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path: root/src/gallium/drivers/nv50/nv50_context.h
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* nv50: quick hack to get textures untiled on map, and tiled on unmapBen Skeggs2008-07-111-0/+11
* nv50: split tic construction out into own fileBen Skeggs2008-07-111-0/+3
* nv50: get clear-scissor workingBen Skeggs2008-07-111-0/+1
* nv50: get tri-scissor-tri workingBen Skeggs2008-06-291-0/+1
* nv50: separate state validation and upload, similar to nv40Ben Skeggs2008-06-291-0/+21
* nv50: abuse constbuf upload for program uploadBen Skeggs2008-06-291-0/+1
* nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs2008-06-291-0/+17
* nv50: get vp working again, fp is broken regardless somehow..Ben Skeggs2008-06-291-2/+2
* nv50: rename nv50_state.h to nv50_program.hBen Skeggs2008-06-291-1/+1
* nv50: quick hack so progs/fp/fp-tri works for the momentBen Skeggs2008-06-291-2/+2
* nv50: use "real" constbufs for shaders + tcb uploadsBen Skeggs2008-06-291-2/+12
* nv50: import current "state of the art" nv50 codeBen Skeggs2008-06-291-0/+18
* nouveau: very quick port to tex-surface changes.Ben Skeggs2008-05-271-1/+0
* nv50: start on fb stateBen Skeggs2008-03-121-0/+2
* nv50: rasterizer stateobjBen Skeggs2008-03-121-0/+7
* nv50: scissor/viewport/blend colour/stippleBen Skeggs2008-03-121-2/+10
* nv50: depth_stencil_alpha stateobjBen Skeggs2008-03-121-1/+8
* nv50: crappy state validate/emit functionBen Skeggs2008-03-121-0/+2
* nv50: create blend stateobjBen Skeggs2008-03-121-0/+15
* nv50: convert to hwctx-in-screen as nv40 isBen Skeggs2008-03-121-6/+5
* nouveau: implement pipe_screenBen Skeggs2008-02-291-0/+2
* nouveau: match gallium code reorginisation.Ben Skeggs2008-02-161-0/+57