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* nv30, nv40: partially non-trivially unify nv[34]0_fragtex.cLuca Barbieri2010-03-151-44/+1
* nv30, nv40: unify nv[34]0_context.cLuca Barbieri2010-03-152-91/+0
* nv30, nv40: fully unify nv[34]0_context.hLuca Barbieri2010-03-153-16/+2
* nv30, nv40: non-trivially unify nv[34]0_screen.cLuca Barbieri2010-03-152-362/+0
* nv30, nv40: non-trivially unify nv[34]0_vertprog.cLuca Barbieri2010-03-153-847/+1
* nv30, nv40: partially unify nv[34]0_state.cLuca Barbieri2010-03-153-579/+2
* nv30, nv40: unify nv[34]0_vbo.cLuca Barbieri2010-03-154-575/+2
* nv30, nv40: non-trivially unify nv[34]0_draw.cLuca Barbieri2010-03-154-66/+1
* nv30, nv40: non-trivially unify nv[34]0_fragprog.cLuca Barbieri2010-03-154-910/+1
* nv30, nv40: non-trivially partially unify nv[34]0_shader.hLuca Barbieri2010-03-153-475/+154
* nv30, nv40: non-trivially unify nv[34]0_state_fb.cLuca Barbieri2010-03-153-175/+0
* nv30, nv40: unify nv[34]0_state_viewport.cLuca Barbieri2010-03-153-44/+0
* nv30, nv40: unify nv[34]0_query.cLuca Barbieri2010-03-155-195/+2
* nv30, nv40: unify nv[34]0_miptree.cLuca Barbieri2010-03-154-244/+1
* nv30, nv40: unify nv[34]0_state_stipple.cLuca Barbieri2010-03-153-42/+0
* nv30, nv40: unify identical nv[34]0_state_zsa.cLuca Barbieri2010-03-153-44/+0
* nv30, nv40: unify identical nv[34]0_state_scissor.cLuca Barbieri2010-03-153-38/+0
* nv30, nv40: unify identical nv[34]0_state_rasterizer.cLuca Barbieri2010-03-153-19/+0
* nv30, nv40: unify identical nv[34]0_state_blend.cLuca Barbieri2010-03-153-44/+0
* nv30, nv40: non-trivially unify nv[34]0_state_emit.cLuca Barbieri2010-03-155-133/+8
* nv30, nv40: unify identical nv[34]0_transfer.cLuca Barbieri2010-03-154-185/+1
* nv30, nv40: unify identical nv[34]0_clear.cLuca Barbieri2010-03-154-20/+1
* nv30, nv40: add is_nv4x member to context and screen structsLuca Barbieri2010-03-151-0/+2
* nv30, nv40: unify all structures and headers, except shadersLuca Barbieri2010-03-1525-784/+500
* nouveau: s/rankine/eng3d/g; s/curie/eng3d/gLuca Barbieri2010-03-1515-138/+138
* nv30: remove unused on_hw field and constant fp_reg_control fieldLuca Barbieri2010-03-152-5/+1
* gallium: remove pipe_context member from pipe_transferKeith Whitwell2010-03-111-2/+3
* Squashed commit of gallium-context-transfers:Keith Whitwell2010-03-115-12/+13
* Merge branch 'gallium-vertexelementcso'Roland Scheidegger2010-03-093-12/+38
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| * nv30: adapt to vertex element csoRoland Scheidegger2010-03-013-12/+38
* | nv30: fix typoDavid Heidelberger2010-03-091-1/+1
* | Squashed commit of gallium-no-texture-blanketKeith Whitwell2010-03-091-1/+2
* | nv: define NV30/40/50_MAX_TEXTURE_LEVELSBrian Paul2010-03-081-1/+3
* | Merge commit 'origin/gallium-winsys-handle-rebased'Keith Whitwell2010-03-081-2/+2
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| * | nouveau: s/TEXTURE_USAGE_PRIMARY/TEXTURE_USAGE_SCANOUTChristoph Bumiller2010-03-051-2/+2
* | | nouveau: Rename pipe formats.José Fonseca2010-03-021-7/+7
* | | Merge branch 'gallium-format-cleanup'José Fonseca2010-03-023-20/+20
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| * | | nouveau: Rename pipe formats.José Fonseca2010-03-013-20/+20
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* | | Merge branch 'gallium-no-rhw-position'Michal Krol2010-03-022-45/+14
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| * | gallium: Remove bypass_vs_clip_and_viewport from rasteriser state.Michal Krol2010-02-222-45/+14
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* / gallium/nouveau: clean-up #includesBrian Paul2010-02-261-7/+7
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* nv: Use util_format_name().José Fonseca2010-02-142-3/+6
* Merge branch 'gallium-dynamicstencilref'Roland Scheidegger2010-02-124-9/+49
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| * gallium: make max_anisotropy a unsigned bitfield memberRoland Scheidegger2010-02-121-3/+3
| * nouveau: fix compile errors...Roland Scheidegger2010-02-111-2/+2
| * nv30: adapt to stencil ref changesRoland Scheidegger2010-02-114-6/+46
* | nouveau: nv30: it may have 8 texture samplers (not 4), but shader engine has ...Patrice Mandin2010-02-121-2/+2
* | nouveau: nv30: Define number of texture samplersPatrice Mandin2010-02-121-0/+2
* | nouveau: use AVAIL_RING()Ben Skeggs2010-02-121-5/+5
* | nouveau: remove u_simple_screen.h includesBen Skeggs2010-02-112-2/+0
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