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path: root/src/gallium/drivers/nv50/nv50_surface.c
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* nv50,nvc0: fix 3d engine blit for nvc0Christoph Bumiller2012-09-301-1/+3
* nv50,nvc0: implement blitChristoph Bumiller2012-09-301-305/+614
* gallium: remove resource_resolveMarek Olšák2012-09-301-1/+2
* nv50,nvc0: make resolve sampler objects allow sRGB conversionChristoph Bumiller2012-08-011-4/+10
* Revert "gallium: specify resource_resolve destination via a pipe_surface"Christoph Bumiller2012-08-011-13/+19
* gallium: specify resource_resolve destination via a pipe_surfaceChristoph Bumiller2012-07-281-19/+13
* nv50: fix resource_resolve shader start offsetsChristoph Bumiller2012-07-281-2/+2
* nv50: fix typo causing NULL-deref in nv50_resource_resolveChristoph Bumiller2012-05-041-1/+1
* nv50,nvc0: fix depth/stencil resolveChristoph Bumiller2012-04-291-20/+43
* nouveau: switch to libdrm_nouveau-2.0Christoph Bumiller2012-04-141-201/+204
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-7/+0
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-111-6/+6
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-181-10/+11
* nv50: add support for linear textures and render targetsChristoph Bumiller2011-08-301-1/+11
* nv50,nvc0: add states mask to state validation functionChristoph Bumiller2011-08-301-6/+2
* nv50,nvc0: never convert in resource copy when format sizes matchChristoph Bumiller2011-08-071-1/+8
* nv50: implement resource_resolve with custom blitChristoph Bumiller2011-08-041-1/+535
* nv50,nvc0: extensive surface format renaming to get consistencyChristoph Bumiller2011-07-141-1/+1
* nv50,nvc0: add support for multi-sample resourcesChristoph Bumiller2011-07-141-14/+52
* nv50: more formats for nv50_resource_copy_region conversion pathChristoph Bumiller2011-07-071-16/+7
* gallium: add fallback for copying buffers to all driversMarek Olšák2011-04-211-0/+8
* nouveau: ensure vbo_dirty is set when buffer write transfer completeBen Skeggs2011-03-011-3/+5
* nv50: replace most of it with nvc0 driver ported to nv50Christoph Bumiller2011-02-281-257/+311
* nouveau: fix includes for latest libdrmBen Skeggs2010-12-211-1/+1
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-28/+39
* nv50: apply layout_mask to tile_flagsXavier Chantry2010-10-151-1/+1
* nv50: use CLEAR_BUFFERS for surface fillsChristoph Bumiller2010-09-251-22/+88
* nv50: use formats table in nv50_surface.cChristoph Bumiller2010-09-251-43/+20
* nv50: fix typo from gallium-msaa mergeBen Skeggs2010-06-091-1/+1
* nv50: use MARK_RING correctlyBen Skeggs2010-06-091-4/+6
* nv50: Remove unnecessary header.Vinson Lee2010-06-031-1/+0
* gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencilRoland Scheidegger2010-06-031-6/+6
* nv50: adapt to clear interface changesRoland Scheidegger2010-05-291-15/+15
* nouveau: adapt to interface changesRoland Scheidegger2010-05-171-10/+28
* nv50: relax restriction on surface_copy format equality a bitChristoph Bumiller2010-04-301-1/+27
* Squashed commit of the following:Keith Whitwell2010-04-101-0/+1
* gallium: adapt all code to the renamed depth/stencil formatsRoland Scheidegger2010-03-301-2/+2
* nv50: support more formats in surface_copy,fillChristoph Bumiller2010-03-161-1/+30
* nouveau: Rename pipe formats.José Fonseca2010-03-011-3/+3
* nouveau: remove u_simple_screen.h includesBen Skeggs2010-02-111-1/+0
* gallium: Move deprecated pipe/internal/p_winsys_screen.h inside util/u_simple...José Fonseca2010-02-021-1/+1
* gallium: pipe/p_inlines.h -> util/u_inlines.hJosé Fonseca2010-02-021-1/+1
* nv50: Dehexify and bring up to date with new method defines.Marcin Kościelnicki2009-12-281-3/+3
* nouveau: avoid running out of relocsMaarten Maathuis2009-12-141-0/+2
* nv50: Fix tiling mode for lower mipmap levels.Marcin Kościelnicki2009-09-101-3/+3
* nouveau: introduce nouveau_miptree common to all nouveau pipe driversBen Skeggs2009-08-311-1/+1
* nv50: remove a few cases of directly casting struct pipe_contextMaarten Maathuis2009-08-171-2/+2
* nv50: use new 2D surface format namesChristoph Bumiller2009-07-291-4/+4
* nouveau: return some supported zeta formatsBen Skeggs2009-07-011-1/+0
* nv50: create textures with nouveau_bo, for flexibility with tiling laterBen Skeggs2009-06-051-1/+1