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src
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gallium
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drivers
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nouveau
Commit message (
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Author
Age
Files
Lines
*
nvc0/ir: describe the tex arguments for fermi/kepler
Ilia Mirkin
2014-08-11
1
-0
/
+25
*
nvc0/ir: add kepler+ support for indirect texture references
Ilia Mirkin
2014-08-11
1
-7
/
+27
*
nvc0/ir: add base tex offset for fermi indirect tex case
Ilia Mirkin
2014-08-11
1
-2
/
+10
*
gallium: remove PIPE_SHADER_CAP_MAX_ADDRS
Marek Olšák
2014-08-11
3
-8
/
+0
*
gallium: Move sRGB <-> RGB handling to libmesautil
Jason Ekstrand
2014-08-04
2
-1
/
+2
*
gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZE
Marek Olšák
2014-07-28
3
-8
/
+8
*
nvc0/ir: support 2d constbuf indexing
Ilia Mirkin
2014-07-24
1
-0
/
+14
*
gm107/ir: emit LDC subops
Ilia Mirkin
2014-07-24
1
-0
/
+1
*
gk110/ir: emit load constant subop
Ilia Mirkin
2014-07-24
1
-0
/
+1
*
nv50/ir: fix phi/union sources when their def has been merged
Ilia Mirkin
2014-07-24
1
-0
/
+8
*
nv50/ir: fix hard-coded TYPE_U32 sized register
Ilia Mirkin
2014-07-24
1
-3
/
+4
*
nvc0: mark shader header if fp64 is used
Ilia Mirkin
2014-07-24
1
-0
/
+2
*
nv50/ir: keep track of whether the program uses fp64
Ilia Mirkin
2014-07-24
2
-2
/
+7
*
nvc0: make sure that the local memory allocation is aligned to 0x10
Ilia Mirkin
2014-07-24
1
-1
/
+1
*
nv50: fix build failure on m68k due to invalid struct alignment assumptions
Thorsten Glaser
2014-07-17
1
-0
/
+5
*
nvc0: fix translate path for PRIM_RESTART_WITH_DRAW_ARRAYS
Christoph Bumiller
2014-07-15
1
-13
/
+28
*
nvc0: add support for indirect drawing
Christoph Bumiller
2014-07-15
8
-30
/
+220
*
nouveau: check if a fence has already been signalled
Ilia Mirkin
2014-07-15
1
-0
/
+3
*
nvc0/ir: add support for interpolating with non-default settings
Ilia Mirkin
2014-07-09
3
-1
/
+94
*
nvc0/ir: fix encoding of offset register into interpolation instruction
Ilia Mirkin
2014-07-09
1
-1
/
+1
*
nvc0/ir: account for indirect textures on fermi for txd
Ilia Mirkin
2014-07-09
1
-0
/
+3
*
nvc0/ir: unset s/r indirect sources before moving everything
Ilia Mirkin
2014-07-09
1
-9
/
+10
*
gallium: switch dedicated centroid field to interpolation location
Ilia Mirkin
2014-07-09
1
-1
/
+1
*
nvc0: allocate more space before a counter is configured
Samuel Pitoiset
2014-07-08
1
-2
/
+3
*
nv50/ir: use unordered_set instead of list to keep track of var uses
Tobias Klausmann
2014-07-08
4
-9
/
+10
*
nvc0/ir: fill offset in properly for TXD
Ilia Mirkin
2014-07-08
1
-13
/
+43
*
nvc0/ir: use manual TXD when offsets are involved
Ilia Mirkin
2014-07-08
1
-1
/
+2
*
nvc0/ir: do quadops on the right texture coordinates for TXD
Ilia Mirkin
2014-07-08
1
-2
/
+3
*
nv50/ir: ignore bias for samplerCubeShadow on nv50
Ilia Mirkin
2014-07-08
1
-0
/
+10
*
nv50/ir: retrieve shadow compare from first arg
Ilia Mirkin
2014-07-08
1
-1
/
+1
*
nvc0: add a memory barrier when there are persistent UBOs
Ilia Mirkin
2014-07-03
5
-4
/
+57
*
nv50: do an explicit flush on draw when there are persistent buffers
Ilia Mirkin
2014-07-03
3
-2
/
+50
*
nv50: disable dedicated ubo upload method
Ilia Mirkin
2014-07-03
1
-0
/
+7
*
gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORT
Ilia Mirkin
2014-07-03
3
-3
/
+3
*
nvc0: add missed PIPE_CAP_DRAW_INDIRECT
Ilia Mirkin
2014-07-01
1
-0
/
+1
*
gallium: add facilities for indirect drawing
Christoph Bumiller
2014-07-02
2
-0
/
+2
*
nvc0: expose 4 vertex streams, use stream ids in xfb
Ilia Mirkin
2014-07-01
5
-2
/
+5
*
nvc0/ir: only merge emit/restart for identical streams
Ilia Mirkin
2014-07-01
1
-3
/
+10
*
nvc0/ir: avoid creating restarts with non-0 stream
Ilia Mirkin
2014-07-01
1
-3
/
+7
*
nvc0/ir: fix emitting vertex stream
Ilia Mirkin
2014-07-01
1
-7
/
+8
*
gallium: add a cap for max vertex streams
Ilia Mirkin
2014-07-01
3
-0
/
+5
*
gallium: add an index argument to create_query
Ilia Mirkin
2014-07-01
5
-5
/
+5
*
nv50: fix dri3 prime buffer creation
Axel Davy
2014-06-27
1
-2
/
+6
*
nvc0: fix dri3 prime buffer creation
Dave Airlie
2014-06-27
1
-1
/
+1
*
nvc0: allow VIEWPORT_INDEX and LAYER to be used as input semantics
Ilia Mirkin
2014-06-23
1
-0
/
+2
*
nv50/ir: allow gl_ViewportIndex to work on non-provoking vertices
Tobias Klausmann
2014-06-23
2
-2
/
+30
*
nv30: hack to avoid errors on unexpected color/zeta combinations
Ilia Mirkin
2014-06-19
1
-0
/
+17
*
nv30: tidy screen caps, add missing ones
Ilia Mirkin
2014-06-19
1
-16
/
+17
*
nv30: avoid dangling references to deleted contexts
Ilia Mirkin
2014-06-19
1
-0
/
+3
*
nv30: plug some memory leaks on screen destroy and shader compile
Ilia Mirkin
2014-06-19
2
-0
/
+7
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