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path: root/src/gallium/drivers/nouveau
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* nouveau/video: make sure that firmware is present when checking capsIlia Mirkin2014-02-103-4/+147
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-093-0/+8
* nv30: report 8 maximum inputsIlia Mirkin2014-02-081-1/+1
* nv50/ir/ra: some register spilling fixesChristoph Bumiller2014-02-091-5/+34
* nvc0: handle TGSI_SEMANTIC_LAYERChristoph Bumiller2014-02-075-5/+4
* nvc0: create the SW objectChristoph Bumiller2014-02-072-0/+10
* nvc0/ir/emit: hardcode vertex output stream to 0 for nowChristoph Bumiller2014-02-071-2/+7
* nouveau/codegen: allow tex offsets on non-TXF instructions (e.g. TXL)Ilia Mirkin2014-02-061-0/+8
* nv50: only over-allocate by a page for codeIlia Mirkin2014-02-061-4/+5
* nv50: fix layerid to be the fp input number rather than vp output numberIlia Mirkin2014-02-063-7/+9
* nv50: rework primid logicIlia Mirkin2014-02-063-6/+4
* gallium: remove PIPE_USAGE_STATICMarek Olšák2014-02-062-2/+1
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-043-6/+0
* nv50, nvc0: update reported glsl version to 330Ilia Mirkin2014-01-272-2/+2
* nv50: add more RGB10A2 formatsChristoph Bumiller2014-01-271-0/+7
* nv50: enable seamless cube maps on all hwIlia Mirkin2014-01-271-1/+1
* nv50: report glsl 1.50 now that gp tests passIlia Mirkin2014-01-271-1/+1
* nv50: add support for texelFetch'ing MS textures, ARB_texture_multisampleIlia Mirkin2014-01-277-7/+164
* nv50: copy nvc0's get_sample_position implementationIlia Mirkin2014-01-271-0/+46
* nv50: add comments about CB_AUX contentsIlia Mirkin2014-01-273-5/+15
* nvc0: don't forget to also clear additional layersIlia Mirkin2014-01-271-5/+27
* nv50: don't forget to also clear additional layersIlia Mirkin2014-01-271-5/+27
* nv50: allocate an extra code bo to avoid dmesg spamIlia Mirkin2014-01-271-1/+5
* nv50: GP_REG_ALLOC_RESULT must be positiveIlia Mirkin2014-01-271-0/+2
* nv50: VP_RESULT_MAP_SIZE has to be positiveIlia Mirkin2014-01-271-0/+4
* nv50: enable primitive id generation when it is an FP input without GPIlia Mirkin2014-01-272-9/+8
* nv50: handle gl_Layer writes in GPIlia Mirkin2014-01-274-1/+19
* nv50: properly set the PRIMITIVE_ID enable flag when it is a gp input.Ilia Mirkin2014-01-271-0/+3
* nv50/ir: add support for gl_PrimitiveIDInIlia Mirkin2014-01-273-5/+11
* nv50/ir: fix support for shader input + immediate in gpIlia Mirkin2014-01-272-1/+7
* nv50/ir: disallow shader input + cbuf in same instruction in gpIlia Mirkin2014-01-271-1/+6
* nv50/ir: disallow predicates on emit/restart opsIlia Mirkin2014-01-271-1/+2
* nv50: allow vert_count to be >255Ilia Mirkin2014-01-271-1/+1
* nv50: add support for geometry shadersBryan Cain2014-01-274-6/+39
* nv50/ir: delay calculation of indirect addressesBryan Cain2014-01-273-13/+136
* nv50/ir: fix PFETCH and add RDSV to get VSTRIDE for GPsChristoph Bumiller2014-01-273-5/+59
* nv50/ir: txg not available on nvaa/nvacIlia Mirkin2014-01-271-1/+1
* nv50, nvc0: only clear out the buffers that we were asked to clearIlia Mirkin2014-01-272-14/+24
* nv50, nvc0: clear out RT on a null cbufIlia Mirkin2014-01-274-8/+52
* nv50: don't leak heap on tls alloc failureIlia Mirkin2014-01-271-1/+3
* nouveau/codegen: set dType to S32 for OP_NEG U32Ilia Mirkin2014-01-273-7/+27
* gallium: remove PIPE_CAP_SCALED_RESOLVEMarek Olšák2014-01-232-2/+0
* nv50: drop obsolete check from error pathEmil Velikov2014-01-181-9/+7
* nv50: assert before trying to out-of-bounds access framebuffer.cbufsEmil Velikov2014-01-181-0/+1
* nv50: assert before trying to out-of-bounds access samplersEmil Velikov2014-01-182-0/+4
* nv50: assert before trying to out-of-bounds access texturesEmil Velikov2014-01-183-0/+5
* nv50: pass vtxbuf index as unsignedEmil Velikov2014-01-181-1/+1
* nv50: assert before trying to out-of-bounds access vtxbufEmil Velikov2014-01-183-1/+14
* nv50: typecast the result of ffs() to unsignedEmil Velikov2014-01-181-1/+1
* nv50: assert before trying to out-of-bounds access constbufEmil Velikov2014-01-183-0/+4