| Commit message (Collapse) | Author | Age | Files | Lines |
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This can be derived from the shader caps.
All GPUs from ATI/AMD, NVIDIA, and INTEL have separate texture slots
for each shader stage.
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Signed-off-by: Ilia Mirkin <[email protected]>
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Some of the hardware support is missing. The NVIDIA-provided driver,
which claims seamless cube map support fails the relevant tests as well.
As this is the last extension before we can have OpenGL 3.2, doing this
allows us to expose geometry shaders without doing the additional
work involved in supporting ARB_geometry_shader4.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Creates two areas in the AUX constbuf:
- Sample offsets for MS textures
- Per-texture MS settings
When executing a texelFetch with a MS sampler, looks up that texture's
settings and adjusts the parameters given to the texfetch instruction.
With this change, all the ARB_texture_multisample piglits pass, so turn
on PIPE_CAP_TEXTURE_MULTISAMPLE.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Updates a few inconsistencies as well, like the size of the buffer,
location of the runout, etc.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Fixes most of the tests/spec/gl-3.2/layered-rendering/* piglits.
Signed-off-by: Ilia Mirkin <[email protected]>
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Each code BO is a heap that allocates at the end first, and so GPs are
allocated at the very end of the allocated space. When executing, we see
PAGE_NOT_PRESENT errors for the next page. Just over-allocate to make
sure that there's something there.
Signed-off-by: Ilia Mirkin <[email protected]>
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Set max_out to 1 when there are no outputs.
Signed-off-by: Ilia Mirkin <[email protected]>
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Make sure that we never try to use a 0-sized map. This can happen when
using a gp, so add a dummy mapping when computing vp_gp_mapping in that
case.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Marks gl_Layer as only having one component, and makes sure to keep
track of where it is and emit it in the output map, since it is not an
input to the FP.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Note that the primitive id is stored in a[0x18], while usually the
geometry instructions are of the form a[$a1 + 0x4] which gets mapped to
p[] space. We need to avoid the change from a[] to p[] here, so it's
keyed on whether the access is indirect or not.
Note that there's also a use-case for accessing e.g. a[$r1], however
that's not supported for now. (Could be added by checking the register
file of the indirect parameter.)
Signed-off-by: Ilia Mirkin <[email protected]>
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This only works for up to $a3, hopefully we won't go that high.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Layer output probably doesn't work yet, but other than that everything seems
to be working.
Signed-off-by: Bryan Cain <[email protected]>
[calim: fix up minor bugs, code formatting]
Signed-off-by: Christoph Bumiller <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
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Instead of emitting an SHL 4 io an address register on the TGSI ARL and UARL
instructions, emit the shift when the loaded address is actually used. This
is necessary because input vertex and attribute indices in geometry shaders on
nv50 need to be shifted left by 2 instead of 4.
Signed-off-by: Bryan Cain <[email protected]>
[calim: various updates to the indirect address logic]
Signed-off-by: Christoph Bumiller <[email protected]>
[imirkin: remove OP_MAD change that calim made, add OP_RESTART handling
same as OP_EMIT for code flow analysis]
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Fixes fbo-drawbuffers-none glClearBuffer piglit test.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers
as specified by glDrawBuffers).
This implementation is highly based on a larger commit by
Christoph Bumiller <[email protected]> in his gallium-nine
branch.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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It doesn't make sense to do an OP_NEG from U32 to U32. This was
manifested on nv50 in glsl-fs-atan-3 which was generating a
UMAD TEMP[0].x, TEMP[0].xxxx, -TEMP[5].xxxx, TEMP[0].xxxx
instruction. (For some reason, nvc0 causes a different shader to be
generated.) This led to a
cvt neg u32 $r1 u32 $r1
Which did not yield the desired result. This changes the final output to
cvt neg s32 $r1 u32 $r1
which produces the desired output and the piglit tests passes. My
assumption is that this is also what we want on nvc0, but could not test
as there was no suitable shader that generated the problem instruction.
Signed-off-by: Ilia Mirkin <[email protected]>
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If any driver doesn't support this, it can use a blit after resolving
the samples.
Reviewed-by: Brian Paul <[email protected]>
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At 'out_err' the nv50_context has been calloc-ated.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The index passed to the function is already unsigned, and internally
we threat it as unsigned.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The textures array is defined as a number of NV50_MAX_PIPE_CONSTBUFS
per shader stage. Currently the nv50 driver handles only 3 shader
stages, thus we wreck chaos when accessing array-out-of-bounds.
Cc: 9.1 9.2 10.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The textures array is defined as a number of PIPE_MAX_SAMPLERS per shader stage.
Currently nv50 driver handles only 3 shader stages, thus we wreck chaos when
accessing array-out-of-bounds.
Fixes a segfault in piglit/bin/arb_texture_buffer_object-data-sync -fbo -auto
Cc: 9.1 9.2 10.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Commit 95bf222603b (cso_context: Fix cso_context::sample_mask initial
value.) fixed the cso sample mask to be initialized to ~0. The cso code
is also careful not to needlessly call set_sample_mask, so we ended up
with the ctx->sample_mask never being set. This broke a number of
EXT_framebuffer_multisample piglit tests.
Signed-off-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Thomas Hellstrom <[email protected]>
Signed-off-by: Christopher James Halse Rogers <[email protected]>
Signed-off-by: Maarten Lankhorst <[email protected]>
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Signed-off-by: Christopher James Halse Rogers <[email protected]>
Reviewed-by: Thomas Hellstrom <[email protected]>
Signed-off-by: Maarten Lankhorst <[email protected]>
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First off, nv50_program only has 16 in/out varyings. However reporting
16 makes 'm' become 68 in nv50_fp_linkage_validate with the
varying-packing-simple piglit test. (Subverting the assert makes it
compile but fail.) With this patch, varying-packing-simple passes.
See: https://bugs.freedesktop.org/show_bug.cgi?id=69155
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "9.2 10.0" <[email protected]>
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cfg is now unused, remove it.
Cc: "10.0" <[email protected]>
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Based on comments by Benjamin Morris <[email protected]> in
http://lists.freedesktop.org/archives/nouveau/2013-December/015328.html
This adds setting of is_long_term, and updates a few field names we were
unclear about.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.0" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.0" <[email protected]>
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Create the ref_bo without any storage type flags set for now. The issue
probably arises from our use of the additional buffer space at the end
of the ref_bo. It should probably be split up in the future.
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Martin Peres <[email protected]>
Cc: "10.0" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Fixes the texelFetch piglit tests
Signed-off-by: Ilia Mirkin <[email protected]>
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