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path: root/src/gallium/drivers/nv50/nv50_miptree.c
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* nv50: separate video logic from noallocIlia Mirkin2013-08-161-2/+4
* nv50: H.264/MPEG2 decoding support via VP2, available on NV84-NV96, NVA0Ilia Mirkin2013-07-181-0/+27
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-4/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* nvc0: place staging textures in GART and map them directlyChristoph Bumiller2013-04-031-3/+3
* nv50: account for pesky prefetch in size calculation of linear texturesChristoph Bumiller2013-04-031-1/+6
* nvc0: add some driver statistics queriesChristoph Bumiller2013-04-031-0/+4
* nv50,nvc0: copy writable flag on surface creationChristoph Bumiller2013-03-121-0/+1
* nv50/nvc0: Build codegen in nv50.Johannes Obermayr2013-01-121-2/+30
* gallium: remove pipe_surface::usageMarek Olšák2012-12-121-1/+0
* gallium: unify transfer functionsMarek Olšák2012-10-111-2/+0
* nouveau: use pre-calculated stride for resource_get_handleMarcin Slusarz2012-10-091-2/+1
* nv50: fix depth/stencil multisample memory storage typesChristoph Bumiller2012-07-281-6/+6
* nouveau: unreference fences on resource destructionChristoph Bumiller2012-05-291-0/+3
* nouveau: switch to libdrm_nouveau-2.0Christoph Bumiller2012-04-141-33/+36
* nvc0: add support for linear and buffer textures and RTsChristoph Bumiller2011-10-211-10/+0
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-111-3/+3
* nv50: add support for linear textures and render targetsChristoph Bumiller2011-08-301-0/+3
* nv50: align pitch of linear surfaces correctlyChristoph Bumiller2011-08-301-1/+2
* nv50: fix bogus error message about 3d surfacesChristoph Bumiller2011-07-161-1/+3
* nv50,nvc0: add support for multi-sample resourcesChristoph Bumiller2011-07-141-1/+0
* nv50,nvc0: add correct storage type for Z32_FLOATChristoph Bumiller2011-07-141-0/+3
* nv50,nvc0: unify nvc0_miptree and nv50_miptree structsChristoph Bumiller2011-07-141-121/+229
* gallium/xorg st/nv50: add PIPE_BIND_CURSORMarcin Slusarz2011-05-061-1/+9
* gallium: kill is_resource_referencedMarek Olšák2011-03-111-1/+0
* nv50: fix tile size calculationsChristoph Bumiller2011-03-021-1/+1
* nv50: fix wrong miptree tile flags taken over from nvc0Christoph Bumiller2011-03-021-3/+0
* nv50: replace most of it with nvc0 driver ported to nv50Christoph Bumiller2011-02-281-248/+236
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-23/+30
* Merge remote branch 'origin/master' into nv50-compilerChristoph Bumiller2010-09-021-1/+2
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| * gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri2010-08-201-1/+2
* | nv50: introduce the big formats tableChristoph Bumiller2010-07-241-0/+3
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* nv50: plug in miptree resource vtblChristoph Bumiller2010-04-101-1/+6
* Squashed commit of the following:Keith Whitwell2010-04-101-41/+89
* gallium: adapt all code to the renamed depth/stencil formatsRoland Scheidegger2010-03-301-2/+2
* Squashed commit of gallium-no-texture-blanketKeith Whitwell2010-03-091-1/+2
* Merge commit 'origin/gallium-winsys-handle-rebased'Keith Whitwell2010-03-081-1/+1
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| * nouveau: s/TEXTURE_USAGE_PRIMARY/TEXTURE_USAGE_SCANOUTChristoph Bumiller2010-03-051-1/+1
* | nouveau: Rename pipe formats.José Fonseca2010-03-011-3/+3
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* gallium: pipe/p_inlines.h -> util/u_inlines.hJosé Fonseca2010-02-021-1/+1
* nv50: fix tile flags for scanout tex usageChristoph Bumiller2010-01-161-1/+12
* nv50: fix 2 off by one memory leaks (nv50_miptree_level->image_offset)Marcin Slusarz2010-01-121-2/+2
* Move the remaining format pf_get_* functions to u_format.h.Michal Krol2009-12-171-4/+5
* nv50: add proper zslice offset in miptree_surfaceChristoph Bumiller2009-12-131-6/+21
* nv50: plug memory leak in miptree creation/destructionChristoph Bumiller2009-12-121-0/+6
* gallium: adapt nv drivers to interface cleanupsRoland Scheidegger2009-12-021-6/+4
* gallium: fix more statetrackers/drivers for not using texture width/height/de...Roland Scheidegger2009-11-261-12/+9
* nv50: add 3d texture tiling and mip-mappingChristoph Bumiller2009-11-041-22/+41
* nv50: fix textures with block size != cppChristoph Bumiller2009-10-311-19/+16
* nv50: Fix tiling mode for lower mipmap levels.Marcin Kościelnicki2009-09-101-0/+1