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path: root/src/gallium/drivers/nv50
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* nv50: fix mistake in pipe caps for pre-NVA0 cardsMaxim Levitsky2011-05-101-0/+1
* nv50/nvc0: make transfers aware of PIPE_TRANSFER_MAP_DIRECTLYMarcin Slusarz2011-05-091-0/+3
* nv50,nvc0: activate seamless cube map filteringChristoph Bumiller2011-05-062-1/+39
* gallium/xorg st/nv50: add PIPE_BIND_CURSORMarcin Slusarz2011-05-061-1/+9
* nv50,nvc0: advertise GL_FIXED vertex buffers as supportedChristoph Bumiller2011-05-031-0/+18
* gallium/nouveau: fix printf warningsMarek Olšák2011-04-271-1/+1
* gallium: add fallback for copying buffers to all driversMarek Olšák2011-04-211-0/+8
* gallium: include u_format.h for util_format_is_supportedMarcin Slusarz2011-04-171-0/+1
* nv50,nvc0: add new texture and render target formatsChristoph Bumiller2011-04-171-2/+116
* nv50,nvc0: fix normalized RG16 and RGBA32 texture format entriesChristoph Bumiller2011-04-171-4/+4
* gallium: add and use generic function for querying patented format support (v2)Marek Olšák2011-04-151-11/+2
* nv50,nvc0: silence shader debug outputChristoph Bumiller2011-04-108-49/+52
* nv50-nvc0: make use of COLOR_MASK,BLEND_ENABLE_COMMONChristoph Bumiller2011-04-104-11/+18
* nvc0: shrink CSOs a littleChristoph Bumiller2011-04-101-3/+3
* nv50,nvc0: identify some line rasterization stateChristoph Bumiller2011-04-103-1/+4
* nv50,nvc0: don't insert instructions after the block terminatorChristoph Bumiller2011-04-103-4/+15
* nv50: prevent NV_OP_SELECT from having flags_def definedBryan Cain2011-04-041-0/+1
* gallium: set PIPE_CAP_MIXED_COLORBUFFER_FORMATS in some driversMarek Olšák2011-04-011-0/+1
* nv50: fix for GPR allocation granularity being 16 bitChristoph Bumiller2011-03-311-3/+9
* nv50: copy regalloc fixes from nvc0Christoph Bumiller2011-03-312-80/+216
* nv50,nvc0: implement colour clamping controlsChristoph Bumiller2011-03-298-6/+52
* nv50,nvc0: implement texture barrierChristoph Bumiller2011-03-191-0/+12
* nv50,nvc0: don't assert on cso with 0 vertex elementsChristoph Bumiller2011-03-132-4/+2
* nv50,nvc0: fix pipe context switchChristoph Bumiller2011-03-131-5/+32
* nv50,nvc0: clean up flushesChristoph Bumiller2011-03-132-15/+11
* nv50,nvc0: add some missing resource referencingChristoph Bumiller2011-03-132-3/+30
* gallium: remove flags from the flush functionMarek Olšák2011-03-111-5/+5
* gallium: remove the geom_flags param from is_format_supportedMarek Olšák2011-03-111-1/+1
* gallium: kill is_resource_referencedMarek Olšák2011-03-112-18/+0
* nv50: add back initialization of redefine_user_bufferChristoph Bumiller2011-03-091-0/+2
* gallium: split CAP_INSTANCE_DRAWING into INSTANCEID and INSTANCE_DIVISORMarek Olšák2011-03-051-1/+2
* nv50: support the InstanceID system valueChristoph Bumiller2011-03-053-0/+25
* nv50: Update SConscript.Vinson Lee2011-03-041-4/+0
* nv50,nvc0: get format desc for TIC entry from sampler view formatChristoph Bumiller2011-03-051-1/+1
* nv50,nvc0: share sampler state creationChristoph Bumiller2011-03-054-24/+38
* nv50,nvc0: update the format tablesChristoph Bumiller2011-03-053-117/+144
* nv50,nvc0: fix texture layer issuesChristoph Bumiller2011-03-051-3/+11
* nv50: check grclass instead of chipset for 3D capsChristoph Bumiller2011-03-032-6/+4
* nv50: increase size of shader code boChristoph Bumiller2011-03-034-14/+23
* nouveau: allow pipe driver to define which buffers should start in sysmemBen Skeggs2011-03-031-3/+2
* nv50: fix IB index buffer pathChristoph Bumiller2011-03-021-8/+12
* nv50: fix POINT_COORD_REPLACE_MAP method sizeChristoph Bumiller2011-03-021-2/+2
* nv50: primitive restart trick for vertex data through FIFO modeChristoph Bumiller2011-03-021-12/+17
* nv50: fix depth clamp for disabled primitive clippingChristoph Bumiller2011-03-021-2/+12
* nv50: implement independent blend functions for nva3+ and fix capChristoph Bumiller2011-03-023-6/+34
* nv50: fix tile size calculationsChristoph Bumiller2011-03-022-2/+2
* nv50: fix point sprite state validationChristoph Bumiller2011-03-023-14/+38
* nv50: allow accidentally disabled IB index buffers againChristoph Bumiller2011-03-021-1/+1
* nv50: apply relocations to shader codeChristoph Bumiller2011-03-021-0/+2
* nv50: fix wrong miptree tile flags taken over from nvc0Christoph Bumiller2011-03-021-3/+0