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path: root/src/gallium/drivers/nv50/nv50_context.h
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* nv50: dynamically allocate space for shader local storageMarcin Slusarz2012-06-281-0/+1
* nv50,nvc0: handle user vertex buffersChristoph Bumiller2012-05-171-0/+3
* nv50,nvc0: handle user constbufs without wrapping them in a resourceChristoph Bumiller2012-05-171-1/+16
* nv50: implement stream outputChristoph Bumiller2012-05-041-3/+20
* nv50,nvc0: don't initialize the draw module, we don't use itChristoph Bumiller2012-04-241-0/+4
* nv50: hook up to new shader code generatorChristoph Bumiller2012-04-141-5/+0
* nv50,nvc0: fix handling of user vbufs with stride < access sizeChristoph Bumiller2012-04-141-2/+2
* nouveau: switch to libdrm_nouveau-2.0Christoph Bumiller2012-04-141-21/+31
* nouveau,nvc0: fix/improve handling of multiple constant buffersChristoph Bumiller2011-10-211-0/+6
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-181-1/+2
* nvc0: hook up to new shader code generatorChristoph Bumiller2011-09-141-0/+1
* nouveau: make data argument of nouveau_context::push_data constChristoph Bumiller2011-09-141-1/+1
* nv50,nvc0: add states mask to state validation functionChristoph Bumiller2011-08-301-1/+2
* nv50: implement resource_resolve with custom blitChristoph Bumiller2011-08-041-1/+2
* nv50,nvc0: add support for multi-sample resourcesChristoph Bumiller2011-07-141-0/+6
* nv50,nvc0: unify nvc0_miptree and nv50_miptree structsChristoph Bumiller2011-07-141-14/+0
* nv50,nvc0: prevent pushbuf flush during ctx reloc emissionChristoph Bumiller2011-06-241-0/+2
* nv50,nvc0: silence shader debug outputChristoph Bumiller2011-04-101-10/+1
* nv50,nvc0: implement colour clamping controlsChristoph Bumiller2011-03-291-1/+3
* nv50: fix point sprite state validationChristoph Bumiller2011-03-021-0/+3
* nouveau: ensure vbo_dirty is set when buffer write transfer completeBen Skeggs2011-03-011-4/+4
* nv50: move onto common linear buffer managerBen Skeggs2011-03-011-5/+5
* nv50: replace most of it with nvc0 driver ported to nv50Christoph Bumiller2011-02-281-216/+178
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-0/+1
* nv50: apply layout_mask to tile_flagsXavier Chantry2010-10-151-0/+3
* nv50: add relocs for stack and local mem buffersChristoph Bumiller2010-09-181-0/+1
* nouveau: delete nouveau_class.h, move nv50 regs to nv50_reg.hLuca Barbieri2010-09-051-0/+1
* gallium: Keep only pipe_context::draw_vbo.Chia-I Wu2010-07-291-18/+0
* gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu2010-07-291-0/+3
* nv50: implement depth clampChristoph Bumiller2010-07-231-0/+2
* nv50: s/__func__/__FUNCTION__/Vinson Lee2010-07-161-1/+1
* nv50: add missing idxbias param to nv50_push_elements_instanced()Brian Paul2010-04-201-1/+2
* nv50: Adapt for index bias interface change.José Fonseca2010-04-191-2/+2
* Squashed commit of the following:Keith Whitwell2010-04-101-33/+4
* Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell2010-03-131-0/+1
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| * Squashed commit of gallium-context-transfers:Keith Whitwell2010-03-111-0/+1
* | nv50: fix damage from merging master into sampler-viewChristoph Bumiller2010-03-111-5/+3
* | Merge branch 'master' into gallium-sampler-viewMichal Krol2010-03-101-37/+71
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| * nv50: inline nv50_state_flush_notify()Ben Skeggs2010-03-101-1/+0
| * nv50: remove nv50_context.state.instbufBen Skeggs2010-03-101-1/+0
| * nv50: move nv50_prim() into a header file rather than duplicatingBen Skeggs2010-03-101-0/+31
| * nv50: re-add immediate mode vertex submission pathsBen Skeggs2010-03-101-0/+9
| * nv50: rip out inline push draw paths temporarilyBen Skeggs2010-03-101-2/+0
| * nv50: make use of scissor enable/disable methodBen Skeggs2010-03-101-1/+0
| * nv50: ensure enough room for state changes in current pushbufBen Skeggs2010-03-101-1/+1
| * nv50: rework state emissionBen Skeggs2010-03-101-25/+14
| * nv50: use relocs rather than re-uploading TIC all the timeBen Skeggs2010-03-101-0/+1
| * Merge branch 'gallium-vertexelementcso'Roland Scheidegger2010-03-091-2/+8
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| | * nv50: adapt to vertex elements csoChristoph Bumiller2010-02-261-2/+8
| * | nv: define NV30/40/50_MAX_TEXTURE_LEVELSBrian Paul2010-03-081-1/+3