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path: root/src/gallium/drivers/nv50/nv50_program.c
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* nv50: dynamically allocate space for shader local storageMarcin Slusarz2012-06-281-0/+7
* nv50: fix nv50_stream_output_state leakMarcin Slusarz2012-06-051-0/+3
* nv50: fix symbol table memory leakMarcin Slusarz2012-06-051-0/+3
* nv50: handle VP without inputsMarcin Slusarz2012-05-071-0/+11
* nv50: implement stream outputChristoph Bumiller2012-05-041-0/+57
* nv50: fix typo in nv50_fragprog_assign_slotsChristoph Bumiller2012-04-241-1/+1
* nv50: specify location of UCPs to code generatorChristoph Bumiller2012-04-171-0/+2
* nv50: use correct semantic map value for undefined PointSize outputChristoph Bumiller2012-04-151-7/+8
* nv50: hook up to new shader code generatorChristoph Bumiller2012-04-141-561/+224
* nouveau: switch to libdrm_nouveau-2.0Christoph Bumiller2012-04-141-3/+4
* nv50,nvc0: zero out program struct on program_destroyChristoph Bumiller2012-01-111-1/+7
* nv50/ir: add missing license headersChristoph Bumiller2011-09-141-1/+1
* nvc0: hook up to new shader code generatorChristoph Bumiller2011-09-141-0/+13
* nv50: add support for user clip planesMaxim Levitsky2011-05-191-0/+3
* nv50,nvc0: silence shader debug outputChristoph Bumiller2011-04-101-3/+1
* nv50,nvc0: implement colour clamping controlsChristoph Bumiller2011-03-291-1/+1
* nv50: support the InstanceID system valueChristoph Bumiller2011-03-051-0/+17
* nv50: replace most of it with nvc0 driver ported to nv50Christoph Bumiller2011-02-281-9/+8
* nv50: get shader fixups/relocations into working stateChristoph Bumiller2010-09-161-0/+3
* nv50: put low limit on REG_ALLOC_TEMP and FP_RESULT_COUNTChristoph Bumiller2010-09-151-0/+3
* nv50: use actual loads/stores if TEMPs are accessed indirectlyChristoph Bumiller2010-09-091-0/+7
* nv50: prepare for having multiple functionsChristoph Bumiller2010-09-091-3/+60
* nv50: save tgsi instructionsChristoph Bumiller2010-09-091-0/+5
* nv50: make use of TGSI immediate typeChristoph Bumiller2010-09-011-4/+10
* nv50: turn off verbose debug output by defaultChristoph Bumiller2010-09-011-3/+6
* nv50: set the FragDepth output indexChristoph Bumiller2010-09-011-1/+1
* nv50: initialize edgeflag input indexChristoph Bumiller2010-08-171-0/+1
* nv50: begin implementing loopsChristoph Bumiller2010-08-101-0/+3
* nv50: import new compilerChristoph Bumiller2010-07-231-4615/+494
* nv: fix compile after the latest gs changesZack Rusin2010-06-091-1/+1
* nv50: fix too long shader uploads by splitting themXavier Chantry2010-05-201-4/+19
* nv50: raise constant buffers size to maximumChristoph Bumiller2010-04-301-2/+2
* nv50: don't segfault on OPCODE_END for empty programsChristoph Bumiller2010-04-301-5/+6
* nv50: fix FP result counting for depth outputChristoph Bumiller2010-04-201-1/+1
* nv50: move declaration before codeBrian Paul2010-04-201-1/+1
* nv50: Initialize variables.Vinson Lee2010-04-171-5/+5
* Squashed commit of the following:Keith Whitwell2010-04-101-4/+8
* nv50: fix assertion that caused piglit texturing/texrect-many to failBen Skeggs2010-04-071-1/+1
* nv50: fix FACE semantic check in FP input slot assignmentsChristoph Bumiller2010-03-261-1/+1
* nv50: avoid unnecessary vp/gp/fp state changesBen Skeggs2010-03-101-0/+9
* nv50: rework state emissionBen Skeggs2010-03-101-19/+12
* Merge branch 'gallium-nopointsizeminmax'Roland Scheidegger2010-02-091-9/+7
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| * gallium: clean up point sprite rasterizer stateRoland Scheidegger2010-02-031-8/+6
* | gallium: pipe/p_inlines.h -> util/u_inlines.hJosé Fonseca2010-02-021-1/+1
* | nv50: fix uninitialized variable in nv50_revdep_reorderMarcin Slusarz2010-01-251-1/+1
* | nv50: fix handling of FragCoord inputChristoph Bumiller2010-01-241-12/+11
* | nv50: cannot exit shaders on a control flow instructionChristoph Bumiller2010-01-181-1/+9
* | nv50: fix nv50_program->immd memory leakMarcin Slusarz2010-01-181-0/+1
* | nv50: implement instanced drawingChristoph Bumiller2010-01-171-2/+20
* | nv50: handle all and more system valuesChristoph Bumiller2010-01-161-12/+107