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path: root/src/gallium/drivers/nv50
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* nv50: use 3D engine clears, 2D engine doesn't understand zeta formatsBen Skeggs2008-09-181-1/+56
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* nv50: hack surface alloc a bit for nowBen Skeggs2008-09-181-0/+2
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* nouveau: gallium directory structure changed again..Ben Skeggs2008-09-118-19/+14
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* nouveau: pf_sprint_name -> pf_nameBen Skeggs2008-08-112-13/+6
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* nv40/nv50: enable mirror wrap modesBen Skeggs2008-08-071-0/+3
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* nouveau: fix buildBen Skeggs2008-08-073-4/+4
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* nv all: Copy shader tokens on create, free on delete.Younes Manton2008-07-231-6/+12
| | | | | Must copy token stream on shader create, client is allowed to free their copy after creating the state object.
* nouveau: is_format_supported() interface changesBen Skeggs2008-07-231-8/+5
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* nv50: add NV86 and NV94 to list of "supported" chipsBen Skeggs2008-07-211-2/+2
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* nv50: obey do_flip in surface_copy()Ben Skeggs2008-07-111-3/+11
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* nv50: quick hack to get textures untiled on map, and tiled on unmapBen Skeggs2008-07-113-11/+54
| | | | progs/fp/tri-tex is all good now rather than all scrambled :)
* nv50: demagic tex filter / wrap modeBen Skeggs2008-07-111-2/+63
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* nv50: add some texture formatsBen Skeggs2008-07-114-13/+90
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* nv50: split tic construction out into own fileBen Skeggs2008-07-115-25/+187
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* nv50: add license headers to .c filesBen Skeggs2008-07-1111-26/+240
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* nv50: enable GART usage for vertex buffersBen Skeggs2008-07-112-4/+5
| | | | AKA "I can haz fast b0rk3d glxgears!!!"
* nv50: get clear-scissor workingBen Skeggs2008-07-112-9/+36
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* nouveau: update to latest object headerBen Skeggs2008-07-111-6/+6
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* nv50: more "abuse" by using libc malloc etc..Ben Skeggs2008-07-113-9/+9
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* nv50: make use of nouveau drm 0.0.11 to get 3d goingBen Skeggs2008-07-081-3/+3
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* nv50: fixes after rebase + commits note on the code that was just pushed.Ben Skeggs2008-06-293-5/+5
| | | | | | | | | | | | | | | | | | | | | OK, seems a lot of people have been getting the idea that nouveau is dying lately - I decided to commit some of the work I've been doing lately to prove them wrong :) Progress on my side is slow due to lack of time mainly, but I'm still around. Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't work. I've deliberately left all the necessary winsys changes out of the commits for a very good reason - I don't know what we're going to need from the DRM exactly yet and don't want to be continually breaking interfaces as I discover additional requirements. On my side, I think I've gone through about 3 different DRM interface changes, and have just discovered that I may need more yet. It'd be very annoying for everyone who uses nouveau to keep things in sync. Once I've got it sorted - I'll commit a lot of cool stuff. Stay tuned. Also, don't look at the shader code.. it's horribly nasty and full of hacks, I used it as an opportunity to learn G8x GPU programs at the same time. New semi-decent code is in works, and will follow at some point. :)
* nv50: reverse stencil sides, header is wrongBen Skeggs2008-06-291-5/+6
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* nv50: fix line stippleBen Skeggs2008-06-291-1/+1
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* nv50: don't multiply polygon offset units by 2.0 like on nv40Ben Skeggs2008-06-291-1/+1
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* nv50: maybe some scissor fixes..Ben Skeggs2008-06-291-2/+2
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* nv50: vpt translate/scale backwardsBen Skeggs2008-06-291-2/+2
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* nv50: whoopsBen Skeggs2008-06-291-2/+2
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* nv50: rework miptree/texture/texsurf code a bitBen Skeggs2008-06-291-11/+19
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* nv50: turn on depth test/write again, not 100% but winsys handles it betterBen Skeggs2008-06-292-5/+6
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* nv50: maintain pipe surface status fieldBen Skeggs2008-06-292-0/+8
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* nv50: remove some debugBen Skeggs2008-06-291-6/+0
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* nv50: simplify emit_interp a bitBen Skeggs2008-06-291-10/+11
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* nv50: make sure static buffers (constbuf, tex control etc) get on reloc listBen Skeggs2008-06-293-1/+4
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* nv50: R32_FLOAT vbo formatBen Skeggs2008-06-291-0/+3
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* nv50: move surface_map/unmap into nv50_surface.cBen Skeggs2008-06-293-27/+35
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* nv50: some people are just born stupid.. really..Ben Skeggs2008-06-291-2/+14
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* nv50: make TEX a halfieBen Skeggs2008-06-291-3/+1
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* nv50: get tri-scissor-tri workingBen Skeggs2008-06-292-6/+20
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* nv50: separate state validation and upload, similar to nv40Ben Skeggs2008-06-294-27/+86
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* nv50: fix blend colourBen Skeggs2008-06-291-2/+2
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* nv50: use stateobjs for sampler/image_control uploadsBen Skeggs2008-06-291-19/+26
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* nv50: hack of a TEX opcodeBen Skeggs2008-06-292-0/+24
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* nv50: hacks for stuff I don't really get yetBen Skeggs2008-06-291-2/+2
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* nv50: abuse constbuf upload for program uploadBen Skeggs2008-06-292-12/+39
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* nv50: a couple more bits'n'piecesBen Skeggs2008-06-292-1/+10
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* nv50: disable inline IMMD for now, IMMD+pred == BANG!Ben Skeggs2008-06-291-5/+1
| | | | fixes progs/fp/lit.txt
* nv50: simplify interp crap a bit...Ben Skeggs2008-06-291-9/+7
| | | | hopefully there wasn't a good reason I went the route I did.. can't recall..
* nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs2008-06-296-12/+83
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* nv50: disable ztest for now - it doesn't work stillBen Skeggs2008-06-291-2/+2
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* nv50: flag to indicate to winsys we want a surface for use as a zeta bufferBen Skeggs2008-06-294-3/+28
| | | | | NVIDIA love to make life difficult.. we need different flags in PTEs for zeta.. yay.. not.