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| * gallium: give the screen priority when it comes to buffer allocationsZack Rusin2009-01-293-7/+7
* | nv04: some old changes I had lying around.Stephane Marchesin2009-02-028-118/+185
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* gallium: it's a reference value, not a reference numberZack Rusin2009-01-271-1/+1
* gallium: Remove the standalone surfaces.José Fonseca2009-01-201-4/+2
* nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs2008-12-161-0/+2
* Nouveau: move the definition of log2i() to headerPekka Paalanen2008-12-131-26/+1
* Nouveau: fix minor API change in surface_copyPekka Paalanen2008-11-301-1/+1
* nv04..nv30: fix pipe_surface initPekka Paalanen2008-11-121-0/+2
* nouveau: gallium directory structure changed again..Ben Skeggs2008-09-119-13/+10
* nouveau: pf_sprint_name -> pf_nameBen Skeggs2008-08-111-3/+1
* nouveau: fix buildBen Skeggs2008-08-073-4/+4
* nv all: Copy shader tokens on create, free on delete.Younes Manton2008-07-232-2/+4
* nouveau: is_format_supported() interface changesBen Skeggs2008-07-231-9/+6
* nv04: use FREE/MALLOC like a good gallium boy should.Stephane Marchesin2008-07-083-8/+8
* nv04: use BEGIN_RING_NIStephane Marchesin2008-07-081-6/+2
* nv04.Stephane Marchesin2008-07-0815-0/+1960