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* nv50: enable texture compressionTobias Klausmann2015-01-052-3/+26
* nv50/ir: enable sat modifier for OP_SUBIlia Mirkin2015-01-051-1/+1
* nv50/ir: Add sat modifier for mulRoy Spliet2015-01-052-1/+7
* nv50,nvc0: avoid doing work inside of an assertIlia Mirkin2015-01-052-2/+4
* nv50/ir: fix texture offsets in release buildsIlia Mirkin2015-01-052-2/+4
* nv50/ir: Fold sat into madRoy Spliet2015-01-011-1/+1
* nv50/ir: fold MAD when one of the multiplicands is constIlia Mirkin2015-01-011-0/+23
* nv50,nvc0: set vertex id base to index_biasIlia Mirkin2014-12-305-7/+35
* nv50,nvc0: implement half_pixel_centerTiziano Bacocco2014-12-308-14/+11
* nvc0: add missed PIPE_CAP_VERTEXID_NOBASEIlia Mirkin2014-12-151-0/+1
* gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEXRoland Scheidegger2014-12-162-0/+2
* gallium: Remove Android files from distribution.Matt Turner2014-12-121-1/+1
* Remove useless checks for NULL before freeingMatt Turner2014-12-085-10/+5
* nv50/ir/tgsi: handle TGSI_OPCODE_ARRChristoph Bumiller2014-11-281-1/+4
* nv50: remove ancient map of rt formatsIlia Mirkin2014-11-271-83/+0
* nouveau: Fix build after STR/BRA opcode dropping.Eric Anholt2014-11-241-2/+0
* gallium: Drop unused BRA opcode.Eric Anholt2014-11-242-8/+0
* gallium: Drop the unused SFL/STR opcodes.Eric Anholt2014-11-243-18/+0
* gallium: Drop the unused RFL opcode.Eric Anholt2014-11-241-13/+0
* nv50,nvc0: buffer resources can be bound as other things down the lineIlia Mirkin2014-11-232-14/+14
* nv50,nvc0: actually check constbufs for invalidationIlia Mirkin2014-11-232-3/+6
* nv50/ir: set neg modifiers on min/max argsIlia Mirkin2014-11-231-0/+2
* gallium: remove unused pipe_viewport_state::translate[3] and scale[3]Marek Olšák2014-11-161-2/+2
* nv50,nvc0: use clip_halfz setting when creating rasterizer stateIlia Mirkin2014-11-156-3/+10
* nvc0: remove unused mm_VRAM_fe0Ilia Mirkin2014-11-122-9/+0
* nv50: handle inverted render conditionsTobias Klausmann2014-10-264-10/+51
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-243-0/+3
* gallium/nouveau: fully build the driver under androidMauro Rossi2014-10-231-1/+1
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-213-0/+7
* tgsi: change tgsi_shader_info::properties to a one-dimensional arrayMarek Olšák2014-10-041-3/+3
* tgsi: simplify shader properties in tgsi_shader_infoMarek Olšák2014-10-041-18/+6
* gk110/ir: add dnz flag emission for fmul/fmadIlia Mirkin2014-10-031-0/+4
* gm107/ir: add dnz emission for fmulIlia Mirkin2014-10-031-1/+1
* gm107/ir: take relative pfetch offset into accountIlia Mirkin2014-09-261-1/+4
* gm107/ir: add support for indirect const buffer selectionIlia Mirkin2014-09-251-0/+14
* gm107/ir: fix texture argument orderIlia Mirkin2014-09-252-5/+34
* gm107/ir: fix manual TXD for array targetsIlia Mirkin2014-09-251-2/+3
* nv50/ir: avoid deleting pseudo instructions too earlyIlia Mirkin2014-09-251-1/+10
* nv50/ir: add some comments on edge classificationIlia Mirkin2014-09-251-0/+10
* nv50,nvc0: fix 3d blit logic for odd depth/stencil formatsIlia Mirkin2014-09-252-7/+18
* nv50,nvc0: add missing depth/stencil formats to tile flag selectionIlia Mirkin2014-09-252-0/+8
* gallium/nouveau: add automake target 'template'Emil Velikov2014-09-241-0/+11
* nv50,nvc0: enable ARB_texture_viewIlia Mirkin2014-09-124-6/+6
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-123-0/+3
* nouveau: remove unneeded assertMaarten Lankhorst2014-09-111-1/+0
* nouveau: rework reference frame handlingMaarten Lankhorst2014-09-113-4/+37
* nouveau: fix MPEG4 hw decodingMaarten Lankhorst2014-09-111-3/+3
* nouveau: re-allocate bo's on overflowMaarten Lankhorst2014-09-114-11/+87
* nv50/ir: accomodate all file types, there are now more than 8Ilia Mirkin2014-09-081-2/+2
* nvc0/ir: uses was always null at that point in the codeIlia Mirkin2014-09-081-7/+1