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path: root/src/gallium/drivers/nv50/nv50_state.c
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* nouveau: make stateobjs start off with refcount of 1Ben Skeggs2009-03-071-0/+3
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* gallium: it's a reference value, not a reference numberZack Rusin2009-01-271-1/+1
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* gallium: standardize naming of masksZack Rusin2009-01-271-4/+4
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* nv50: shadow mappingBen Skeggs2009-01-131-0/+5
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* nv50: anisoBen Skeggs2009-01-131-0/+21
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* nouveau: gallium directory structure changed again..Ben Skeggs2008-09-111-1/+0
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* nouveau: fix buildBen Skeggs2008-08-071-1/+1
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* nv all: Copy shader tokens on create, free on delete.Younes Manton2008-07-231-6/+12
| | | | | Must copy token stream on shader create, client is allowed to free their copy after creating the state object.
* nv50: demagic tex filter / wrap modeBen Skeggs2008-07-111-2/+63
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* nv50: add license headers to .c filesBen Skeggs2008-07-111-0/+22
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* nv50: fixes after rebase + commits note on the code that was just pushed.Ben Skeggs2008-06-291-2/+2
| | | | | | | | | | | | | | | | | | | | | OK, seems a lot of people have been getting the idea that nouveau is dying lately - I decided to commit some of the work I've been doing lately to prove them wrong :) Progress on my side is slow due to lack of time mainly, but I'm still around. Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't work. I've deliberately left all the necessary winsys changes out of the commits for a very good reason - I don't know what we're going to need from the DRM exactly yet and don't want to be continually breaking interfaces as I discover additional requirements. On my side, I think I've gone through about 3 different DRM interface changes, and have just discovered that I may need more yet. It'd be very annoying for everyone who uses nouveau to keep things in sync. Once I've got it sorted - I'll commit a lot of cool stuff. Stay tuned. Also, don't look at the shader code.. it's horribly nasty and full of hacks, I used it as an opportunity to learn G8x GPU programs at the same time. New semi-decent code is in works, and will follow at some point. :)
* nv50: reverse stencil sides, header is wrongBen Skeggs2008-06-291-5/+6
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* nv50: fix line stippleBen Skeggs2008-06-291-1/+1
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* nv50: don't multiply polygon offset units by 2.0 like on nv40Ben Skeggs2008-06-291-1/+1
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* nv50: turn on depth test/write again, not 100% but winsys handles it betterBen Skeggs2008-06-291-2/+2
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* nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs2008-06-291-1/+26
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* nv50: disable ztest for now - it doesn't work stillBen Skeggs2008-06-291-2/+2
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* nv50: flag to indicate to winsys we want a surface for use as a zeta bufferBen Skeggs2008-06-291-2/+2
| | | | | NVIDIA love to make life difficult.. we need different flags in PTEs for zeta.. yay.. not.
* nv50: fix blend csoBen Skeggs2008-06-291-4/+4
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* nv50: rename nv50_state.h to nv50_program.hBen Skeggs2008-06-291-1/+0
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* nv50: remove NV50_PROG_{VERTEX,FRAGMENT}Ben Skeggs2008-06-291-2/+2
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* nv50: start using interpreter for fragprog too, not hardcoded passthroughBen Skeggs2008-06-291-0/+2
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* nv50: use "real" constbufs for shaders + tcb uploadsBen Skeggs2008-06-291-2/+2
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* nv50: import current "state of the art" nv50 codeBen Skeggs2008-06-291-4/+50
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* nouveau: fix buildBen Skeggs2008-04-231-1/+0
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* nouveau: adapt to recent gallium changesBen Skeggs2008-03-301-6/+6
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* nouveau: match interface changesBen Skeggs2008-03-131-6/+5
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* nv50: start on fb stateBen Skeggs2008-03-121-0/+4
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* nv50: rasterizer stateobjBen Skeggs2008-03-121-1/+119
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* nv50: scissor/viewport/blend colour/stippleBen Skeggs2008-03-121-0/+16
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* nv50: depth_stencil_alpha stateobjBen Skeggs2008-03-121-1/+69
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* nv50: create blend stateobjBen Skeggs2008-03-121-1/+61
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* nouveau: match gallium code reorginisation.Ben Skeggs2008-02-161-0/+213
That was... fun..