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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91056
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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A clear will do a partial validate, which will in turn reference all the
buffers in the bufctx again. However the fragprog last validated might
have already been deleted. So reset the bufctx when updating state.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Otherwise we return 0, which is out of spec. Return 64 like all the
other nouveau drivers.
Signed-off-by: Ilia Mirkin <[email protected]>
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We need this to implement OpenCL's
CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE.
Reviewed-by: Francisco Jerez <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Still appears to have issues with negative indices less than -1M, but
that's a corner case of a corner case.
Signed-off-by: Ilia Mirkin <[email protected]>
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An immediate has to be the second arg of an ADD operation. However we
were mistakenly propagating the modifier of the non-folded value to the
folded immediate argument.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91117
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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Without first running the bo through pushbuf_refn, the nouveau drm
library will have uninitialized structures regarding this bo, and will
insert incorrect data.
This fixes supertuxkart 0.9 crash on start (where it ends up doing a lot
of indirect draws).
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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Since we clear the TFB bufctx binding point above, we need to put all of
the active tfb's back in, even if they haven't changed since last time.
Otherwise the tfb may get moved into sysmem and the underlying mapping
will generate write errors.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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Use the newly-introduced NV_VRAM_DOMAIN() macro to support alternative
VRAM domains for chips that do not have dedicated video memory.
Signed-off-by: Alexandre Courbot <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Some GPUs (e.g. GK20A, GM20B) do not embed VRAM of their own and use
the system memory as a backend instead. For such systems, allocating
objects in VRAM results in errors since the kernel will not allow
VRAM objects allocations.
This patch adds a vram_domain member to struct nouveau_screen that can
optionally be initialized to an alternative domain to use for VRAM
allocations. If left untouched, NOUVEAU_BO_VRAM will be used for
systems that embed VRAM, and NOUVEAU_BO_GART will be used for VRAM-less
systems.
Code that uses GPU objects is then expected to use the NV_VRAM_DOMAIN()
macro in place of NOUVEAU_BO_VRAM to ensure correct behavior on
VRAM-less chips.
Signed-off-by: Alexandre Courbot <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Triggers an INVALID_OPCODE warning on GK208. Seems rare enough to not
warrant verification on other chips. Fixes the new piglits:
ubo_array_indexing/fs-nonuniform-control-flow.shader_test
ubo_array_indexing/vs-nonuniform-control-flow.shader_test
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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The state tracker will pass through requests from buggy applications
which will have the buffer size larger than the max allowed (64k). Clamp
the size to 64k so that we don't get errors when uploading the constbuf
data.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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One of the places we have to insert texbars is in situations where the
result of the tex gets overwritten by a different instruction (e.g. in a
conditional statement). However in some situations it can actually
appear as though the original tex itself is an overwriting instruction.
This can naturally never really happen, so just ignore the tex
instruction when it comes up.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90347
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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OP_JOIN instructions are assumed to be flow instructions and mercilessly
casted to FlowInstruction.
This patch fixes an instance where an OP_JOIN is created as a plain
instruction. This can cause crashes in the ir printer.
[imirkin: add ->fixed = 1]
Reviewed-by: Ilia Mirkin <[email protected]>
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Just like every other place in gallium.
Signed-off-by: Emil Velikov <[email protected]>
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When we import a dma-buf fd from another driver the kernel
gives us the right info, and this trashes it.
Convert the kernel bo flags into the domain flags.
This helps getting reverse prime and glamor working.
Cc: [email protected]
Acked-by: Ben Skeggs <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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On Lollipop, apparently stlport is gone and libcxx must be used instead.
We still support stlport when building on earlier android releases.
Signed-off-by: Chih-Wei Huang <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Softpipe, llvmpipe, r300g, and radeonsi pass tests. Other drivers need testing.
Freedreno and nv30 are definitely broken. Other drivers seem to be alright.
