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path: root/src/gallium/drivers/nouveau
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* gallium: add PIPE_COMPUTE_CAP_SUBGROUP_SIZEGrigori Goronzy2015-06-291-0/+4
* nv30: avoid leaking blit fp/vpIlia Mirkin2015-06-291-0/+6
* nv40: enable base vertexIlia Mirkin2015-06-293-4/+5
* nv50/ir: propagate modifier to right arg when const-folding madIlia Mirkin2015-06-261-1/+4
* mesa: Enable subdir-objects globally.Matt Turner2015-06-261-2/+0
* nv50,nvc0: make sure to pushbuf_refn before putting bo into pushbuf_dataIlia Mirkin2015-06-234-0/+4
* nvc0: always put all tfb bufs into bufctxIlia Mirkin2015-06-231-3/+4
* nvc0: use NV_VRAM_DOMAIN() macroAlexandre Courbot2015-06-2211-22/+27
* nouveau: support for custom VRAM domainsAlexandre Courbot2015-06-222-0/+14
* nvc0/ir: can't have a join on a load with an indirect sourceIlia Mirkin2015-06-171-1/+1
* nv50,nvc0: clamp uniform size to 64kIlia Mirkin2015-06-152-4/+4
* nvc0/ir: fix collection of first uses for texture barrier insertionIlia Mirkin2015-06-151-5/+11
* nv50/ir: OP_JOIN is a flow instructionJürgen Rühle2015-06-151-1/+1
* gallium: use $(top_builddir) when referencing static archivesEmil Velikov2015-06-121-1/+1
* nouveau: set imported buffers to what the kernel gives usDave Airlie2015-06-101-1/+1
* android: build with libcxx on android lollipopChih-Wei Huang2015-06-091-0/+4
* tgsi/ureg: don't emit in/out arrays if drivers don't support ranged declarationsMarek Olšák2015-06-053-0/+4
* nv30: falling back to draw path for edgeflag does no goodIlia Mirkin2015-05-251-3/+2
* nv30/draw: switch varying hookup logic to know about texcoordsIlia Mirkin2015-05-251-9/+16
* nv30/draw: allocate vertex buffers in gartIlia Mirkin2015-05-251-6/+10
* nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAMIlia Mirkin2015-05-251-3/+3
* nv30/draw: fix indexed draws with swtnl path and a resource index bufferIlia Mirkin2015-05-251-3/+3
* nv30/draw: draw expects constbuf size in bytes, not vec4 unitsIlia Mirkin2015-05-251-1/+1
* nv30/draw: avoid leaving stale pointers in draw stateIlia Mirkin2015-05-251-4/+4
* nv30: fix clip plane uploads and enable changesIlia Mirkin2015-05-241-9/+7
* nv30: avoid doing extra work on clear and hitting unexpected statesIlia Mirkin2015-05-245-9/+11
* nv30: avoid leaking render state and draw shadersIlia Mirkin2015-05-243-0/+16
* nv30: don't leak fragprog constsIlia Mirkin2015-05-241-0/+1
* nv50/ir: avoid messing up arg1 of PFETCHIlia Mirkin2015-05-231-2/+18
* nv30: check nouveau_bo_map output of notify boIlia Mirkin2015-05-231-1/+1
* nvc0: a geometry shader can have up to 1024 vertices outputIlia Mirkin2015-05-231-1/+1
* nv50: fix PIPE_QUERY_TIMESTAMP_DISJOINT, based on nvc0Samuel Pitoiset2015-05-231-17/+22
* nvc0/ir: LOAD's can't be used for shader inputsIlia Mirkin2015-05-222-0/+2
* nv50/ir: guess that the constant offset is the starting slot of arrayIlia Mirkin2015-05-221-2/+4
* nvc0/ir: set ftz when sources are floats, not just destinationsIlia Mirkin2015-05-221-3/+2
* nv50/ir: allow OP_SET to merge with OP_SET_AND/etc as well as a negIlia Mirkin2015-05-221-26/+55
* nvc0/ir: optimize set & 1.0 to produce boolean-float setsIlia Mirkin2015-05-222-0/+29
* nvc0/ir: allow iset to produce a boolean floatIlia Mirkin2015-05-223-5/+16
* nvc0/ir: avoid jumping to a sched instructionIlia Mirkin2015-05-223-2/+9
* nv50: fix PIPELINE_STATISTICS with HUD, based on nvc0Samuel Pitoiset2015-05-221-1/+2
* nv50: fix 64-bit queries with HUD, based on nvc0Samuel Pitoiset2015-05-221-1/+13
* gallium: remove TGSI_SAT_MINUS_PLUS_ONEMarek Olšák2015-05-203-15/+4
* gk110/ir: switch to gk104-style sched codes rather than all-in-oneIlia Mirkin2015-05-181-9/+9
* nvc0: remove unused nv50_tsc_wrap_mode() functionSamuel Pitoiset2015-05-141-18/+0
* nv50/ir: silence compiler warnings about mismatched tagsSamuel Pitoiset2015-05-141-3/+3
* nv50/ir: remove unused private field cycle to SchedDataCalculatorSamuel Pitoiset2015-05-141-1/+0
* nv30: remove unused nvfx_fp_memcpy() function and comment nv40_fp_bra()Samuel Pitoiset2015-05-141-14/+3
* nvc0: do not expose MP counters for nvf0 (GK110+)Samuel Pitoiset2015-05-141-39/+50
* nouveau: document nouveau_heapIlia Mirkin2015-05-121-0/+20
* nvc0: switch mechanism for shader eviction to be a while loopIlia Mirkin2015-05-121-5/+6