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* gk110/ir: fix wrong emission of NOT modifier for VOTESamuel Pitoiset2016-03-021-1/+1
* nv50/ir: emit VOTE instructionSamuel Pitoiset2016-02-286-0/+83
* gk110/ir: add ld lock/st unlock emissionSamuel Pitoiset2016-02-281-2/+28
* nv50,nvc0: bump minimum texture buffer offset alignmentIlia Mirkin2016-02-272-2/+2
* nvc0: rework nvc0_compute_validate_program()Samuel Pitoiset2016-02-266-44/+20
* nvc0: make sure to validate compute global buffers on FermiSamuel Pitoiset2016-02-261-1/+3
* nvc0: move nvc0_validate_global_residents() to nvc0_compute.cSamuel Pitoiset2016-02-264-19/+17
* nvc0: rename 3d binding points to NVC0_BIND_3D_XXXSamuel Pitoiset2016-02-229-63/+64
* nvc0: rename 3d dirty flags to NVC0_NEW_3D_XXXSamuel Pitoiset2016-02-228-133/+133
* nvc0: prefix compute macros with _CP_ instead of _COMPUTE_Samuel Pitoiset2016-02-224-4/+4
* nvc0: rename NVXX_COMPUTE to NVXX_CPSamuel Pitoiset2016-02-225-117/+117
* nvc0: rename nvc0_context::dirty to nvc0_context::dirty_3dSamuel Pitoiset2016-02-228-64/+64
* nvc0/ir: add missing emission of locked load predicateSamuel Pitoiset2016-02-221-0/+7
* nvc0/ir: add ld lock/st unlock emission on GK104Samuel Pitoiset2016-02-221-10/+25
* nv50/ir: restore OP_SELP to be a regular instructionSamuel Pitoiset2016-02-224-14/+14
* nouveau: update the Makefile.sources list11.2-branchpointEmil Velikov2016-02-221-2/+3
* nvc0: enable compute shaders on FermiSamuel Pitoiset2016-02-211-1/+3
* nv50/ir: add atomics support on shared memory for FermiSamuel Pitoiset2016-02-212-2/+102
* nv50/ir: make OP_SELP a compare instructionSamuel Pitoiset2016-02-213-10/+19
* nv50/ir: add lock/unlock subops for load/storeSamuel Pitoiset2016-02-213-2/+26
* nv50/ir: use s[] addr space for shared buffersSamuel Pitoiset2016-02-211-11/+30
* nvc0: reduce likelihood of collision for real buffers on FermiSamuel Pitoiset2016-02-211-2/+2
* nvc0: invalidate compute state when switching pipe contextsSamuel Pitoiset2016-02-211-1/+2
* nvc0: add support for indirect compute on FermiSamuel Pitoiset2016-02-216-20/+81
* nvc0: bind textures/samplers for compute on FermiSamuel Pitoiset2016-02-213-8/+57
* nvc0: bind shader buffers for compute on FermiSamuel Pitoiset2016-02-215-7/+56
* nvc0: bind driver constbuf for compute on FermiSamuel Pitoiset2016-02-215-0/+29
* nvc0: add a new validation state for 3D driver constbufSamuel Pitoiset2016-02-212-0/+19
* nvc0: bind constant buffers for compute on FermiSamuel Pitoiset2016-02-215-13/+81
* nvc0: allocate an area for compute user constbufsSamuel Pitoiset2016-02-214-18/+20
* nv50: do not advertise about compute shadersSamuel Pitoiset2016-02-201-1/+1
* nvc0: invalidate all buffers when switching pipe contextsSamuel Pitoiset2016-02-171-0/+1
* nv50/ir: we can't do the add to mad conversion when the mul saturatesKarol Herbst2016-02-161-0/+3
* nv50/ir: optimize neg(and(set, 1)) to setKarol Herbst2016-02-161-0/+32
* nv50/ir: fix quadop emission in the presence of predicationIlia Mirkin2016-02-164-5/+9
* nv50,nvc0: enable/disable seamless cubemap texturing as requestedIlia Mirkin2016-02-1612-3/+26
* nvc0: enable compute support on GK110:GM200 with an envvarSamuel Pitoiset2016-02-161-2/+7
* nvc0: add compute support for GM107Samuel Pitoiset2016-02-162-1/+5
* nvc0: fix compute state initialization on GK110+Samuel Pitoiset2016-02-161-6/+7
* gm107/ir: add ATOM CAS emissionSamuel Pitoiset2016-02-161-15/+27
* nvc0: initial support for GM20x GPUsBen Skeggs2016-02-164-0/+10
* nvc0: implement support for maxwell texture headersBen Skeggs2016-02-163-6/+203
* nvc0: import maxwell texture header definitions from rnndbBen Skeggs2016-02-161-0/+365
* nv50-: split tic format specificationBen Skeggs2016-02-165-58/+73
* nv50-: remove nv50_texture.xml.hBen Skeggs2016-02-161-306/+0
* nvc0: switch nvc0_tex.c to updated g80_texture.xml.hBen Skeggs2016-02-161-29/+29
* nvc0: switch nvc0_surface.c to updated g80_texture.xml.hBen Skeggs2016-02-161-7/+11
* nv50: switch nv50_tex.c to updated g80_texture.xml.hBen Skeggs2016-02-161-33/+33
* nv50: switch nv50_surface.c to updated g80_texture.xml.hBen Skeggs2016-02-161-7/+11
* nv50: switch nv50_state.c to updated g80_texture.xml.hBen Skeggs2016-02-161-24/+29