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path: root/src/gallium/drivers/nv50/nv50_program.c
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* nv50: LIT - sort-ofBen Skeggs2008-06-291-2/+34
* nv50: obey per-source abs (TGSI_UTIL_SIGN_CLEAR)Ben Skeggs2008-06-291-80/+95
* nv50: create emit_pow() - emit_lit() will need to use itBen Skeggs2008-06-291-4/+16
* nv50: oops, copy+pastoBen Skeggs2008-06-291-3/+3
* nv50: POW!Ben Skeggs2008-06-291-2/+18
* nv50: fixes + untested _SAT modifierBen Skeggs2008-06-291-5/+31
* nv50: handle 0/1 SWZBen Skeggs2008-06-291-17/+39
* nv50: DSTBen Skeggs2008-06-291-16/+45
* nv50: ABSBen Skeggs2008-06-291-2/+16
* nv50: FLR/FRCBen Skeggs2008-06-291-2/+35
* nv50: SGE/SLTBen Skeggs2008-06-291-11/+71
* nv50: small cleanupBen Skeggs2008-06-291-11/+16
* nv50: DPH, XPD, some TODOsBen Skeggs2008-06-291-0/+61
* nv50: fix EX2.. somehowBen Skeggs2008-06-291-1/+12
* nv50: big fuckup, fix itBen Skeggs2008-06-291-15/+60
* nv50: some fixes + MIN/MAXBen Skeggs2008-06-291-9/+39
* nv50: checkpoint: shader code now exceeds caps of "old" codeBen Skeggs2008-06-291-7/+272
* nv50: remove hardcoded fp stuffBen Skeggs2008-06-291-37/+8
* nv50: start using interpreter for fragprog too, not hardcoded passthroughBen Skeggs2008-06-291-12/+84
* nv50: drop the majority of the old shader code, reimplement, only MOV so far.Ben Skeggs2008-06-291-265/+146
* nv50: split code/data upload out, fp will use it later onBen Skeggs2008-06-291-15/+27
* nv50: DPHBen Skeggs2008-06-291-0/+12
* nv50: implement SUBBen Skeggs2008-06-291-19/+44
* nv50: fucking horrible hack, I really hate G8x shaders..Ben Skeggs2008-06-291-1/+10
* nv50: use "real" constbufs for shaders + tcb uploadsBen Skeggs2008-06-291-17/+10
* nv50: import current "state of the art" nv50 codeBen Skeggs2008-06-291-0/+742