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path: root/src/gallium/drivers/nv50/nv50_screen.c
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* gallium: Deprecate PIPE_CAP_S3TC.José Fonseca2009-09-161-2/+0
* nv50: add preliminary support for point spritesChristoph Bumiller2009-09-151-1/+1
* nv50: whitespace fixes and deobfuscationMaarten Maathuis2009-08-171-20/+23
* nv50: make use of the y-origin switchChristoph Bumiller2009-08-141-1/+2
* nv50: correct zeta formatsChristoph Bumiller2009-07-291-2/+3
* nv50: use correct scissor regChristoph Bumiller2009-07-291-0/+4
* gallium: Define PIPE_CAP_BLEND_EQUATION_SEPARATE, remove extension from defau...Patrice Mandin2009-07-141-0/+2
* nouveau: return some supported zeta formatsBen Skeggs2009-07-011-0/+8
* nouveau: deal with PIPE_CAP_TGSI_CONT_SUPPORTEDBen Skeggs2009-07-011-0/+2
* nv50: fix multi-texturingBen Skeggs2009-06-061-2/+0
* nouveau: move channel creation into pipe driversBen Skeggs2009-06-051-10/+6
* nouveau: call notifier/grobj etc funcs directlyBen Skeggs2009-06-051-15/+24
* nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 overBen Skeggs2009-06-051-48/+35
* nouveau: pass nouveau_bo instead of pipe_buffer to so_ callsBen Skeggs2009-06-051-12/+30
* nouveau: call nouveau_pushbuf directly rather than going through nvwsBen Skeggs2009-06-051-1/+1
* nv50: use multiple constant buffersChristoph Bumiller2009-05-281-7/+49
* nv50: simplify tesla object selectionBen Skeggs2009-03-071-18/+8
* nouveau: make stateobjs start off with refcount of 1Ben Skeggs2009-03-071-1/+2
* Fix nv50_screen_create()Victor Stinner2009-03-071-17/+18
* gallium: Unify reference counting.Michel Dänzer2009-03-041-3/+3
* nv50: rework for texture_transfer changesBen Skeggs2009-02-201-1/+18
* nv50: move 2d blit/fill code into pipe driverBen Skeggs2009-02-051-0/+24
* gallium: initialize simple screen in driversZack Rusin2009-01-311-0/+3
* gallium: make p_winsys internalZack Rusin2009-01-301-3/+3
* gallium: give the screen priority when it comes to buffer allocationsZack Rusin2009-01-291-3/+3
* nv50: add DXTn formatsBen Skeggs2009-01-131-1/+5
* nv50: shadow mappingBen Skeggs2009-01-131-1/+1
* nv50: anisoBen Skeggs2009-01-131-1/+1
* nv50: occlusion queriesBen Skeggs2009-01-131-1/+1
* nv50: enable npot texturesBen Skeggs2009-01-121-1/+1
* nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs2008-12-161-0/+2
* nouveau: gallium directory structure changed again..Ben Skeggs2008-09-111-1/+0
* nv40/nv50: enable mirror wrap modesBen Skeggs2008-08-071-0/+3
* nouveau: is_format_supported() interface changesBen Skeggs2008-07-231-8/+5
* nv50: add NV86 and NV94 to list of "supported" chipsBen Skeggs2008-07-211-2/+2
* nv50: add some texture formatsBen Skeggs2008-07-111-0/+6
* nv50: add license headers to .c filesBen Skeggs2008-07-111-0/+22
* nv50: enable GART usage for vertex buffersBen Skeggs2008-07-111-0/+1
* nouveau: update to latest object headerBen Skeggs2008-07-111-6/+6
* nv50: make sure static buffers (constbuf, tex control etc) get on reloc listBen Skeggs2008-06-291-1/+1
* nv50: move surface_map/unmap into nv50_surface.cBen Skeggs2008-06-291-25/+1
* nv50: hack of a TEX opcodeBen Skeggs2008-06-291-0/+5
* nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs2008-06-291-0/+1
* nv50: flag to indicate to winsys we want a surface for use as a zeta bufferBen Skeggs2008-06-291-0/+4
* nv50: more efficient const upload + fixes (fp/* works now!)Ben Skeggs2008-06-291-2/+2
* nv50: move magics take 2Ben Skeggs2008-06-291-9/+0
* Revert "nv50: move some magics"Ben Skeggs2008-06-291-0/+9
* nv50: move some magicsBen Skeggs2008-06-291-9/+0
* nv50: use "real" constbufs for shaders + tcb uploadsBen Skeggs2008-06-291-23/+34
* nv50: import current "state of the art" nv50 codeBen Skeggs2008-06-291-1/+67