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The problem is that the EDGEFLAG has to be toggled at vertex submission
time. This can be done from either the draw or the regular paths. Avoid
falling back to draw just because there's an edgeflag.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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Commit 8acaf862dfe switched things over to use TEXCOORD instead of
GENERIC, but did not update the nv30 swtnl draw paths. This teaches the
draw logic about TEXCOORD.
Among other things, this fixes a crash in demos/arbocclude when using
swtnl. Curiously enough, the point-sprite piglit works without this.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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These are only used once per draw, so it makes sense to keep them in
GART. Also take this opportunity to modernize the buffer mapping API
usage.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ben Skeggs <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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Instead of always having it in the data, let the bo placement decide it.
This fixes glxgears with swtnl forced on.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ben Skeggs <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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The map = assignment was missing.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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This fixes glxgears with NV30_SWTNL=1 forced on. Probably fixes a bunch
of other situations where we fall back to the swtnl path.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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nv30_validate_clip depends on the rasterizer state. Also we should
upload all the new clip planes on change since next time the plane data
won't have changed, but the enables might.
This fixes fixed-clip-enables and vs-clip-vertex-enables shader tests.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tobias Klausmann <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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Clearing can happen at a time when various state objects are incoherent
and not ready for a draw. Some of the validation functions don't handle
this well, so only flush the framebuffer state. This has the advantage
of also not doing extra work.
This works around some crashes that can happen when clearing.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tobias Klausmann <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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There can be scenarios where the "indirect" arg of a PFETCH becomes
known, and so the code will attempt to propagate it. Use this
opportunity to just fold it into the first argument, and prevent the
load propagation pass from touching PFETCH further.
This fixes gs-input-array-vec4-index-rd.shader_test and
vs-output-array-vec4-index-wr-before-gs.shader_test on nvc0 at least.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tobias Klausmann <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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The 1024 is already reported everywhere, not sure where this 0x1ff came
from.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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PIPE_QUERY_TIMESTAMP_DISJOINT could not work because q->ready was always
set to FALSE. To fix this issue, add more different states for queries
according to nvc0.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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We forgot to convert to VFETCH in case of indirect access. Fix that.
This avoids crashes on the new gs-input-array-vec4-index-rd and
vs-output-array-vec4-index-wr-before-gs but they still fail.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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When we get something like IN[ADDR[0].x+5], we will now guess that we
should look at IN[5] for the "base" information.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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In the case of a compare, the destination might be a predicate, but we
still want to flush denorms.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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This covers the pattern where a KILL_IF is used, which triggers a
comparison of -x to 0. This can usually be folded into the comparison whose
result is being compared to 0, however it may, itself, have already been
combined with another comparison. That shouldn't impact the logic of
this pass however. With this and the & 1.0 change, code like
00000020: 001c0001 80081df4 set b32 $r0 lt f32 $r0 0x3e800000
00000028: 001c0000 201fc000 and b32 $r0 $r0 0x3f800000
00000030: 7f9c001e dd885c00 set $p0 0x1 lt f32 neg $r0 0x0
00000038: 0000003c 19800000 $p0 discard
becomes
00000020: 001c001d b5881df4 set $p0 0x1 lt f32 $r0 0x3e800000
00000028: 0000003c 19800000 $p0 discard
Signed-off-by: Ilia Mirkin <[email protected]>
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This has started to happen more now that the backend is producing
KILL_IF more often.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tobias Klausmann <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Tested on NVA8. No regression for ARB_pipeline_statistics piglit tests.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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A sequence number is written for 32-bits queries to make sure they are
ready, but not for 64-bits queries. Instead, we have to use a fence in
order to fix the HUD because it doesn't wait until the result is ready.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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It's a remnant of some old NV extension. Unused.
I also have a patch that removes predicates if anyone is interested.
Reviewed-by: Roland Scheidegger <[email protected]>
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Matches change to envydis/envyas tools.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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