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* nvc0/ir: describe the tex arguments for fermi/keplerIlia Mirkin2014-08-111-0/+25
* nvc0/ir: add kepler+ support for indirect texture referencesIlia Mirkin2014-08-111-7/+27
* nvc0/ir: add base tex offset for fermi indirect tex caseIlia Mirkin2014-08-111-2/+10
* gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák2014-08-113-8/+0
* gallium: Move sRGB <-> RGB handling to libmesautilJason Ekstrand2014-08-042-1/+2
* gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák2014-07-283-8/+8
* nvc0/ir: support 2d constbuf indexingIlia Mirkin2014-07-241-0/+14
* gm107/ir: emit LDC subopsIlia Mirkin2014-07-241-0/+1
* gk110/ir: emit load constant subopIlia Mirkin2014-07-241-0/+1
* nv50/ir: fix phi/union sources when their def has been mergedIlia Mirkin2014-07-241-0/+8
* nv50/ir: fix hard-coded TYPE_U32 sized registerIlia Mirkin2014-07-241-3/+4
* nvc0: mark shader header if fp64 is usedIlia Mirkin2014-07-241-0/+2
* nv50/ir: keep track of whether the program uses fp64Ilia Mirkin2014-07-242-2/+7
* nvc0: make sure that the local memory allocation is aligned to 0x10Ilia Mirkin2014-07-241-1/+1
* nv50: fix build failure on m68k due to invalid struct alignment assumptionsThorsten Glaser2014-07-171-0/+5
* nvc0: fix translate path for PRIM_RESTART_WITH_DRAW_ARRAYSChristoph Bumiller2014-07-151-13/+28
* nvc0: add support for indirect drawingChristoph Bumiller2014-07-158-30/+220
* nouveau: check if a fence has already been signalledIlia Mirkin2014-07-151-0/+3
* nvc0/ir: add support for interpolating with non-default settingsIlia Mirkin2014-07-093-1/+94
* nvc0/ir: fix encoding of offset register into interpolation instructionIlia Mirkin2014-07-091-1/+1
* nvc0/ir: account for indirect textures on fermi for txdIlia Mirkin2014-07-091-0/+3
* nvc0/ir: unset s/r indirect sources before moving everythingIlia Mirkin2014-07-091-9/+10
* gallium: switch dedicated centroid field to interpolation locationIlia Mirkin2014-07-091-1/+1
* nvc0: allocate more space before a counter is configuredSamuel Pitoiset2014-07-081-2/+3
* nv50/ir: use unordered_set instead of list to keep track of var usesTobias Klausmann2014-07-084-9/+10
* nvc0/ir: fill offset in properly for TXDIlia Mirkin2014-07-081-13/+43
* nvc0/ir: use manual TXD when offsets are involvedIlia Mirkin2014-07-081-1/+2
* nvc0/ir: do quadops on the right texture coordinates for TXDIlia Mirkin2014-07-081-2/+3
* nv50/ir: ignore bias for samplerCubeShadow on nv50Ilia Mirkin2014-07-081-0/+10
* nv50/ir: retrieve shadow compare from first argIlia Mirkin2014-07-081-1/+1
* nvc0: add a memory barrier when there are persistent UBOsIlia Mirkin2014-07-035-4/+57
* nv50: do an explicit flush on draw when there are persistent buffersIlia Mirkin2014-07-033-2/+50
* nv50: disable dedicated ubo upload methodIlia Mirkin2014-07-031-0/+7
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-033-3/+3
* nvc0: add missed PIPE_CAP_DRAW_INDIRECTIlia Mirkin2014-07-011-0/+1
* gallium: add facilities for indirect drawingChristoph Bumiller2014-07-022-0/+2
* nvc0: expose 4 vertex streams, use stream ids in xfbIlia Mirkin2014-07-015-2/+5
* nvc0/ir: only merge emit/restart for identical streamsIlia Mirkin2014-07-011-3/+10
* nvc0/ir: avoid creating restarts with non-0 streamIlia Mirkin2014-07-011-3/+7
* nvc0/ir: fix emitting vertex streamIlia Mirkin2014-07-011-7/+8
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-013-0/+5
* gallium: add an index argument to create_queryIlia Mirkin2014-07-015-5/+5
* nv50: fix dri3 prime buffer creationAxel Davy2014-06-271-2/+6
* nvc0: fix dri3 prime buffer creationDave Airlie2014-06-271-1/+1
* nvc0: allow VIEWPORT_INDEX and LAYER to be used as input semanticsIlia Mirkin2014-06-231-0/+2
* nv50/ir: allow gl_ViewportIndex to work on non-provoking verticesTobias Klausmann2014-06-232-2/+30
* nv30: hack to avoid errors on unexpected color/zeta combinationsIlia Mirkin2014-06-191-0/+17
* nv30: tidy screen caps, add missing onesIlia Mirkin2014-06-191-16/+17
* nv30: avoid dangling references to deleted contextsIlia Mirkin2014-06-191-0/+3
* nv30: plug some memory leaks on screen destroy and shader compileIlia Mirkin2014-06-192-0/+7