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path: root/src/gallium/drivers/nv50/nv50_state_validate.c
Commit message (Collapse)AuthorAgeFilesLines
* nv50: add license headers to .c filesBen Skeggs2008-07-111-0/+22
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* nv50: get clear-scissor workingBen Skeggs2008-07-111-9/+35
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* nv50: make use of nouveau drm 0.0.11 to get 3d goingBen Skeggs2008-07-081-3/+3
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* nv50: maybe some scissor fixes..Ben Skeggs2008-06-291-2/+2
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* nv50: vpt translate/scale backwardsBen Skeggs2008-06-291-2/+2
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* nv50: maintain pipe surface status fieldBen Skeggs2008-06-291-0/+7
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* nv50: make sure static buffers (constbuf, tex control etc) get on reloc listBen Skeggs2008-06-291-0/+1
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* nv50: get tri-scissor-tri workingBen Skeggs2008-06-291-6/+19
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* nv50: separate state validation and upload, similar to nv40Ben Skeggs2008-06-291-19/+61
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* nv50: fix blend colourBen Skeggs2008-06-291-2/+2
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* nv50: use stateobjs for sampler/image_control uploadsBen Skeggs2008-06-291-19/+26
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* nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs2008-06-291-0/+33
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* nv50: flag to indicate to winsys we want a surface for use as a zeta bufferBen Skeggs2008-06-291-0/+10
| | | | | NVIDIA love to make life difficult.. we need different flags in PTEs for zeta.. yay.. not.
* nv50: remove some cruft, don't upload program unless really neededBen Skeggs2008-06-291-31/+2
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* nv50: use "real" constbufs for shaders + tcb uploadsBen Skeggs2008-06-291-0/+29
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* nv50: import current "state of the art" nv50 codeBen Skeggs2008-06-291-7/+22
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* nv50: start on fb stateBen Skeggs2008-03-121-0/+93
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* nv50: rasterizer stateobjBen Skeggs2008-03-121-0/+3
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* nv50: scissor/viewport/blend colour/stippleBen Skeggs2008-03-121-0/+49
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* nv50: depth_stencil_alpha stateobjBen Skeggs2008-03-121-0/+3
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* nv50: crappy state validate/emit functionBen Skeggs2008-03-121-0/+14
Just for testing stateobjs to make sure they don't hang the engine.