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path: root/src/gallium/drivers/nv50/nv50_screen.c
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* nouveau: implement missing timer query functionalityChristoph Bumiller2012-07-131-1/+1
* gallium: add QUERY_TIMESTAMP cap and get_timestamp screen functionMarek Olšák2012-07-101-0/+1
* nv50: dynamically allocate space for shader local storageMarcin Slusarz2012-06-281-19/+88
* nv50: streamline screen_create error handlingMarcin Slusarz2012-06-281-38/+46
* gallium: Add PIPE_CAP_START_INSTANCEFredrik Höglund2012-06-191-0/+1
* nouveau: place static buffers in VRAM if preferred by the driverChristoph Bumiller2012-05-171-2/+8
* nv50,nvc0: handle user vertex buffersChristoph Bumiller2012-05-171-1/+1
* nv50,nvc0: handle user index buffersChristoph Bumiller2012-05-171-1/+1
* nv50,nvc0: handle user constbufs without wrapping them in a resourceChristoph Bumiller2012-05-171-5/+2
* Merge branch 'gallium-userbuf'Marek Olšák2012-05-111-1/+5
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| * gallium: add void *user_buffer in pipe_index_bufferMarek Olšák2012-04-301-1/+1
| * gallium: add void *user_buffer in pipe_vertex_bufferMarek Olšák2012-04-301-1/+1
| * gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENTMarek Olšák2012-04-301-0/+2
| * gallium: add PIPE_CAP_USER_INDEX_BUFFERS and PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2012-04-301-0/+2
* | nv50: implement stream outputChristoph Bumiller2012-05-041-4/+6
* | nv50: enable array texturesChristoph Bumiller2012-05-041-2/+2
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* nv50,nvc0: handle new vertex fetch capsChristoph Bumiller2012-04-241-0/+4
* nv50: enable shader watchdog timerChristoph Bumiller2012-04-241-0/+5
* gallium drivers: report that user vertex buffers are supportedMarek Olšák2012-04-241-0/+2
* nvc0: add initial support for nve4+ (Kepler) chipsetsChristoph Bumiller2012-04-151-0/+1
* nv50: hook up to new shader code generatorChristoph Bumiller2012-04-141-4/+4
* nv50,nvc0: handle PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETSChristoph Bumiller2012-04-141-0/+2
* nouveau: switch to libdrm_nouveau-2.0Christoph Bumiller2012-04-141-250/+251
* gallium: remove PIPE_SHADER_CAP_OUTPUT_READMarek Olšák2012-02-271-2/+0
* gallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONChristoph Bumiller2012-02-091-0/+1
* nvfx,nv50,nvc0: handle PIPE_CAP_GLSL_FEATURE_LEVELChristoph Bumiller2012-01-291-0/+2
* st/mesa: do vertex and fragment color clamping in shadersMarek Olšák2012-01-251-1/+3
* nv50,nvc0: handle new PIPE_CAPsChristoph Bumiller2012-01-101-0/+10
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-1/+1
* gallium: interface changes necessary to implement transform feedback (v5)Marek Olšák2011-12-151-1/+1
* nouveau: get rid of winsys objectMarcin Slusarz2011-12-131-2/+1
* nv50/nvc0: fix crash when channel allocation failsMarcin Slusarz2011-12-021-1/+2
* gallium: separate out floating-point CAPs into its own enumMarek Olšák2011-11-221-7/+7
* gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionallyMarek Olšák2011-11-221-1/+0
* nv50: fix max texture levelsAdel Gadllah2011-10-241-3/+3
* nouveau: hide some debugging messages behind environment variableMarcin Slusarz2011-10-091-2/+3
* nv50,nvc0: avoid unnecessary flushesMarcin Slusarz2011-10-091-1/+1
* nouveau: fix fence hangMarcin Slusarz2011-10-091-2/+6
* gallium: add PIPE_CAP_TEXTURE_BARRIERMarek Olšák2011-09-301-0/+1
* gallium: add PIPE_CAP_CONDITIONAL_RENDERMarek Olšák2011-09-301-0/+1
* gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERSMarek Olšák2011-09-301-3/+2
* gallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEATMarek Olšák2011-09-301-1/+0
* nv50,nvc0: handle PIPE_CAP_MIN/MAX_TEXEL_OFFSETChristoph Bumiller2011-09-141-0/+4
* gallium: add PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERSMarek Olšák2011-09-101-1/+1
* nv50: fix screen->blitctx memory leakMarcin Slusarz2011-09-081-0/+2
* nv50,nvc0: fix multisample format hackChristoph Bumiller2011-08-311-1/+1
* nouveau: use PRIu64 for printing uint64_tChristoph Bumiller2011-08-301-1/+1
* nv50,nvc0: reject R8G8B8A8/X8_UNORM for multisample surfacesChristoph Bumiller2011-08-301-1/+6
* Merge branch 'glsl-to-tgsi'Bryan Cain2011-08-041-0/+2
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| * gallium: add PIPE_SHADER_CAP_INTEGERSBryan Cain2011-08-011-0/+2