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* nv30: activate fp texture units when needed, to get texturingPatrice Mandin2008-08-301-0/+4
* nv30: add some opcodes.Stephane Marchesin2008-08-182-0/+17
* nv30: set mipmap min/max lod accordinglyPatrice Mandin2008-08-141-2/+2
* nv30: disable setting nv40 RECT bit, this is not the same on nv30, plus galli...Patrice Mandin2008-08-141-2/+4
* nv30: does not support mirror clamp, only mirror repeatPatrice Mandin2008-08-141-0/+4
* nv30/nv40: KIL/KILP swapped meaningsBen Skeggs2008-08-141-2/+2
* nouveau: pf_sprint_name -> pf_nameBen Skeggs2008-08-112-8/+3
* nouveau: fix buildBen Skeggs2008-08-074-5/+5
* nv all: Copy shader tokens on create, free on delete.Younes Manton2008-07-231-2/+6
* nouveau: is_format_supported() interface changesBen Skeggs2008-07-231-9/+6
* nv30: no npot texturesPatrice Mandin2008-07-121-1/+1
* nv30: update capsPatrice Mandin2008-07-121-2/+2
* nv30: do not shift texture formatPatrice Mandin2008-07-121-1/+1
* nv30: Emit vertex buffer objects using state objectsPatrice Mandin2008-07-125-259/+399
* nv30: Move edgeflag stuffPatrice Mandin2008-07-123-7/+12
* nv30: Reorder, remove useless stuffPatrice Mandin2008-07-121-16/+3
* nv30: Rename state emission funcPatrice Mandin2008-07-123-3/+3
* nv30: was setting wrong registerPatrice Mandin2008-07-121-4/+3
* nv30: does not have vp_attrib/resultPatrice Mandin2008-07-121-4/+0
* nv30: Change comment about slowdownPatrice Mandin2008-07-121-1/+1
* nv30: Emit fragment program using state objectsPatrice Mandin2008-07-126-48/+56
* nv30: Emit vertex program using state objectsPatrice Mandin2008-07-126-30/+42
* nv30: Move constant buffers out of vert/frag prog structuresPatrice Mandin2008-07-114-22/+19
* nv30: Emit fragtex state using state objectsPatrice Mandin2008-07-113-62/+59
* nv30: split fragprog_upload from fragprog_bindPatrice Mandin2008-07-111-22/+35
* nv30: split fragprog_prepare from fragprog_translatePatrice Mandin2008-07-111-23/+68
* nv30: Update miptree to match latest changesPatrice Mandin2008-07-111-5/+16
* nv30: min/max lod are used for mipmap, there is just enable bit in tx_formatPatrice Mandin2008-07-091-2/+2
* nv30: Update defines from nouveau_class.hPatrice Mandin2008-07-091-10/+11
* nv30: Update defines from nouveau_class.hPatrice Mandin2008-07-091-28/+18
* nv30: use native instructions.Stephane Marchesin2008-07-081-22/+4
* nv30: Emit sampler state using state objectsPatrice Mandin2008-07-043-8/+46
* nv30: Reemit state when changing contextPatrice Mandin2008-07-031-0/+10
* nv30: Emit viewport state using state objectsPatrice Mandin2008-07-033-9/+5
* nv30: Emit polygon stipple state using state objectsPatrice Mandin2008-07-033-7/+8
* nv30: Emit scissor state using state objectsPatrice Mandin2008-07-033-3/+4
* nv30: Emit depth/stencil/alpha state using state objectsPatrice Mandin2008-07-034-70/+53
* nv30: Emit rasterizer state using state objectsPatrice Mandin2008-07-034-109/+98
* nv30: Emit blend state using state objectsPatrice Mandin2008-07-035-59/+48
* nv30: Emit blend color state using state objectsPatrice Mandin2008-07-033-5/+4
* nv30: Emit framebuffer state using state objectsPatrice Mandin2008-07-035-164/+92
* nouveau: adapt to cpp->pf_block changesBen Skeggs2008-06-293-12/+16
* nv30: add context valuePatrice Mandin2008-06-241-0/+2
* nv30: add state zsa, based on nv40 onePatrice Mandin2008-06-233-0/+24
* nv30: add state viewport, based on nv40 onePatrice Mandin2008-06-233-0/+73
* nv30: add state stipple, based on nv40 onePatrice Mandin2008-06-233-0/+42
* nv30: add state scissor, based on nv40 onePatrice Mandin2008-06-233-0/+39
* nv30: add state rasterizer, based on nv40 onePatrice Mandin2008-06-233-0/+25
* nouveau: update for interface changes + hack around gallium x86_64 bustageBen Skeggs2008-06-232-4/+4
* Update for extra vertex attributesPatrice Mandin2008-06-211-1/+1