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path: root/src/gallium/drivers/nv50/nv50_screen.c
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* nv50,nvc0: add support for multi-sample resourcesChristoph Bumiller2011-07-141-1/+3
* nv50,nvc0: use screen instead of context for flush notifierChristoph Bumiller2011-07-071-0/+2
* Remove redundant util_unsigned_logbase2Matt Turner2011-05-121-1/+1
* nv50: fix mistake in pipe caps for pre-NVA0 cardsMaxim Levitsky2011-05-101-0/+1
* nv50,nvc0: activate seamless cube map filteringChristoph Bumiller2011-05-061-1/+9
* gallium/nouveau: fix printf warningsMarek Olšák2011-04-271-1/+1
* gallium: include u_format.h for util_format_is_supportedMarcin Slusarz2011-04-171-0/+1
* gallium: add and use generic function for querying patented format support (v2)Marek Olšák2011-04-151-11/+2
* nv50-nvc0: make use of COLOR_MASK,BLEND_ENABLE_COMMONChristoph Bumiller2011-04-101-0/+2
* nv50,nvc0: identify some line rasterization stateChristoph Bumiller2011-04-101-0/+2
* gallium: set PIPE_CAP_MIXED_COLORBUFFER_FORMATS in some driversMarek Olšák2011-04-011-0/+1
* nv50,nvc0: implement colour clamping controlsChristoph Bumiller2011-03-291-0/+2
* gallium: remove the geom_flags param from is_format_supportedMarek Olšák2011-03-111-1/+1
* gallium: split CAP_INSTANCE_DRAWING into INSTANCEID and INSTANCE_DIVISORMarek Olšák2011-03-051-1/+2
* nv50: check grclass instead of chipset for 3D capsChristoph Bumiller2011-03-031-2/+2
* nv50: increase size of shader code boChristoph Bumiller2011-03-031-11/+14
* nouveau: allow pipe driver to define which buffers should start in sysmemBen Skeggs2011-03-031-3/+2
* nv50: implement independent blend functions for nva3+ and fix capChristoph Bumiller2011-03-021-1/+2
* nouveau: ensure vbo_dirty is set when buffer write transfer completeBen Skeggs2011-03-011-2/+0
* nv50: move onto common linear buffer managerBen Skeggs2011-03-011-0/+2
* nouveau: create linear gart/vram mman in common screen initBen Skeggs2011-03-011-5/+0
* nv50: make mm available as common codeBen Skeggs2011-03-011-7/+7
* nv50: move onto shared fence codeBen Skeggs2011-03-011-24/+24
* nv50: replace most of it with nvc0 driver ported to nv50Christoph Bumiller2011-02-281-545/+575
* nv50: silence some unknown get_param warningsBen Skeggs2010-12-031-0/+4
* gallium: add PIPE_SHADER_CAP_SUBROUTINESMarek Olšák2010-11-221-0/+2
* nv50: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
* nv50: fix/handle a few more PIPE_CAPsChristoph Bumiller2010-09-251-1/+6
* nv50: use CLEAR_BUFFERS for surface fillsChristoph Bumiller2010-09-251-0/+3
* nv50: emit constbuf relocs before uploading constantsChristoph Bumiller2010-09-181-14/+33
* nv50: add relocs for stack and local mem buffersChristoph Bumiller2010-09-181-0/+13
* Merge remote branch 'origin/nv50-compiler'Christoph Bumiller2010-09-151-64/+74
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| * nv50: use actual loads/stores if TEMPs are accessed indirectlyChristoph Bumiller2010-09-091-4/+21
| * nv50: prepare for having multiple functionsChristoph Bumiller2010-09-091-1/+2
| * nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 capsChristoph Bumiller2010-09-011-0/+4
| * nv50: loops part 2Christoph Bumiller2010-08-151-0/+27
| * nv50: introduce the big formats tableChristoph Bumiller2010-07-241-59/+22
* | gallium: introduce get_shader_param (ALL DRIVERS CHANGED) (v3)Luca Barbieri2010-09-141-26/+38
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* nv50: implement depth clampChristoph Bumiller2010-07-231-0/+5
* nv50: adapt to clear interface changesRoland Scheidegger2010-05-291-0/+2
* Merge branch 'gallium-msaa'Roland Scheidegger2010-05-211-0/+4
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| * nouveau: adapt to interface changesRoland Scheidegger2010-05-171-0/+4
* | nv50: fill in shader limitsChristoph Bumiller2010-05-201-0/+28
* | gallium: EXT_timer_query support.Mathias Fröhlich2010-05-171-0/+2
* | gallium: Make PIPE_CAP_xxx enums.José Fonseca2010-05-121-2/+2
* | nouveau: only advertise PIPE_FORMAT_DXT* if s3tc availableXavier Chantry2010-05-051-4/+12
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* nv50: raise constant buffers size to maximumChristoph Bumiller2010-04-301-11/+7
* nv50: Remove unused variable.Vinson Lee2010-04-171-2/+0
* nouveau: replace vtxbuf/idxbuf caps with BO_ flags in nouveau_screen and fix ...Luca Barbieri2010-04-151-4/+2
* nouveau: bind the 3D engine to subchannel 7 and add RING_3DLuca Barbieri2010-04-121-0/+3