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path: root/src/gallium/drivers/nv50/nv50_screen.c
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* gallium: add PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE for GLMarek Olšák2013-05-111-0/+2
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-4/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* st/mesa: optionally apply texture swizzle to border color v2Christoph Bumiller2013-04-181-0/+2
* nv50,nvc0: remove MS resolve formats hackChristoph Bumiller2013-04-031-5/+0
* gallium: add PIPE_CAP_QUERY_PIPELINE_STATISTICSChristoph Bumiller2013-04-031-0/+2
* gallium,st/mesa: don't use blit-based transfers with software rasterizersMarek Olšák2013-03-231-0/+2
* gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3Christoph Bumiller2013-03-201-0/+1
* gallium/drivers: handle PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED queryBrian Paul2013-02-041-0/+2
* nv50,nvc0: fix/enable texture buffer objectsChristoph Bumiller2013-01-301-2/+4
* nouveau: fix undefined behaviour when testing sample_countChristoph Bumiller2013-01-191-0/+2
* gallium: remove PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATEMarek Olšák2013-01-151-1/+0
* nouveau: improve buffer transfersChristoph Bumiller2013-01-081-1/+1
* nouveau: deal with tbo cap for now.Dave Airlie2012-12-221-0/+1
* gallium: s/PIPE_CAP_TIMER_QUERY/PIPE_CAP_QUERY_TIME_ELAPSED/José Fonseca2012-12-201-1/+1
* nv50,nvc0: add support for cube map arraysChristoph Bumiller2012-12-071-0/+5
* nv50,nvc0: expose ARB_map_buffer_alignmentLucas Stach2012-11-041-1/+2
* gallium: expose ARB_map_buffer_alignment on RadeonMarek Olšák2012-10-311-0/+1
* nv50: point vertex runout at a valid addressBen Skeggs2012-10-091-0/+12
* nv50,nvc0: implement blitChristoph Bumiller2012-09-301-2/+3
* gallium: add PIPE_CAP_TEXTURE_MULTISAMPLEMarek Olšák2012-09-301-0/+1
* Remove useless checks for NULL before freeingMatt Turner2012-09-051-4/+2
* nouveau: implement missing timer query functionalityChristoph Bumiller2012-07-131-1/+1
* gallium: add QUERY_TIMESTAMP cap and get_timestamp screen functionMarek Olšák2012-07-101-0/+1
* nv50: dynamically allocate space for shader local storageMarcin Slusarz2012-06-281-19/+88
* nv50: streamline screen_create error handlingMarcin Slusarz2012-06-281-38/+46
* gallium: Add PIPE_CAP_START_INSTANCEFredrik Höglund2012-06-191-0/+1
* nouveau: place static buffers in VRAM if preferred by the driverChristoph Bumiller2012-05-171-2/+8
* nv50,nvc0: handle user vertex buffersChristoph Bumiller2012-05-171-1/+1
* nv50,nvc0: handle user index buffersChristoph Bumiller2012-05-171-1/+1
* nv50,nvc0: handle user constbufs without wrapping them in a resourceChristoph Bumiller2012-05-171-5/+2
* Merge branch 'gallium-userbuf'Marek Olšák2012-05-111-1/+5
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| * gallium: add void *user_buffer in pipe_index_bufferMarek Olšák2012-04-301-1/+1
| * gallium: add void *user_buffer in pipe_vertex_bufferMarek Olšák2012-04-301-1/+1
| * gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENTMarek Olšák2012-04-301-0/+2
| * gallium: add PIPE_CAP_USER_INDEX_BUFFERS and PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2012-04-301-0/+2
* | nv50: implement stream outputChristoph Bumiller2012-05-041-4/+6
* | nv50: enable array texturesChristoph Bumiller2012-05-041-2/+2
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* nv50,nvc0: handle new vertex fetch capsChristoph Bumiller2012-04-241-0/+4
* nv50: enable shader watchdog timerChristoph Bumiller2012-04-241-0/+5
* gallium drivers: report that user vertex buffers are supportedMarek Olšák2012-04-241-0/+2
* nvc0: add initial support for nve4+ (Kepler) chipsetsChristoph Bumiller2012-04-151-0/+1
* nv50: hook up to new shader code generatorChristoph Bumiller2012-04-141-4/+4
* nv50,nvc0: handle PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETSChristoph Bumiller2012-04-141-0/+2
* nouveau: switch to libdrm_nouveau-2.0Christoph Bumiller2012-04-141-250/+251
* gallium: remove PIPE_SHADER_CAP_OUTPUT_READMarek Olšák2012-02-271-2/+0
* gallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONChristoph Bumiller2012-02-091-0/+1
* nvfx,nv50,nvc0: handle PIPE_CAP_GLSL_FEATURE_LEVELChristoph Bumiller2012-01-291-0/+2
* st/mesa: do vertex and fragment color clamping in shadersMarek Olšák2012-01-251-1/+3
* nv50,nvc0: handle new PIPE_CAPsChristoph Bumiller2012-01-101-0/+10