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path: root/src/gallium/drivers/nv30/nv30_state.h
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* Move nv30, nv50 and nvc0 to nouveau.Johannes Obermayr2013-09-111-144/+0
* nv30: Support negative offsets in indirect constant access.Roy Spliet2012-07-201-1/+1
* nv30: Fix generic passing to fragment program in NV34.Roy Spliet2012-05-251-1/+1
* nv30: import new driver for GeForce FX/6/7 chipsets, and Quadro variantsBen Skeggs2012-04-141-0/+144
* nv30, nv40: unify all structures and headers, except shadersLuca Barbieri2010-03-151-86/+0
* nv30: remove unused on_hw field and constant fp_reg_control fieldLuca Barbieri2010-03-151-2/+0
* nv: define NV30/40/50_MAX_TEXTURE_LEVELSBrian Paul2010-03-081-1/+3
* nouveau: Work around nv04-nv40 miptrees not matching nouveau_miptree.Younes Manton2009-12-061-0/+1
* nouveau: nv04-nv40 texture transfer.Younes Manton2009-02-251-3/+0
* nouveau: remove useless NOUVEAU_BO_SWIZZLED flag, copy/paste nv40 work to swi...Patrice Mandin2008-12-121-0/+3
* nouveau: fix buildBen Skeggs2008-08-071-1/+1
* nv30: Emit fragment program using state objectsPatrice Mandin2008-07-121-0/+3
* nv30: Emit vertex program using state objectsPatrice Mandin2008-07-121-0/+2
* nv30: Emit depth/stencil/alpha state using state objectsPatrice Mandin2008-07-031-30/+0
* nv30: Emit rasterizer state using state objectsPatrice Mandin2008-07-031-23/+0
* nv30: Emit blend state using state objectsPatrice Mandin2008-07-031-14/+0
* nouveau: match interface changesBen Skeggs2008-03-131-2/+2
* nouveau: match gallium code reorginisation.Ben Skeggs2008-02-161-0/+147