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* nv50,nvc0: actually check constbufs for invalidationIlia Mirkin2014-11-232-3/+6
* nv50/ir: set neg modifiers on min/max argsIlia Mirkin2014-11-231-0/+2
* gallium: remove unused pipe_viewport_state::translate[3] and scale[3]Marek Olšák2014-11-161-2/+2
* nv50,nvc0: use clip_halfz setting when creating rasterizer stateIlia Mirkin2014-11-156-3/+10
* nvc0: remove unused mm_VRAM_fe0Ilia Mirkin2014-11-122-9/+0
* nv50: handle inverted render conditionsTobias Klausmann2014-10-264-10/+51
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-243-0/+3
* gallium/nouveau: fully build the driver under androidMauro Rossi2014-10-231-1/+1
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-213-0/+7
* tgsi: change tgsi_shader_info::properties to a one-dimensional arrayMarek Olšák2014-10-041-3/+3
* tgsi: simplify shader properties in tgsi_shader_infoMarek Olšák2014-10-041-18/+6
* gk110/ir: add dnz flag emission for fmul/fmadIlia Mirkin2014-10-031-0/+4
* gm107/ir: add dnz emission for fmulIlia Mirkin2014-10-031-1/+1
* gm107/ir: take relative pfetch offset into accountIlia Mirkin2014-09-261-1/+4
* gm107/ir: add support for indirect const buffer selectionIlia Mirkin2014-09-251-0/+14
* gm107/ir: fix texture argument orderIlia Mirkin2014-09-252-5/+34
* gm107/ir: fix manual TXD for array targetsIlia Mirkin2014-09-251-2/+3
* nv50/ir: avoid deleting pseudo instructions too earlyIlia Mirkin2014-09-251-1/+10
* nv50/ir: add some comments on edge classificationIlia Mirkin2014-09-251-0/+10
* nv50,nvc0: fix 3d blit logic for odd depth/stencil formatsIlia Mirkin2014-09-252-7/+18
* nv50,nvc0: add missing depth/stencil formats to tile flag selectionIlia Mirkin2014-09-252-0/+8
* gallium/nouveau: add automake target 'template'Emil Velikov2014-09-241-0/+11
* nv50,nvc0: enable ARB_texture_viewIlia Mirkin2014-09-124-6/+6
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-123-0/+3
* nouveau: remove unneeded assertMaarten Lankhorst2014-09-111-1/+0
* nouveau: rework reference frame handlingMaarten Lankhorst2014-09-113-4/+37
* nouveau: fix MPEG4 hw decodingMaarten Lankhorst2014-09-111-3/+3
* nouveau: re-allocate bo's on overflowMaarten Lankhorst2014-09-114-11/+87
* nv50/ir: accomodate all file types, there are now more than 8Ilia Mirkin2014-09-081-2/+2
* nvc0/ir: uses was always null at that point in the codeIlia Mirkin2014-09-081-7/+1
* nv50/ir: avoid array overrun when checking for supported modsIlia Mirkin2014-09-082-2/+2
* nouveau: buffer can never be nullIlia Mirkin2014-09-081-2/+0
* nvc0/ir: insn can never be nullIlia Mirkin2014-09-081-1/+1
* nvc0: size is a uint16_t, remove unnecessary assertionIlia Mirkin2014-09-081-1/+0
* nvc0: avoid null deref of screen when collecting statsIlia Mirkin2014-09-081-1/+1
* nvc0: use 64-bit math when scaling the query resultsIlia Mirkin2014-09-081-4/+4
* nvc0/ir: clarify recursion fix to finding first tex usesChristoph Bumiller2014-09-051-9/+7
* nv50/ir/util: fix BitSet issuesChristoph Bumiller2014-09-053-3/+10
* nvc0: remove nvc0_push, replaced with nvc0_vbo_translateIlia Mirkin2014-09-052-410/+0
* nv50,nvc0: get rid of draw module supportIlia Mirkin2014-09-057-224/+0
* gallium/nouveau: ship all files in the tarballEmil Velikov2014-09-052-36/+113
* nouveau: don't leak dec struct on errorDave Airlie2014-09-021-1/+1
* nouveau/nv40: quiten coverity warning in unused vertex texture code.Dave Airlie2014-09-021-0/+1
* nv50: remove unused variablesIlia Mirkin2014-09-012-2/+0
* nv50: attach the buffer bo to the miptree structuresIlia Mirkin2014-09-011-8/+5
* nv50: mt address may not be the underlying bo's start addressIlia Mirkin2014-09-013-12/+14
* nv50: set the miptree address when clearing bo's in vp2 initIlia Mirkin2014-09-011-0/+2
* nv50/ir: avoid creating instructions that can't be emittedIlia Mirkin2014-09-011-0/+4
* nvc0: don't make 1d staging textures linearIlia Mirkin2014-09-011-1/+0
* nv50: zero out unbound samplersIlia Mirkin2014-09-011-2/+5