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path: root/src/gallium/drivers/nv40
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* gallium: simplify tgsi_full_immediate structKeith Whitwell2009-07-222-8/+8
* gallium: Define PIPE_CAP_BLEND_EQUATION_SEPARATE, remove extension from defau...Patrice Mandin2009-07-141-0/+2
* nouveau: return some supported zeta formatsBen Skeggs2009-07-012-0/+9
* nouveau: deal with PIPE_CAP_TGSI_CONT_SUPPORTEDBen Skeggs2009-07-011-0/+2
* nouveau: Expect right params to tex_transfer_destroy().Younes Manton2009-06-291-1/+1
* nouveau: remove unneeded code from ws, use pipe_buffer_ instead of ws->Ben Skeggs2009-06-054-28/+34
* nouveau: move channel creation into pipe driversBen Skeggs2009-06-055-73/+77
* nouveau: call notifier/grobj etc funcs directlyBen Skeggs2009-06-053-42/+45
* nv40: remove u_simple_screen usageBen Skeggs2009-06-055-50/+32
* nouveau: pass nouveau_bo instead of pipe_buffer to so_ callsBen Skeggs2009-06-055-12/+21
* nouveau: call nouveau_pushbuf directly rather than going through nvwsBen Skeggs2009-06-051-1/+1
* gallium: Make sure we flush before some texture / buffer operations.Thomas Hellstrom2009-04-151-0/+26
* gallium: remove pipe_texture::compressed fieldBrian Paul2009-04-101-1/+0
* gallium: Clean up driver clear() interface.Michel Dänzer2009-04-042-5/+7
* gallium: Remove some little-used fields from struct pipe_surface.Michel Dänzer2009-03-263-10/+0
* nouveau: bypass_vs_clip_and_viewportYounes Manton2009-03-141-1/+2
* gallium: Remove do_flip argument from surface_copyJakob Bornecrantz2009-03-131-10/+1
* nouveau: make stateobjs start off with refcount of 1Ben Skeggs2009-03-079-0/+13
* gallium: Unify reference counting.Michel Dänzer2009-03-043-32/+15
* nouveau: Grab correct surface from temp texture for transfers.Younes Manton2009-03-021-1/+1
* nouveau: nv04-nv40 texture transfer.Younes Manton2009-02-257-133/+245
* gallium: Improve makefiles for librariesJakob Bornecrantz2009-02-201-10/+1
* nouveau: 1xN, Nx1 levels of a swizzled mip tree shouldn't be aligned.Younes Manton2009-02-111-1/+2
* nouveau: nv40 swizzled mipmap fixes.Younes Manton2009-02-102-11/+29
* nv40: Fix build -- rename Size to NrTokens.Michal Krol2009-02-101-1/+1
* nouveau: Need to surface_copy() without a pipe context.Younes Manton2009-02-071-18/+13
* nouveau: Frontbuffer pitch needs to be set.Younes Manton2009-02-061-0/+1
* nv04-nv40: fix nv##_surface_copy() for flippedPekka Paalanen2009-02-051-0/+1
* nv04-nv40: move 2d blit/fill code into pipe driverBen Skeggs2009-02-053-13/+21
* nouveau: get things building/running again after pipe_surface.buffer removalBen Skeggs2009-02-041-0/+25
* gallium: remove pipe_buffer from surfacesZack Rusin2009-02-023-15/+23
* gallium: initialize simple screen in driversZack Rusin2009-01-311-0/+2
* gallium: make p_winsys internalZack Rusin2009-01-308-24/+24
* gallium: give the screen priority when it comes to buffer allocationsZack Rusin2009-01-296-23/+23
* gallium: remove redundant size from the constant bufferZack Rusin2009-01-271-1/+1
* gallium: it's a reference value, not a reference numberZack Rusin2009-01-271-1/+1
* gallium: standardize api on the prefix "nr"Zack Rusin2009-01-272-3/+3
* gallium: standardize naming of masksZack Rusin2009-01-271-4/+4
* gallium: standardize on stride instead of pitch in the interfaceZack Rusin2009-01-271-2/+2
* nouveau: Map correct mip level when using the shadow (nv30, nv40).Younes Manton2009-01-211-6/+7
* gallium: Remove the standalone surfaces.José Fonseca2009-01-201-1/+0
* nouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom.Younes Manton2009-01-101-1/+1
* nouveau: Put dynamic textures in GART for CPU access and don't swizzle.Younes Manton2009-01-102-5/+11
* nouveau: Swizzle textures larger than nv04 SIFM limit in parts.Younes Manton2009-01-101-2/+1
* gallium: Replace uint64 by standard uint64_t.José Fonseca2009-01-082-3/+3
* nv40: apply ABS modifier to RSQ source in vpBen Skeggs2008-12-161-1/+1
* nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs2008-12-161-0/+2
* Nouveau: move the definition of log2i() to headerPekka Paalanen2008-12-131-26/+1
* nouveau: Calc pitch for swizzled textures appropriately.Younes Manton2008-12-021-4/+3
* nouveau: Use swizzled textures & render targets on nv40 when possible.Younes Manton2008-12-025-10/+130