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path: root/src/gallium/drivers/nv50
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* Revert "nv50: move some magics"Ben Skeggs2008-06-292-14/+11
* nv50: move some magicsBen Skeggs2008-06-292-11/+14
* nv50: various fixes + SCSBen Skeggs2008-06-291-23/+66
* nv50: LRPBen Skeggs2008-06-291-2/+14
* nv50: quick hack so progs/fp/fp-tri works for the momentBen Skeggs2008-06-292-3/+3
* nv50: fix SGE/SLT when sources need swappingBen Skeggs2008-06-291-8/+1
* nv50: support the other TGSI_UTIL_SIGN modesBen Skeggs2008-06-291-0/+27
* nv50: note some things discovered during renouveau sessionBen Skeggs2008-06-291-2/+21
* nv50: use emit_flop() instead of building RCP manually on interpBen Skeggs2008-06-291-6/+1
* nv50: remove NV50_PROG_{VERTEX,FRAGMENT}Ben Skeggs2008-06-293-14/+14
* nv50: delayed write of fragprog result regs until end of programBen Skeggs2008-06-291-3/+15
* nv50: fix src1 & src2 == constBen Skeggs2008-06-291-6/+20
* nv50: note a critical bugBen Skeggs2008-06-291-0/+3
* nv50: hehe, damage from tex-surfaces.. surface_fill() reenabled now :)Ben Skeggs2008-06-291-2/+2
* nv50: obey writemask in a couple of placesBen Skeggs2008-06-291-11/+22
* nv50: LIT - sort-ofBen Skeggs2008-06-292-3/+34
* nv50: obey per-source abs (TGSI_UTIL_SIGN_CLEAR)Ben Skeggs2008-06-291-80/+95
* nv50: create emit_pow() - emit_lit() will need to use itBen Skeggs2008-06-291-4/+16
* nv50: oops, copy+pastoBen Skeggs2008-06-291-3/+3
* nv50: POW!Ben Skeggs2008-06-291-2/+18
* nv50: fixes + untested _SAT modifierBen Skeggs2008-06-291-5/+31
* nv50: handle 0/1 SWZBen Skeggs2008-06-291-17/+39
* nv50: DSTBen Skeggs2008-06-291-16/+45
* nv50: ABSBen Skeggs2008-06-291-2/+16
* nv50: FLR/FRCBen Skeggs2008-06-291-2/+35
* nv50: SGE/SLTBen Skeggs2008-06-291-11/+71
* nv50: small cleanupBen Skeggs2008-06-291-11/+16
* nv50: DPH, XPD, some TODOsBen Skeggs2008-06-291-0/+61
* nv50: fix EX2.. somehowBen Skeggs2008-06-291-1/+12
* nv50: big fuckup, fix itBen Skeggs2008-06-291-15/+60
* nv50: some fixes + MIN/MAXBen Skeggs2008-06-291-9/+39
* nv50: checkpoint: shader code now exceeds caps of "old" codeBen Skeggs2008-06-291-7/+272
* nv50: remove hardcoded fp stuffBen Skeggs2008-06-291-37/+8
* nv50: start using interpreter for fragprog too, not hardcoded passthroughBen Skeggs2008-06-293-14/+92
* nv50: drop the majority of the old shader code, reimplement, only MOV so far.Ben Skeggs2008-06-291-265/+146
* nv50: split code/data upload out, fp will use it later onBen Skeggs2008-06-291-15/+27
* nv50: DPHBen Skeggs2008-06-291-0/+12
* nv50: implement SUBBen Skeggs2008-06-291-19/+44
* nv50: fucking horrible hack, I really hate G8x shaders..Ben Skeggs2008-06-291-1/+10
* nv50: use "real" constbufs for shaders + tcb uploadsBen Skeggs2008-06-297-45/+90
* nv50: import current "state of the art" nv50 codeBen Skeggs2008-06-299-13/+1017
* nouveau: adapt to cpp->pf_block changesBen Skeggs2008-06-291-2/+4
* nouveau: very quick port to tex-surface changes.Ben Skeggs2008-05-274-16/+36
* nouveau: remove chipset fields in all nv pipe driver context/screen structs.Ben Skeggs2008-05-132-5/+4
* nv50: slightly less skeletal texture funcs, prevents fun segfaultsBen Skeggs2008-05-131-4/+58
* nv50: report some supported formats to keep the state tracker from asserting.Ben Skeggs2008-05-131-0/+24
* nouveau: bitmap texcoord bias has been removedBen Skeggs2008-05-051-2/+0
* nouveau: stub set_edgeflags for all nv pipe driversBen Skeggs2008-04-271-0/+7
* nouveau: fix buildBen Skeggs2008-04-232-2/+1
* nouveau: in some cases don't create the buffer in local mem initially.Ben Skeggs2008-04-041-0/+3