summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/nouveau
Commit message (Expand)AuthorAgeFilesLines
...
* nouveau: fix fence waiting logic in screen destroyIlia Mirkin2014-03-093-7/+27
* nouveau: add valid range tracking to nouveau_bufferIlia Mirkin2014-03-096-0/+47
* nv50,nvc0: add 11f_11f_10f vertex supportIlia Mirkin2014-03-043-1/+3
* nouveau: add a nouveau_compiler binary to compile TGSI into shader ISAIlia Mirkin2014-02-263-0/+235
* nv30: remove nv30_context use from nvfx_*progIlia Mirkin2014-02-2613-107/+110
* nv30: remove unused sprite flipping parameterIlia Mirkin2014-02-263-5/+3
* nv30: remove unused render_mode and hw_pointsprite_controlIlia Mirkin2014-02-262-8/+3
* nv30: remove use_nv4x, it is identical to is_nv4xIlia Mirkin2014-02-264-16/+14
* nv50: enable txg where supportedIlia Mirkin2014-02-253-2/+8
* nv50: enable cube map array texture supportIlia Mirkin2014-02-253-9/+7
* gallium: the other drivers don't support ARB_buffer_storageMarek Olšák2014-02-253-0/+3
* nv50: correctly calculate the number of vertical blocks during transfer mapEmil Velikov2014-02-251-1/+1
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-253-0/+6
* nv50: make sure to clear _all_ layers of all attachmentsIlia Mirkin2014-02-223-3/+21
* nv50/ir/ra: fix SpillCodeInserter::offsetSlot usageChristoph Bumiller2014-02-221-7/+7
* nv50: mark scissors/viewports dirty on context switchIlia Mirkin2014-02-131-0/+2
* nv50: implement multiple viewports/scissors, enable ARB_viewport_arrayIlia Mirkin2014-02-129-53/+135
* nouveau: create only 1 shared screen between vdpau and openglMaarten Lankhorst2014-02-125-0/+19
* nv30,nvc0: only claim a single viewportIlia Mirkin2014-02-112-0/+4
* nouveau/video: make sure that firmware is present when checking capsIlia Mirkin2014-02-103-4/+147
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-093-0/+8
* nv30: report 8 maximum inputsIlia Mirkin2014-02-081-1/+1
* nv50/ir/ra: some register spilling fixesChristoph Bumiller2014-02-091-5/+34
* nvc0: handle TGSI_SEMANTIC_LAYERChristoph Bumiller2014-02-075-5/+4
* nvc0: create the SW objectChristoph Bumiller2014-02-072-0/+10
* nvc0/ir/emit: hardcode vertex output stream to 0 for nowChristoph Bumiller2014-02-071-2/+7
* nouveau/codegen: allow tex offsets on non-TXF instructions (e.g. TXL)Ilia Mirkin2014-02-061-0/+8
* nv50: only over-allocate by a page for codeIlia Mirkin2014-02-061-4/+5
* nv50: fix layerid to be the fp input number rather than vp output numberIlia Mirkin2014-02-063-7/+9
* nv50: rework primid logicIlia Mirkin2014-02-063-6/+4
* gallium: remove PIPE_USAGE_STATICMarek Olšák2014-02-062-2/+1
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-043-6/+0
* nv50, nvc0: update reported glsl version to 330Ilia Mirkin2014-01-272-2/+2
* nv50: add more RGB10A2 formatsChristoph Bumiller2014-01-271-0/+7
* nv50: enable seamless cube maps on all hwIlia Mirkin2014-01-271-1/+1
* nv50: report glsl 1.50 now that gp tests passIlia Mirkin2014-01-271-1/+1
* nv50: add support for texelFetch'ing MS textures, ARB_texture_multisampleIlia Mirkin2014-01-277-7/+164
* nv50: copy nvc0's get_sample_position implementationIlia Mirkin2014-01-271-0/+46
* nv50: add comments about CB_AUX contentsIlia Mirkin2014-01-273-5/+15
* nvc0: don't forget to also clear additional layersIlia Mirkin2014-01-271-5/+27
* nv50: don't forget to also clear additional layersIlia Mirkin2014-01-271-5/+27
* nv50: allocate an extra code bo to avoid dmesg spamIlia Mirkin2014-01-271-1/+5
* nv50: GP_REG_ALLOC_RESULT must be positiveIlia Mirkin2014-01-271-0/+2
* nv50: VP_RESULT_MAP_SIZE has to be positiveIlia Mirkin2014-01-271-0/+4
* nv50: enable primitive id generation when it is an FP input without GPIlia Mirkin2014-01-272-9/+8
* nv50: handle gl_Layer writes in GPIlia Mirkin2014-01-274-1/+19
* nv50: properly set the PRIMITIVE_ID enable flag when it is a gp input.Ilia Mirkin2014-01-271-0/+3
* nv50/ir: add support for gl_PrimitiveIDInIlia Mirkin2014-01-273-5/+11
* nv50/ir: fix support for shader input + immediate in gpIlia Mirkin2014-01-272-1/+7
* nv50/ir: disallow shader input + cbuf in same instruction in gpIlia Mirkin2014-01-271-1/+6