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path: root/src/gallium/drivers/nv30/nv30_context.h
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* nv30, nv40: unify all structures and headers, except shadersLuca Barbieri2010-03-151-188/+27
* Squashed commit of gallium-context-transfers:Keith Whitwell2010-03-111-0/+1
* Merge branch 'gallium-vertexelementcso'Roland Scheidegger2010-03-091-2/+6
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| * nv30: adapt to vertex element csoRoland Scheidegger2010-03-011-2/+6
* | gallium: Remove bypass_vs_clip_and_viewport from rasteriser state.Michal Krol2010-02-221-1/+0
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* nv30: adapt to stencil ref changesRoland Scheidegger2010-02-111-1/+5
* gallium: squash-merge of gallium screen contextKeith Whitwell2010-02-081-1/+4
* nouveau: include stdio.h and u_inlines.h in all context files since embedded ...Dave Airlie2010-02-041-0/+3
* nouveau: kill nouveau_push.h and use libdrm versions of BEGIN_RINGs, etcMarcin Slusarz2010-01-051-4/+0
* Merge commit 'origin/gallium-draw-retval'Keith Whitwell2010-01-051-2/+2
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| * gallium: propogate draw retval changes into more driversKeith Whitwell2009-12-211-2/+2
* | Merge branch 'gallium-edgeflags'Roland Scheidegger2009-12-221-1/+0
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| * gallium: fix up drivers for edgeflag changesRoland Scheidegger2009-12-191-1/+0
* | nouveau: avoid running out of relocsMaarten Maathuis2009-12-141-0/+1
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* nouveau: implement is_{texture,buffer}_referenced properlyBen Skeggs2009-10-191-0/+1
* gallium: Clean up driver clear() interface.Michel Dänzer2009-04-041-2/+2
* nouveau: gallium directory structure changed again..Ben Skeggs2008-09-111-0/+4
* nv30: Emit vertex buffer objects using state objectsPatrice Mandin2008-07-121-8/+6
* nv30: Move edgeflag stuffPatrice Mandin2008-07-121-0/+1
* nv30: Reorder, remove useless stuffPatrice Mandin2008-07-121-16/+3
* nv30: Rename state emission funcPatrice Mandin2008-07-121-1/+1
* nv30: Emit fragment program using state objectsPatrice Mandin2008-07-121-9/+2
* nv30: Emit vertex program using state objectsPatrice Mandin2008-07-121-9/+2
* nv30: Move constant buffers out of vert/frag prog structuresPatrice Mandin2008-07-111-4/+2
* nv30: Emit fragtex state using state objectsPatrice Mandin2008-07-111-0/+1
* nv30: Emit sampler state using state objectsPatrice Mandin2008-07-041-0/+3
* nv30: Emit viewport state using state objectsPatrice Mandin2008-07-031-0/+1
* nv30: Emit polygon stipple state using state objectsPatrice Mandin2008-07-031-5/+5
* nv30: Emit scissor state using state objectsPatrice Mandin2008-07-031-0/+1
* nv30: Emit depth/stencil/alpha state using state objectsPatrice Mandin2008-07-031-0/+1
* nv30: Emit rasterizer state using state objectsPatrice Mandin2008-07-031-3/+3
* nv30: Emit blend state using state objectsPatrice Mandin2008-07-031-3/+3
* nv30: Emit blend color state using state objectsPatrice Mandin2008-07-031-0/+1
* nv30: Emit framebuffer state using state objectsPatrice Mandin2008-07-031-0/+3
* nv30: add state zsa, based on nv40 onePatrice Mandin2008-06-231-0/+6
* nv30: add state viewport, based on nv40 onePatrice Mandin2008-06-231-0/+2
* nv30: add state stipple, based on nv40 onePatrice Mandin2008-06-231-0/+2
* nv30: add state scissor, based on nv40 onePatrice Mandin2008-06-231-0/+3
* nv30: add state rasterizer, based on nv40 onePatrice Mandin2008-06-231-0/+7
* nv30: Add state for blendPatrice Mandin2008-06-211-0/+9
* nv30: Add separate nv30 state stuff for fb, based on nv40 one, need to use it...Patrice Mandin2008-06-201-0/+18
* nouveau: very quick port to tex-surface changes.Ben Skeggs2008-05-271-1/+0
* nouveau: remove chipset fields in all nv pipe driver context/screen structs.Ben Skeggs2008-05-131-2/+0
* nouveau: PIPE_ATTRIB_MAX -> PIPE_MAX_ATTRIBSBen Skeggs2008-04-151-2/+2
* nv30: Move some structures and functions from context to screenPatrice Mandin2008-04-111-13/+58
* nv30: disable emit texture image in state_emit, already done in fragtexPatrice Mandin2008-03-181-2/+2
* nv30: update miptree stuff for texturingPatrice Mandin2008-03-181-1/+3
* nv30: only 2 render targetsPatrice Mandin2008-03-171-1/+1
* nouveau: implement pipe_screenBen Skeggs2008-02-291-1/+1
* nouveau: match gallium code reorginisation.Ben Skeggs2008-02-161-0/+136