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path: root/src/gallium/drivers/nv50/nv50_tex.c
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* Merge branch 'master' into pipe-format-simplifyMichal Krol2009-12-171-31/+60
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| * nv50: add S8Z24 depth texture format tooChristoph Bumiller2009-12-121-0/+1
| * nv50: support vertex program texturesChristoph Bumiller2009-12-121-31/+59
* | Remove remaining pipe format utility functions.Michal Krol2009-12-081-1/+7
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* gallium: fix more statetrackers/drivers for not using texture width/height/de...Roland Scheidegger2009-11-261-2/+2
* nv50: add 3d texture tiling and mip-mappingChristoph Bumiller2009-11-041-6/+31
* nv50: add depth texture formats, and a few others, tooChristoph Bumiller2009-10-231-11/+31
* nv50: use SIFC for TIC, TSC uploadChristoph Bumiller2009-10-191-13/+21
* nv50: nicer texture format switchChristoph Bumiller2009-10-191-95/+49
* drm/nv50: write tic/tsc setup to correct slots when skipping unitsBen Skeggs2009-10-191-3/+4
* nv50: fix segfault when there's gaps in enabled texture unitsBen Skeggs2009-10-061-0/+3
* nv50: support PIPE_FORMAT_X8R8G8B8_UNORMBen Skeggs2009-10-051-0/+7
* nouveau: introduce nouveau_miptree common to all nouveau pipe driversBen Skeggs2009-08-311-8/+8
* nv50: whitespace fixes and deobfuscationMaarten Maathuis2009-08-171-6/+9
* nv50: TIC/TSC fixes and additionsChristoph Bumiller2009-07-291-8/+8
* nv50: fix multi-texturingBen Skeggs2009-06-061-3/+15
* nv50: support non-normalized texture coordsBen Skeggs2009-06-061-3/+6
* nv50: create textures with nouveau_bo, for flexibility with tiling laterBen Skeggs2009-06-051-4/+2
* nouveau: fix build with libdrm_nouveau 0.6Ben Skeggs2009-06-051-1/+1
* nouveau: pass nouveau_bo instead of pipe_buffer to so_ callsBen Skeggs2009-06-051-3/+6
* nv50: some mipmapping fixesBen Skeggs2009-05-281-3/+3
* nouveau: make stateobjs start off with refcount of 1Ben Skeggs2009-03-071-0/+1
* nv50: rework for texture_transfer changesBen Skeggs2009-02-201-8/+1
* nouveau: link against libdrm_nouveau (installed with libdrm)Ben Skeggs2009-02-041-2/+4
* nv50: add DXTn formatsBen Skeggs2009-01-131-0/+28
* nv50: any cpu access to a texture is done on its backing imagesBen Skeggs2009-01-121-3/+12
* nv50: add some texture formatsBen Skeggs2008-07-111-13/+80
* nv50: split tic construction out into own fileBen Skeggs2008-07-111-0/+57