summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/nouveau
Commit message (Expand)AuthorAgeFilesLines
...
* gallium: add BIND flags for R/W buffers and imagesMarek Olšák2015-07-163-3/+5
* gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGSMarek Olšák2015-07-163-0/+3
* nv50, nvc0: enable at least one color RT if alphatest is enabledIlia Mirkin2015-07-102-0/+36
* nv50: avoid segfault with enabled but unbound vertex attribSamuel Pitoiset2015-07-081-0/+5
* nvc0: fix wrong use of BLIT_SRC_Y_INT for 2D texture copySamuel Pitoiset2015-07-081-1/+1
* nvc0: turn sample counts off during blitIlia Mirkin2015-07-071-0/+7
* gallium: remove redundant pipe_context::fence_signalledMarek Olšák2015-07-051-8/+0
* gallium: handle fence_finish timeout in various driversMarek Olšák2015-07-051-0/+3
* nv50/ir: UCMP arguments are float, so make sure modifiers are appliedIlia Mirkin2015-07-031-1/+2
* nv50/ir: don't emit src2 in immediate formIlia Mirkin2015-07-021-2/+2
* nvc0: tune PREFER_BLIT_BASED_TEXTURE_TRANSFER capabilityAlexandre Courbot2015-07-011-1/+2
* nvc0: create screen fence objects with coherent attributeAlexandre Courbot2015-07-021-2/+6
* nv50/ir: copy joinAt when splitting both before and afterIlia Mirkin2015-07-013-0/+5
* nv50/ir: fix emission of address reg in 3rd sourceIlia Mirkin2015-06-301-2/+6
* nv30: align transfer stride to 64, required by blit, sifm transfer implsIlia Mirkin2015-06-291-2/+2
* nv30: allow vertex state creation with 0 elementsIlia Mirkin2015-06-291-2/+3
* nv30: reset fragprog bufctx at bind timeIlia Mirkin2015-06-291-1/+8
* nv30: modernize fp upload logicIlia Mirkin2015-06-291-10/+14
* nv30: provide a minimum map buffer alignmentIlia Mirkin2015-06-291-1/+2
* gallium: add PIPE_COMPUTE_CAP_SUBGROUP_SIZEGrigori Goronzy2015-06-291-0/+4
* nv30: avoid leaking blit fp/vpIlia Mirkin2015-06-291-0/+6
* nv40: enable base vertexIlia Mirkin2015-06-293-4/+5
* nv50/ir: propagate modifier to right arg when const-folding madIlia Mirkin2015-06-261-1/+4
* mesa: Enable subdir-objects globally.Matt Turner2015-06-261-2/+0
* nv50,nvc0: make sure to pushbuf_refn before putting bo into pushbuf_dataIlia Mirkin2015-06-234-0/+4
* nvc0: always put all tfb bufs into bufctxIlia Mirkin2015-06-231-3/+4
* nvc0: use NV_VRAM_DOMAIN() macroAlexandre Courbot2015-06-2211-22/+27
* nouveau: support for custom VRAM domainsAlexandre Courbot2015-06-222-0/+14
* nvc0/ir: can't have a join on a load with an indirect sourceIlia Mirkin2015-06-171-1/+1
* nv50,nvc0: clamp uniform size to 64kIlia Mirkin2015-06-152-4/+4
* nvc0/ir: fix collection of first uses for texture barrier insertionIlia Mirkin2015-06-151-5/+11
* nv50/ir: OP_JOIN is a flow instructionJürgen Rühle2015-06-151-1/+1
* gallium: use $(top_builddir) when referencing static archivesEmil Velikov2015-06-121-1/+1
* nouveau: set imported buffers to what the kernel gives usDave Airlie2015-06-101-1/+1
* android: build with libcxx on android lollipopChih-Wei Huang2015-06-091-0/+4
* tgsi/ureg: don't emit in/out arrays if drivers don't support ranged declarationsMarek Olšák2015-06-053-0/+4
* nv30: falling back to draw path for edgeflag does no goodIlia Mirkin2015-05-251-3/+2
* nv30/draw: switch varying hookup logic to know about texcoordsIlia Mirkin2015-05-251-9/+16
* nv30/draw: allocate vertex buffers in gartIlia Mirkin2015-05-251-6/+10
* nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAMIlia Mirkin2015-05-251-3/+3
* nv30/draw: fix indexed draws with swtnl path and a resource index bufferIlia Mirkin2015-05-251-3/+3
* nv30/draw: draw expects constbuf size in bytes, not vec4 unitsIlia Mirkin2015-05-251-1/+1
* nv30/draw: avoid leaving stale pointers in draw stateIlia Mirkin2015-05-251-4/+4
* nv30: fix clip plane uploads and enable changesIlia Mirkin2015-05-241-9/+7
* nv30: avoid doing extra work on clear and hitting unexpected statesIlia Mirkin2015-05-245-9/+11
* nv30: avoid leaking render state and draw shadersIlia Mirkin2015-05-243-0/+16
* nv30: don't leak fragprog constsIlia Mirkin2015-05-241-0/+1
* nv50/ir: avoid messing up arg1 of PFETCHIlia Mirkin2015-05-231-2/+18
* nv30: check nouveau_bo_map output of notify boIlia Mirkin2015-05-231-1/+1
* nvc0: a geometry shader can have up to 1024 vertices outputIlia Mirkin2015-05-231-1/+1