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* gallium: simplify tgsi_full_immediate structKeith Whitwell2009-07-221-4/+4
| | | | | | | | | | | | | Remove the need to have a pointer in this struct by just including the immediate data inline. Having a pointer in the struct introduces complications like needing to alloc/free the data pointed to, uncertainty about who owns the data, etc. There doesn't seem to be a need for it, and it is unlikely to make much difference plus or minus to performance. Added some asserts as we now will trip up on immediates with more than four elements. There were actually already quite a few such asserts, but the >4 case could be used in the future to specify indexable immediate ranges, such as lookup tables.
* gallium: Define PIPE_CAP_BLEND_EQUATION_SEPARATE, remove extension from ↵Patrice Mandin2009-07-141-0/+2
| | | | default extension list
* nouveau: return some supported zeta formatsBen Skeggs2009-07-011-0/+8
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* nouveau: deal with PIPE_CAP_TGSI_CONT_SUPPORTEDBen Skeggs2009-07-011-0/+2
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* nouveau: remove unneeded code from ws, use pipe_buffer_ instead of ws->Ben Skeggs2009-06-054-23/+24
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* nouveau: move channel creation into pipe driversBen Skeggs2009-06-052-13/+10
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* nouveau: call notifier/grobj etc funcs directlyBen Skeggs2009-06-051-11/+18
| | | | | libdrm_nouveau is linked with the winsys, there's no good reason to do all this through yet another layer.
* nv20: remove u_simple_screen usageBen Skeggs2009-06-053-41/+23
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* gallium: Make sure we flush before some texture / buffer operations.Thomas Hellstrom2009-04-151-0/+27
| | | | | | | Also implement context member functions to optimize away those flushes whenever possible. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
* gallium: remove pipe_texture::compressed fieldBrian Paul2009-04-101-1/+0
| | | | | The format field encodes compressed vs. uncompressed already. We can easily check if a texture is compressed with pf_is_compressed(texture->format).
* gallium: Clean up driver clear() interface.Michel Dänzer2009-04-042-5/+7
| | | | | Only allows clearing currently bound buffers, but colour and depth/stencil in a single call.
* gallium: Remove some little-used fields from struct pipe_surface.Michel Dänzer2009-03-262-2/+0
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* gallium: Remove do_flip argument from surface_copyJakob Bornecrantz2009-03-131-10/+1
| | | | | | | I should have gotten most uses and implementation correctly fixed, but things might break. Feel free to blame me.
* gallium: Unify reference counting.Michel Dänzer2009-03-043-41/+22
| | | | | | | | | | | | | | The core reference counting code is centralized in p_refcnt.h. This has some consequences related to struct pipe_buffer: * The screen member of struct pipe_buffer must be initialized, or pipe_buffer_reference() will crash trying to destroy a buffer with reference count 0. u_simple_screen takes care of this, but I may have missed some of the drivers not using it. * Except for rare exceptions deep in winsys code, buffers must always be allocated via pipe_buffer_create() or via screen->*buffer_create() rather than via winsys->*buffer_create().
* nouveau: Grab correct surface from temp texture for transfers.Younes Manton2009-03-021-1/+1
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* nouveau: nv04-nv40 texture transfer.Younes Manton2009-02-256-61/+256
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* gallium: Improve makefiles for librariesJakob Bornecrantz2009-02-201-10/+1
| | | | | | | | The template makefile that most libraries in gallium included was based on dri and had a bunch unrelevant junk in it. Update it and improve the depending makefiles.
* Merge commit 'origin/draw-vbuf-interface'Keith Whitwell2009-02-181-15/+43
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| * nv20: Use the new draw vbuf interfaceJakob Bornecrantz2009-02-171-15/+43
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* | util: Move p_debug.h into util module.José Fonseca2009-02-181-1/+1
|/ | | | | The debug functions depend on several util function for os abstractions, and these depend on debug functions, so a seperate module is not possible.
* nv20: Fix build -- rename Size to NrTokens.Michal Krol2009-02-101-1/+1
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* nouveau: Frontbuffer pitch needs to be set.Younes Manton2009-02-061-0/+1
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* nv20: copy miptree flags from nv40Pekka Paalanen2009-02-051-2/+29
| | | | | | | | | | nv20_miptree_create() should set various flags. Copy stuff over from nv40. trivial/tri does not abort on nv04 swizzled copy anymore. I still miss my triangle. Signed-off-by: Pekka Paalanen <[email protected]>
* nv04-nv40: fix nv##_surface_copy() for flippedPekka Paalanen2009-02-051-0/+1
| | | | | | | | | | If do_flipp is true, it would first do the proper copy, height would wrap around to unsigned maximum, and then it attempts to do another copy. Return after doing the proper copy. Signed-off-by: Pekka Paalanen <[email protected]>
* nv04-nv40: move 2d blit/fill code into pipe driverBen Skeggs2009-02-053-5/+26
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* nouveau: get things building/running again after pipe_surface.buffer removalBen Skeggs2009-02-041-0/+25
| | | | Don't look at nouveau_winsys_pipe.h... I promise it's temporary!
* gallium: remove pipe_buffer from surfacesZack Rusin2009-02-023-6/+9
| | | | | | | this change disassociates, at least from the driver perspective, the surface from buffer. surfaces are technically now views on the textures so make it so by hiding the buffer in the internals of textures.
