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* nv50/ir/nir: implement intrinsic shader_clockKarol Herbst2019-03-171-0/+8
* nv50/ir/nir: implement load_per_vertex_outputKarol Herbst2019-03-171-0/+23
* nv50/ir/nir: add memory barriersKarol Herbst2019-03-171-0/+21
* nv50/ir/nir: implement imagesKarol Herbst2019-03-171-10/+380
* nv50/ir/nir: implement ssbo intrinsicsKarol Herbst2019-03-171-0/+90
* nv50/ir/nir: implement nir_intrinsic_load_uboKarol Herbst2019-03-171-0/+14
* nv50/ir/nir: implement geometry shader nir_intrinsicsKarol Herbst2019-03-171-0/+27
* nv50/ir/nir: implement variable indexingKarol Herbst2019-03-171-0/+58
* nv50/ir/nir: implement vote and ballotKarol Herbst2019-03-171-0/+48
* nv50/ir/nir: add skeleton getOperation for intrinsicsKarol Herbst2019-03-171-0/+22
* nv50/ir/nir: implement nir_instr_type_texKarol Herbst2019-03-171-0/+234
* nv50/ir/nir: implement nir_ssa_undef_instrKarol Herbst2019-03-171-0/+13
* nv50/ir/nir: implement loading system valuesKarol Herbst2019-03-171-0/+122
* nv50/ir/nir: implement intrinsic_discard(_if)Karol Herbst2019-03-171-0/+14
* nv50/ir/nir: implement load_(interpolated_)input/outputKarol Herbst2019-03-171-0/+135
* nv50/ir/nir: implement nir_intrinsic_store_(per_vertex_)outputKarol Herbst2019-03-171-1/+56
* nv50/ir/nir: implement nir_intrinsic_load_uniformKarol Herbst2019-03-171-0/+10
* nv50/ir/nir: implement nir_alu_instr handlingKarol Herbst2019-03-171-1/+561
* nv50/ir/nir: add skeleton for nir_intrinsic_instrKarol Herbst2019-03-171-0/+17
* nv50/ir/nir: implement nir_load_const_instrKarol Herbst2019-03-171-0/+28
* nv50/ir/nir: parse NIR shader infoKarol Herbst2019-03-171-3/+320
* nv50/ir/nir: add loadFrom and storeTo helplerKarol Herbst2019-03-171-0/+72
* nv50/ir/nir: run assignSlotsKarol Herbst2019-03-171-0/+642
* nv50/ir/nir: add nir type helper functionsKarol Herbst2019-03-171-0/+127
* nv50/ir/nir: track defs and provide easy access functionsKarol Herbst2019-03-171-0/+150
* nv50/ir/nir: run some passes to make the conversion easierKarol Herbst2019-03-171-0/+42
* nouveau: fix nir and TGSI shader cache collisionKarol Herbst2019-03-172-1/+10
* nouveau: add support for nirKarol Herbst2019-03-1715-23/+327
* nv50/ir: add lowering helperKarol Herbst2019-03-174-0/+332
* nv50/ir: move common converter code in base classKarol Herbst2019-03-175-103/+172
* nvc0: print the shader type when dumping headersKarol Herbst2019-03-171-0/+1
* nv50: disable computeIlia Mirkin2019-02-221-1/+1
* drm-uapi: use local files, not system libdrmEric Engestrom2019-02-146-6/+6
* nvc0: we have 16k-sized framebuffers, fix default scissorsIlia Mirkin2019-02-101-2/+2
* nouveau: Silence unhandled cap warningsKenneth Graunke2019-02-082-0/+2
* gallium: add PIPE_CAP_MAX_VARYINGSKarol Herbst2019-02-073-12/+12
* nvc0: add compute invocation counterRhys Perry2019-02-068-4/+207
* gm107/ir: add fp64 rsqKarol Herbst2019-02-063-3/+128
* gm107/ir: add fp64 rcpKarol Herbst2019-02-063-4/+270
* gk104/ir: Use the new rcp/rsq in libraryKarol Herbst2019-02-063-15/+334
* gk110/ir: Use the new rcp/rsq in libraryBoyan Ding2019-02-065-0/+42
* gk110/ir: Add rsq f64 implementationBoyan Ding2019-02-062-2/+109
* gk110/ir: Add rcp f64 implementationBoyan Ding2019-02-062-4/+235
* nvc0: stick zero values for the compute invocation countsIlia Mirkin2019-02-061-0/+2
* nv50,nvc0: use condition for occlusion queries when already completeIlia Mirkin2019-02-066-28/+25
* nvc0: fix 3d images on keplerIlia Mirkin2019-02-062-35/+34
* nvc0/ir: fix second tex argument after levelZero optimizationIlia Mirkin2019-02-062-25/+24
* nvc0/ir: always use CG mode for loads from atomic-only buffersIlia Mirkin2019-02-061-2/+12
* nvc0: add support for handling indirect draws with attrib conversionIlia Mirkin2019-02-063-1/+82
* nvc0/ir: replace cvt instructions with add to improve shader performanceKarol Herbst2019-02-052-0/+64