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path: root/src/gallium/drivers/nv50/nv50_miptree.c
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* nv50: hack surface alloc a bit for nowBen Skeggs2008-09-181-0/+2
* nouveau: gallium directory structure changed again..Ben Skeggs2008-09-111-8/+4
* nv50: quick hack to get textures untiled on map, and tiled on unmapBen Skeggs2008-07-111-6/+12
* nv50: add license headers to .c filesBen Skeggs2008-07-111-0/+22
* nv50: fixes after rebase + commits note on the code that was just pushed.Ben Skeggs2008-06-291-1/+1
* nv50: rework miptree/texture/texsurf code a bitBen Skeggs2008-06-291-11/+19
* nv50: turn on depth test/write again, not 100% but winsys handles it betterBen Skeggs2008-06-291-3/+4
* nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs2008-06-291-11/+0
* nv50: flag to indicate to winsys we want a surface for use as a zeta bufferBen Skeggs2008-06-291-1/+12
* nv50: hehe, damage from tex-surfaces.. surface_fill() reenabled now :)Ben Skeggs2008-06-291-2/+2
* nouveau: adapt to cpp->pf_block changesBen Skeggs2008-06-291-2/+4
* nouveau: very quick port to tex-surface changes.Ben Skeggs2008-05-271-14/+11
* nv50: slightly less skeletal texture funcs, prevents fun segfaultsBen Skeggs2008-05-131-4/+58
* nouveau: match gallium API changesBen Skeggs2008-03-211-1/+2
* nouveau: implement pipe_screenBen Skeggs2008-02-291-4/+25
* nouveau: match gallium code reorginisation.Ben Skeggs2008-02-161-0/+25