Commit message (Collapse) | Author | Age | Files | Lines | |
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* | nv50: use 3D engine clears, 2D engine doesn't understand zeta formats | Ben Skeggs | 2008-09-18 | 1 | -1/+56 |
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* | nv50: hack surface alloc a bit for now | Ben Skeggs | 2008-09-18 | 1 | -0/+2 |
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* | nouveau: gallium directory structure changed again.. | Ben Skeggs | 2008-09-11 | 8 | -19/+14 |
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* | nouveau: pf_sprint_name -> pf_name | Ben Skeggs | 2008-08-11 | 2 | -13/+6 |
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* | nv40/nv50: enable mirror wrap modes | Ben Skeggs | 2008-08-07 | 1 | -0/+3 |
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* | nouveau: fix build | Ben Skeggs | 2008-08-07 | 3 | -4/+4 |
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* | nv all: Copy shader tokens on create, free on delete. | Younes Manton | 2008-07-23 | 1 | -6/+12 |
| | | | | | Must copy token stream on shader create, client is allowed to free their copy after creating the state object. | ||||
* | nouveau: is_format_supported() interface changes | Ben Skeggs | 2008-07-23 | 1 | -8/+5 |
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* | nv50: add NV86 and NV94 to list of "supported" chips | Ben Skeggs | 2008-07-21 | 1 | -2/+2 |
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* | nv50: obey do_flip in surface_copy() | Ben Skeggs | 2008-07-11 | 1 | -3/+11 |
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* | nv50: quick hack to get textures untiled on map, and tiled on unmap | Ben Skeggs | 2008-07-11 | 3 | -11/+54 |
| | | | | progs/fp/tri-tex is all good now rather than all scrambled :) | ||||
* | nv50: demagic tex filter / wrap mode | Ben Skeggs | 2008-07-11 | 1 | -2/+63 |
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* | nv50: add some texture formats | Ben Skeggs | 2008-07-11 | 4 | -13/+90 |
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* | nv50: split tic construction out into own file | Ben Skeggs | 2008-07-11 | 5 | -25/+187 |
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* | nv50: add license headers to .c files | Ben Skeggs | 2008-07-11 | 11 | -26/+240 |
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* | nv50: enable GART usage for vertex buffers | Ben Skeggs | 2008-07-11 | 2 | -4/+5 |
| | | | | AKA "I can haz fast b0rk3d glxgears!!!" | ||||
* | nv50: get clear-scissor working | Ben Skeggs | 2008-07-11 | 2 | -9/+36 |
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* | nouveau: update to latest object header | Ben Skeggs | 2008-07-11 | 1 | -6/+6 |
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* | nv50: more "abuse" by using libc malloc etc.. | Ben Skeggs | 2008-07-11 | 3 | -9/+9 |
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* | nv50: make use of nouveau drm 0.0.11 to get 3d going | Ben Skeggs | 2008-07-08 | 1 | -3/+3 |
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* | nv50: fixes after rebase + commits note on the code that was just pushed. | Ben Skeggs | 2008-06-29 | 3 | -5/+5 |
| | | | | | | | | | | | | | | | | | | | | | OK, seems a lot of people have been getting the idea that nouveau is dying lately - I decided to commit some of the work I've been doing lately to prove them wrong :) Progress on my side is slow due to lack of time mainly, but I'm still around. Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't work. I've deliberately left all the necessary winsys changes out of the commits for a very good reason - I don't know what we're going to need from the DRM exactly yet and don't want to be continually breaking interfaces as I discover additional requirements. On my side, I think I've gone through about 3 different DRM interface changes, and have just discovered that I may need more yet. It'd be very annoying for everyone who uses nouveau to keep things in sync. Once I've got it sorted - I'll commit a lot of cool stuff. Stay tuned. Also, don't look at the shader code.. it's horribly nasty and full of hacks, I used it as an opportunity to learn G8x GPU programs at the same time. New semi-decent code is in works, and will follow at some point. :) | ||||
