiller2011-10-211-0/+10
* nv50/ir: fix memory value equality checkChristoph Bumiller2011-10-211-1/+1
* nv50/ir: fix leak in removal of graph rootChristoph Bumiller2011-10-211-5/+5
* nv50,nvc0: extend formats table for integer formatsChristoph Bumiller2011-10-152-567/+407
* nv50: don't crash on TXD opcodeMarcin Slusarz2011-10-111-0/+2
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-113-12/+12
* nouveau: hide some debugging messages behind environment variableMarcin Slusarz2011-10-091-2/+3
* nv50,nvc0: avoid unnecessary flushesMarcin Slusarz2011-10-092-2/+2
* nouveau: fix fence hangMarcin Slusarz2011-10-091-2/+6
* gallium: add PIPE_CAP_TEXTURE_BARRIERMarek Olšák2011-09-301-0/+1
* gallium: add PIPE_CAP_CONDITIONAL_RENDERMarek Olšák2011-09-301-0/+1
* gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERSMarek Olšák2011-09-301-3/+2
* gallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEATMarek Olšák2011-09-301-1/+0
* nv50,nvc0: support polygon offset clamp stateChristoph Bumiller2011-09-283-2/+4
* gallium: move border color to be a color unionDave Airlie2011-09-271-4/+4
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-182-11/+13
* nouveau: Fix typos of ParseSourceList in SConscript files.Vinson Lee2011-09-161-1/+1
* nv50/ir: add missing license headersChristoph Bumiller2011-09-1420-1/+400
* nv50,nvc0: handle PIPE_CAP_MIN/MAX_TEXEL_OFFSETChristoph Bumiller2011-09-141-0/+4
* nvc0: hook up to new shader code generatorChristoph Bumiller2011-09-142-0/+14
* nv50/ir: import new shader backend codeChristoph Bumiller2011-09-1421-1/+13395
* nouveau: make data argument of nouveau_context::push_data constChristoph Bumiller2011-09-142-2/+2
* nv50/nvc0: add support for R4A4_UNORM and A4R4_UNORM formatsMarcin Slusarz2011-09-131-0/+8
* gallium: add PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERSMarek Olšák2011-09-101-1/+1
* nv50: fix screen->blitctx memory leakMarcin Slusarz2011-09-081-0/+2
* nv50,nvc0: fix multisample format hackChristoph Bumiller2011-08-311-1/+1
* nouveau: use PRIu64 for printing uint64_tChristoph Bumiller2011-08-301-1/+1
* nv50: add support for linear textures and render targetsChristoph Bumiller2011-08-305-13/+60
* nv50: align pitch of linear surfaces correctlyChristoph Bumiller2011-08-301-1/+2
* nv50: handle TGSI_OPCODE_ROUNDChristoph Bumiller2011-08-305-3/+10
* nv50,nvc0: add states mask to state validation functionChristoph Bumiller2011-08-304-12/+16
* nv50,nvc0: reject R8G8B8A8/X8_UNORM for multisample surfacesChristoph Bumiller2011-08-301-1/+6
* android: add support for nouveauChia-I Wu2011-08-271-0/+37
* nouveau: share the source listsChia-I Wu2011-08-273-47/+27
* nv50: fix potential null deref in insn modifer optimization passChristoph Bumiller2011-08-191-2/+4
* nv50: don't drop flags definition when merging SAT with ADD/MADChristoph Bumiller2011-08-171-0/+2
* nv50,nvc0: never convert in resource copy when format sizes matchChristoph Bumiller2011-08-071-1/+8
* Merge branch 'glsl-to-tgsi'Bryan Cain2011-08-041-0/+2
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| * gallium: add PIPE_SHADER_CAP_INTEGERSBryan Cain2011-08-011-0/+2