| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The core reference counting code is centralized in p_refcnt.h.
This has some consequences related to struct pipe_buffer:
* The screen member of struct pipe_buffer must be initialized, or
pipe_buffer_reference() will crash trying to destroy a buffer with reference
count 0. u_simple_screen takes care of this, but I may have missed some of
the drivers not using it.
* Except for rare exceptions deep in winsys code, buffers must always be
allocated via pipe_buffer_create() or via screen->*buffer_create() rather
than via winsys->*buffer_create().
|
|\ |
|
| | |
|
|/
|
|
|
| |
The debug functions depend on several util function for os abstractions, and
these depend on debug functions, so a seperate module is not possible.
|
|
|
|
|
| |
move it to pipe/internal/p_winsys_screen.h and start converting
the state trackers to the screen usage
|
|
|
|
|
|
| |
allows the driver to overwrite buffer allocation, first step on the way
to making winsys interface internal to the drivers. state trackers and
the code above it will go through the screen
|
|
|
|
|
|
|
| |
Also changes nvgl_primitive() to return zero, i.e. error, on unknown
primitive.
Signed-off-by: Pekka Paalanen <[email protected]>
|
| |
|
| |
|
| |
|
| |
|
|
|