* | nv50: reverse stencil sides, header is wrong | Ben Skeggs | 2008-06-29 | 1 | -5/+6 |
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* | nv50: fix line stipple | Ben Skeggs | 2008-06-29 | 1 | -1/+1 |
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* | nv50: don't multiply polygon offset units by 2.0 like on nv40 | Ben Skeggs | 2008-06-29 | 1 | -1/+1 |
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* | nv50: maybe some scissor fixes.. | Ben Skeggs | 2008-06-29 | 1 | -2/+2 |
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* | nv50: vpt translate/scale backwards | Ben Skeggs | 2008-06-29 | 1 | -2/+2 |
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* | nv50: whoops | Ben Skeggs | 2008-06-29 | 1 | -2/+2 |
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* | nv50: rework miptree/texture/texsurf code a bit | Ben Skeggs | 2008-06-29 | 1 | -11/+19 |
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* | nv50: turn on depth test/write again, not 100% but winsys handles it better | Ben Skeggs | 2008-06-29 | 2 | -5/+6 |
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* | nv50: maintain pipe surface status field | Ben Skeggs | 2008-06-29 | 2 | -0/+8 |
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* | nv50: remove some debug | Ben Skeggs | 2008-06-29 | 1 | -6/+0 |
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* | nv50: simplify emit_interp a bit | Ben Skeggs | 2008-06-29 | 1 | -10/+11 |
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* | nv50: make sure static buffers (constbuf, tex control etc) get on reloc list | Ben Skeggs | 2008-06-29 | 3 | -1/+4 |
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* | nv50: R32_FLOAT vbo format | Ben Skeggs | 2008-06-29 | 1 | -0/+3 |
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* | nv50: move surface_map/unmap into nv50_surface.c | Ben Skeggs | 2008-06-29 | 3 | -27/+35 |
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* | nv50: some people are just born stupid.. really.. | Ben Skeggs | 2008-06-29 | 1 | -2/+14 |
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* | nv50: make TEX a halfie | Ben Skeggs | 2008-06-29 | 1 | -3/+1 |
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* | nv50: get tri-scissor-tri working | Ben Skeggs | 2008-06-29 | 2 | -6/+20 |
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* | nv50: separate state validation and upload, similar to nv40 | Ben Skeggs | 2008-06-29 | 4 | -27/+86 |
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* | nv50: fix blend colour | Ben Skeggs | 2008-06-29 | 1 | -2/+2 |
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* | nv50: use stateobjs for sampler/image_control uploads | Ben Skeggs | 2008-06-29 | 1 | -19/+26 |
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* | nv50: hack of a TEX opcode | Ben Skeggs | 2008-06-29 | 2 | -0/+24 |
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* | nv50: hacks for stuff I don't really get yet | Ben Skeggs | 2008-06-29 | 1 | -2/+2 |
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* | nv50: abuse constbuf upload for program upload | Ben Skeggs | 2008-06-29 | 2 | -12/+39 |
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* | nv50: a couple more bits'n'pieces | Ben Skeggs | 2008-06-29 | 2 | -1/+10 |
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* | nv50: disable inline IMMD for now, IMMD+pred == BANG! | Ben Skeggs | 2008-06-29 | 1 | -5/+1 |
| | | | | fixes progs/fp/lit.txt | ||||
* | nv50: simplify interp crap a bit... | Ben Skeggs | 2008-06-29 | 1 | -9/+7 |
| | | | | hopefully there wasn't a good reason I went the route I did.. can't recall.. | ||||
* | nv50: do tsc/tic upload + stub out shader TEX stuff | Ben Skeggs | 2008-06-29 | 6 | -12/+83 |
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* | nv50: disable ztest for now - it doesn't work still | Ben Skeggs | 2008-06-29 | 1 | -2/+2 |
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* | nv50: flag to indicate to winsys we want a surface for use as a zeta buffer | Ben Skeggs | 2008-06-29 | 4 | -3/+28 |
| | | | | | NVIDIA love to make life difficult.. we need different flags in PTEs for zeta.. yay.. not. |