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path: root/src/gallium/drivers/nv50/nv50_context.h
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* nv50: use SIFC also for shader uploadChristoph Bumiller2009-10-311-1/+10
* nv50: submit user vbo data through the fifoChristoph Bumiller2009-10-191-0/+3
* nv50: use SIFC for TIC, TSC uploadChristoph Bumiller2009-10-191-0/+5
* nouveau: implement is_{texture,buffer}_referenced properlyBen Skeggs2009-10-191-0/+1
* nv50: use flush_notify to reduce number of relocsMaarten Maathuis2009-09-151-0/+1
* nv50: proper linkage between VP and FPChristoph Bumiller2009-09-151-0/+2
* nouveau: introduce nouveau_miptree common to all nouveau pipe driversBen Skeggs2009-08-311-3/+1
* nv50: use VTX_ATTR_nF for constant vtxeltsChristoph Bumiller2009-08-201-0/+1
* nv50: fix mipmap offsets and tilingChristoph Bumiller2009-08-141-0/+1
* nv50: fix multi-texturingBen Skeggs2009-06-061-0/+1
* nv50: support non-normalized texture coordsBen Skeggs2009-06-061-1/+6
* nv50: create textures with nouveau_bo, for flexibility with tiling laterBen Skeggs2009-06-051-8/+2
* nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 overBen Skeggs2009-06-051-2/+0
* nouveau: pass nouveau_bo instead of pipe_buffer to so_ callsBen Skeggs2009-06-051-0/+2
* gallium: Clean up driver clear() interface.Michel Dänzer2009-04-041-2/+2
* nv50: rework for texture_transfer changesBen Skeggs2009-02-201-7/+1
* nouveau: Need to surface_copy() without a pipe context.Younes Manton2009-02-071-0/+5
* nv50: stop using nouveau_push.h, it's evilBen Skeggs2009-02-051-4/+0
* gallium: remove pipe_buffer from surfacesZack Rusin2009-02-021-0/+7
* nv50: fix handling of depth texturesBen Skeggs2009-01-121-2/+6
* nv50: remove previous hack to manage tiled surfacesBen Skeggs2009-01-121-1/+0
* nv50: any cpu access to a texture is done on its backing imagesBen Skeggs2009-01-121-1/+2
* nv50: create buffers for each image that makes up a textureBen Skeggs2009-01-121-1/+7
* nv50: working towards 3D texturesBen Skeggs2009-01-061-0/+4
* nouveau: gallium directory structure changed again..Ben Skeggs2008-09-111-0/+4
* nv50: quick hack to get textures untiled on map, and tiled on unmapBen Skeggs2008-07-111-0/+11
* nv50: split tic construction out into own fileBen Skeggs2008-07-111-0/+3
* nv50: get clear-scissor workingBen Skeggs2008-07-111-0/+1
* nv50: get tri-scissor-tri workingBen Skeggs2008-06-291-0/+1
* nv50: separate state validation and upload, similar to nv40Ben Skeggs2008-06-291-0/+21
* nv50: abuse constbuf upload for program uploadBen Skeggs2008-06-291-0/+1
* nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs2008-06-291-0/+17
* nv50: get vp working again, fp is broken regardless somehow..Ben Skeggs2008-06-291-2/+2
* nv50: rename nv50_state.h to nv50_program.hBen Skeggs2008-06-291-1/+1
* nv50: quick hack so progs/fp/fp-tri works for the momentBen Skeggs2008-06-291-2/+2
* nv50: use "real" constbufs for shaders + tcb uploadsBen Skeggs2008-06-291-2/+12
* nv50: import current "state of the art" nv50 codeBen Skeggs2008-06-291-0/+18
* nouveau: very quick port to tex-surface changes.Ben Skeggs2008-05-271-1/+0
* nv50: start on fb stateBen Skeggs2008-03-121-0/+2
* nv50: rasterizer stateobjBen Skeggs2008-03-121-0/+7
* nv50: scissor/viewport/blend colour/stippleBen Skeggs2008-03-121-2/+10
* nv50: depth_stencil_alpha stateobjBen Skeggs2008-03-121-1/+8
* nv50: crappy state validate/emit functionBen Skeggs2008-03-121-0/+2
* nv50: create blend stateobjBen Skeggs2008-03-121-0/+15
* nv50: convert to hwctx-in-screen as nv40 isBen Skeggs2008-03-121-6/+5
* nouveau: implement pipe_screenBen Skeggs2008-02-291-0/+2
* nouveau: match gallium code reorginisation.Ben Skeggs2008-02-161-0/+57