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path: root/src/gallium/drivers/nv50/nv50_screen.h
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* nv50: implement instanced drawingChristoph Bumiller2010-01-171-0/+2
* nv50: hook up geometry programsChristoph Bumiller2010-01-161-2/+2
* nv50: remove vtxbuf stateobject after a referenced vtxbuf is mappedMaarten Maathuis2010-01-051-0/+2
* nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 overBen Skeggs2009-06-051-2/+2
* nouveau: pass nouveau_bo instead of pipe_buffer to so_ callsBen Skeggs2009-06-051-4/+4
* nv50: use multiple constant buffersChristoph Bumiller2009-05-281-2/+5
* nv50: rework for texture_transfer changesBen Skeggs2009-02-201-1/+2
* nv50: move 2d blit/fill code into pipe driverBen Skeggs2009-02-051-0/+1
* nv50: make sure static buffers (constbuf, tex control etc) get on reloc listBen Skeggs2008-06-291-0/+2
* nv50: move surface_map/unmap into nv50_surface.cBen Skeggs2008-06-291-0/+2
* nv50: use "real" constbufs for shaders + tcb uploadsBen Skeggs2008-06-291-0/+3
* nv50: import current "state of the art" nv50 codeBen Skeggs2008-06-291-0/+3
* nouveau: remove chipset fields in all nv pipe driver context/screen structs.Ben Skeggs2008-05-131-1/+0
* nv50: convert to hwctx-in-screen as nv40 isBen Skeggs2008-03-121-0/+5
* nouveau: hand nouveau_winsys in with pipe_screen initBen Skeggs2008-02-291-3/+2
* nouveau: implement pipe_screenBen Skeggs2008-02-291-0/+20