* Merge branch 'gallium-winsys-private' into gallium-0.2Zack Rusin2009-02-014-3/+5
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| * gallium: initialize simple screen in driversZack Rusin2009-01-311-0/+2
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| * gallium: make p_winsys internalZack Rusin2009-01-308-17/+17
| | | | | | | | | | move it to pipe/internal/p_winsys_screen.h and start converting the state trackers to the screen usage
| * gallium: give the screen priority when it comes to buffer allocationsZack Rusin2009-01-296-14/+14
| | | | | | | | | | | | allows the driver to overwrite buffer allocation, first step on the way to making winsys interface internal to the drivers. state trackers and the code above it will go through the screen
* | nv20: send buffer handles on hw state emitPekka Paalanen2009-01-311-6/+4
| | | | | | | | | | | | | | Color and Z buffer offsets were emitted here, now also the buffer handles are emitted so they target the correct memory. Signed-off-by: Pekka Paalanen <[email protected]>
* | nv20: disable depth writes in hw initPekka Paalanen2009-01-311-1/+1
| | | | | | | | | | | | | | Probably not necessary, but just in case. Depth registers point to the color buffer, when there is no depth buffer. Signed-off-by: Pekka Paalanen <[email protected]>
* | nv20: Z-mapping parametersPekka Paalanen2009-01-312-11/+14
| | | | | | | | | | | | | | | | | | Based on my renouveau dump, adjust initial hw state related to Z-mapping, and add one unknown depth reg into depth/stencil/alpha emission. Now trivial/tri-z on nv20 looks identical to swrast rendered one. Signed-off-by: Pekka Paalanen <[email protected]>
* | nv20: draw_elements needs to flushPekka Paalanen2009-01-311-0/+1
| | | | | | | | | | | | | | nv20_draw_elements() uses the draw module, and draw_flush() needs to be called to actually emit the vertices immediately. Signed-off-by: Pekka Paalanen <[email protected]>
* | nv20: set surface status in clear()Pekka Paalanen2009-01-311-0/+1
|/ | | | | | Other nvXX drivers seem to do this, so I do it too. Signed-off-by: Pekka Paalanen <[email protected]>
* gallium: remove redundant size from the constant bufferZack Rusin2009-01-271-3/+4
| | | | reuse the size of the actual buffer
* gallium: it's a reference value, not a reference numberZack Rusin2009-01-271-1/+1
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* gallium: standardize naming of masksZack Rusin2009-01-271-2/+2
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* nv20: rewrite vertex layoutPekka Paalanen2009-01-261-26/+59
| | | | | | | | | | NV20 seems to be very different to NV10. In vertex array, pos is first, not last. There are maximum 16 attributes and only few are currently known. This makes trivial/tri work on NV20. Signed-off-by: Pekka Paalanen <[email protected]>
* nv20: adjust initial hw contextPekka Paalanen2009-01-261-5/+5
| | | | | | | | VIEWPORT_SCALE0 seems to do with translation and the sane value for x and y is zero. VIEWPORT_SCALE1 is still a mystery. Signed-off-by: Pekka Paalanen <[email protected]>
* gallium: Remove the standalone surfaces.José Fonseca2009-01-201-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | This commit is mostly just a cosmetic change that cleans-up the interfaces, replacing pipe_winsys::surface_* calls by /** * Allocate storage for a display target surface. * * Often surfaces which are meant to be blitted to the front screen (i.e., * display targets) must be allocated with special characteristics, memory * pools, or obtained directly from the windowing system. * * This callback is invoked by the pipe_screenwhen creating a texture marked * with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying * buffer storage. */ struct pipe_buffer *(*surface_buffer_create)(struct pipe_winsys *ws, unsigned width, unsigned height, enum pipe_format format, unsigned usage, unsigned *stride); Most drivers were updated but not all were tested. Use the softpipe pipe driver and the xlib winsys changes as a reference when fixing other drivers.
* nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs2008-12-161-0/+2
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* Nouveau: move the definition of log2i() to headerPekka Paalanen2008-12-131-26/+1
| | | | | | | Also make the type unsigned instead of signed, since negative values do not make sense. Signed-off-by: Pekka Paalanen <[email protected]>
* nouveau: make nv20 use NV{20,25}TCL objectsPekka Paalanen2008-12-076-252/+367
| | | | | | | Up till now, nv20 driver has been using NV10TCL, and being really an nv10 driver. That has changed. Signed-off-by: Pekka Paalanen <[email protected]>
* Nouveau: nv{10,20} set_primitive API fixPekka Paalanen2008-11-301-2/+7
| | | | | | | Also changes nvgl_primitive() to return zero, i.e. error, on unknown primitive. Signed-off-by: Pekka Paalanen <[email protected]>
* Nouveau: nv20 build fix: forgotten includePekka Paalanen2008-11-301-0/+1
| | | | Signed-off-by: Pekka Paalanen <[email protected]>
* Nouveau: fix minor API change in surface_copyPekka Paalanen2008-11-301-1/+1
| | | | Signed-off-by: Pekka Paalanen <[email protected]>
* Nouveau: update nouveau_class.hPekka Paalanen2008-11-301-1/+1
| | | | | | Fresh from renouveau. Signed-off-by: Pekka Paalanen <[email protected]>
* Nouveau: nv20 (nv10) immediate vertex submissionPekka Paalanen2008-11-301-35/+191
| | | | | | This is nv10 commands, but is in nv20 source files. Signed-off-by: Pekka Paalanen <[email protected]>