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* nv40: fix segv when app "skips" texture units.Ben Skeggs2008-03-021-1/+3
* nouveau: enable multi-context/single-channel support for nv40Ben Skeggs2008-03-024-1/+15
* nv40: move "channel context" stuff into nv40_screenBen Skeggs2008-02-2916-237/+203
* nouveau: hand nouveau_winsys in with pipe_screen initBen Skeggs2008-02-293-5/+7
* nouveau: implement pipe_screenBen Skeggs2008-02-297-130/+195
* nv40: remove pipe_state struct now.Ben Skeggs2008-02-2514-60/+57
* nv40: construct vbo state the same way as the restBen Skeggs2008-02-255-136/+137
* nv40: dump meaningful names for surface formatsBen Skeggs2008-02-252-1/+8
* nv40: stateobj start out with 0 refcountBen Skeggs2008-02-2210-16/+6
* nv40: move hw_dirtyBen Skeggs2008-02-223-19/+19
* nv40: rework fragment texture stateBen Skeggs2008-02-224-26/+36
* nouveau: fix buildBen Skeggs2008-02-222-31/+38
* nv40: fb stateBen Skeggs2008-02-205-144/+162
* nv40: almost there..Ben Skeggs2008-02-2010-69/+194
* nv40: keep track of generated context state vs current channel stateBen Skeggs2008-02-206-68/+53
* nouveau: cleanups + fixesBen Skeggs2008-02-181-3/+5
* nv40: and vertprog..Ben Skeggs2008-02-187-37/+55
* nv40: get fragprog onto new state mechanismBen Skeggs2008-02-186-81/+97
* nv40: move some things aroundBen Skeggs2008-02-186-84/+114
* nv40: until gallium is fixed we'll need a fallback for user clip planesBen Skeggs2008-02-183-9/+45
* nouveau: header updateBen Skeggs2008-02-181-1/+1
* nv40: obey polygon offset stateBen Skeggs2008-02-181-9/+30
* nv40: similar changes to polygon stipple as were done for scissorBen Skeggs2008-02-183-18/+61
* nv40: ensure scissor gets disabled where necessaryBen Skeggs2008-02-183-16/+91
* nouveau: match gallium code reorginisation.Ben Skeggs2008-02-1617-0/+4729