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path: root/src/gallium/drivers/nv30
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* Merge branch 'gallium-userbuf'Marek Olšák2012-05-113-9/+28
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| * gallium: add void *user_buffer to pipe_constant_bufferMarek Olšák2012-04-301-0/+10
| * gallium: add void *user_buffer in pipe_index_bufferMarek Olšák2012-04-302-3/+5
| * gallium: remove pipe_context::redefine_user_bufferMarek Olšák2012-04-301-2/+0
| * gallium: add void *user_buffer in pipe_vertex_bufferMarek Olšák2012-04-302-4/+8
| * gallium: change set_constant_buffer to be UBO-friendlyMarek Olšák2012-04-301-1/+2
| * gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENTMarek Olšák2012-04-301-0/+2
| * gallium: add PIPE_CAP_USER_INDEX_BUFFERS and PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2012-04-301-0/+2
* | gallium/drivers: handle TGSI_OPCODE_CEILChristoph Bumiller2012-05-092-0/+10
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* nv30: properly init window informationBen Skeggs2012-04-272-3/+4
* gallium drivers: report that user vertex buffers are supportedMarek Olšák2012-04-241-0/+1
* nv30: init sample_mask to some default value at context creation timeBen Skeggs2012-04-151-0/+1
* nv30: fix some sifm transfer issuesBen Skeggs2012-04-151-3/+2
* nv30: s/DUAL_SOURCE_BLEND/MAX_DUAL_SOURCE_RENDER_TARGETSChristoph Bumiller2012-04-141-1/+1
* nv30: import new driver for GeForce FX/6/7 chipsets, and Quadro variantsBen Skeggs2012-04-1436-0/+13716
* nv30, nv40: move last files to nvfx/ and rm -rf nv30 nv40Luca Barbieri2010-03-153-328/+0
* nv30, nv40: partially non-trivially unify sampler state in nv[34]0_state.cLuca Barbieri2010-03-153-181/+31
* nv30, nv40: partially non-trivially unify nv[34]0_fragtex.cLuca Barbieri2010-03-151-44/+1
* nv30, nv40: unify nv[34]0_context.cLuca Barbieri2010-03-152-91/+0
* nv30, nv40: fully unify nv[34]0_context.hLuca Barbieri2010-03-153-16/+2
* nv30, nv40: non-trivially unify nv[34]0_screen.cLuca Barbieri2010-03-152-362/+0
* nv30, nv40: non-trivially unify nv[34]0_vertprog.cLuca Barbieri2010-03-153-847/+1
* nv30, nv40: partially unify nv[34]0_state.cLuca Barbieri2010-03-153-579/+2
* nv30, nv40: unify nv[34]0_vbo.cLuca Barbieri2010-03-154-575/+2
* nv30, nv40: non-trivially unify nv[34]0_draw.cLuca Barbieri2010-03-154-66/+1
* nv30, nv40: non-trivially unify nv[34]0_fragprog.cLuca Barbieri2010-03-154-910/+1
* nv30, nv40: non-trivially partially unify nv[34]0_shader.hLuca Barbieri2010-03-153-475/+154
* nv30, nv40: non-trivially unify nv[34]0_state_fb.cLuca Barbieri2010-03-153-175/+0
* nv30, nv40: unify nv[34]0_state_viewport.cLuca Barbieri2010-03-153-44/+0
* nv30, nv40: unify nv[34]0_query.cLuca Barbieri2010-03-155-195/+2
* nv30, nv40: unify nv[34]0_miptree.cLuca Barbieri2010-03-154-244/+1
* nv30, nv40: unify nv[34]0_state_stipple.cLuca Barbieri2010-03-153-42/+0
* nv30, nv40: unify identical nv[34]0_state_zsa.cLuca Barbieri2010-03-153-44/+0
* nv30, nv40: unify identical nv[34]0_state_scissor.cLuca Barbieri2010-03-153-38/+0
* nv30, nv40: unify identical nv[34]0_state_rasterizer.cLuca Barbieri2010-03-153-19/+0
* nv30, nv40: unify identical nv[34]0_state_blend.cLuca Barbieri2010-03-153-44/+0
* nv30, nv40: non-trivially unify nv[34]0_state_emit.cLuca Barbieri2010-03-155-133/+8
* nv30, nv40: unify identical nv[34]0_transfer.cLuca Barbieri2010-03-154-185/+1
* nv30, nv40: unify identical nv[34]0_clear.cLuca Barbieri2010-03-154-20/+1
* nv30, nv40: add is_nv4x member to context and screen structsLuca Barbieri2010-03-151-0/+2
* nv30, nv40: unify all structures and headers, except shadersLuca Barbieri2010-03-1525-784/+500
* nouveau: s/rankine/eng3d/g; s/curie/eng3d/gLuca Barbieri2010-03-1515-138/+138
* nv30: remove unused on_hw field and constant fp_reg_control fieldLuca Barbieri2010-03-152-5/+1
* gallium: remove pipe_context member from pipe_transferKeith Whitwell2010-03-111-2/+3
* Squashed commit of gallium-context-transfers:Keith Whitwell2010-03-115-12/+13
* Merge branch 'gallium-vertexelementcso'Roland Scheidegger2010-03-093-12/+38
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| * nv30: adapt to vertex element csoRoland Scheidegger2010-03-013-12/+38
* | nv30: fix typoDavid Heidelberger2010-03-091-1/+1
* | Squashed commit of gallium-no-texture-blanketKeith Whitwell2010-03-091-1/+2
* | nv: define NV30/40/50_MAX_TEXTURE_LEVELSBrian Paul2010-03-081-1/+3