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path: root/src/gallium/drivers/nv50/nv50_screen.h
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* nv50: dynamically allocate space for shader local storageMarcin Slusarz2012-06-281-1/+6
* nv50,nvc0: handle user constbufs without wrapping them in a resourceChristoph Bumiller2012-05-171-0/+3
* nv50,nvc0: use new scratch buffers codeChristoph Bumiller2012-04-141-3/+0
* nouveau: switch to libdrm_nouveau-2.0Christoph Bumiller2012-04-141-18/+9
* nouveau: get rid of winsys objectMarcin Slusarz2011-12-131-1/+0
* nv50: implement resource_resolve with custom blitChristoph Bumiller2011-08-041-0/+6
* nv50,nvc0: prevent pushbuf flush during ctx reloc emissionChristoph Bumiller2011-06-241-0/+2
* nv50: increase size of shader code boChristoph Bumiller2011-03-031-0/+2
* nv50: sync textures with render targets ourselvesBen Skeggs2011-03-011-0/+5
* nv50: move onto common linear buffer managerBen Skeggs2011-03-011-2/+2
* nouveau: create linear gart/vram mman in common screen initBen Skeggs2011-03-011-2/+0
* nv50: make mm available as common codeBen Skeggs2011-03-011-25/+4
* nv50: move onto shared fence codeBen Skeggs2011-03-011-32/+3
* nv50: replace most of it with nvc0 driver ported to nv50Christoph Bumiller2011-02-281-25/+165
* nv50: emit constbuf relocs before uploading constantsChristoph Bumiller2010-09-181-0/+2
* nv50: use actual loads/stores if TEMPs are accessed indirectlyChristoph Bumiller2010-09-091-1/+2
* nv50: loops part 2Christoph Bumiller2010-08-151-2/+2
* nv50: introduce the big formats tableChristoph Bumiller2010-07-241-0/+9
* nv50: raise constant buffers size to maximumChristoph Bumiller2010-04-301-2/+1
* nv50: Fix include recursion.Vinson Lee2010-04-191-1/+2
* Squashed commit of the following:Keith Whitwell2010-04-101-1/+1
* nv50: get rid of the static_init stateobjChristoph Bumiller2010-03-211-2/+2
* nv50: fixup after gallium-context-transfers mergeXavier Chantry2010-03-131-2/+0
* nv50: add option to force immediate-mode submission, disable by defaultBen Skeggs2010-03-101-0/+2
* gallium: squash-merge of gallium screen contextKeith Whitwell2010-02-081-1/+0
* nv50: implement instanced drawingChristoph Bumiller2010-01-171-0/+2
* nv50: hook up geometry programsChristoph Bumiller2010-01-161-2/+2
* nv50: remove vtxbuf stateobject after a referenced vtxbuf is mappedMaarten Maathuis2010-01-051-0/+2
* nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 overBen Skeggs2009-06-051-2/+2
* nouveau: pass nouveau_bo instead of pipe_buffer to so_ callsBen Skeggs2009-06-051-4/+4
* nv50: use multiple constant buffersChristoph Bumiller2009-05-281-2/+5
* nv50: rework for texture_transfer changesBen Skeggs2009-02-201-1/+2
* nv50: move 2d blit/fill code into pipe driverBen Skeggs2009-02-051-0/+1
* nv50: make sure static buffers (constbuf, tex control etc) get on reloc listBen Skeggs2008-06-291-0/+2
* nv50: move surface_map/unmap into nv50_surface.cBen Skeggs2008-06-291-0/+2
* nv50: use "real" constbufs for shaders + tcb uploadsBen Skeggs2008-06-291-0/+3
* nv50: import current "state of the art" nv50 codeBen Skeggs2008-06-291-0/+3
* nouveau: remove chipset fields in all nv pipe driver context/screen structs.Ben Skeggs2008-05-131-1/+0
* nv50: convert to hwctx-in-screen as nv40 isBen Skeggs2008-03-121-0/+5
* nouveau: hand nouveau_winsys in with pipe_screen initBen Skeggs2008-02-291-3/+2
* nouveau: implement pipe_screenBen Skeggs2008-02-291-0/+20