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path: root/src/gallium/drivers/nv50/nv50_texture.h
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* nv50: replace most of it with nvc0 driver ported to nv50Christoph Bumiller2011-02-281-197/+0
| | | | We'll have to do some unification now to reduce code duplication.
* nv50: introduce the big formats tableChristoph Bumiller2010-07-241-0/+9
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* nv50: update to handle new sampler view stateChristoph Bumiller2010-02-251-5/+27
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* nv50: add S8Z24 depth texture format tooChristoph Bumiller2009-12-121-0/+1
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* nv50: add depth texture formats, and a few others, tooChristoph Bumiller2009-10-231-0/+13
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* nv50: handle PIPE_TEX_FILTER_ANISO caseChristoph Bumiller2009-10-221-0/+2
| | | | | Set the same bits as for linear filtering (in addition to max anisotropy), and 2 unknown bits I've seen set.
* nv50: TIC/TSC fixes and additionsChristoph Bumiller2009-07-291-25/+46
| | | | | Red and blue were interchanged in TIC. Add border color and some formats.
* nv50: add DXTn formatsBen Skeggs2009-01-131-0/+3
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* nv50: add some texture formatsBen Skeggs2008-07-111-0/+2
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* nv50: split tic construction out into own fileBen Skeggs2008-07-111-0/+124