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* nv50/ir: retrieve shadow compare from first argIlia Mirkin2014-07-081-1/+1
* nvc0: add a memory barrier when there are persistent UBOsIlia Mirkin2014-07-035-4/+57
* nv50: do an explicit flush on draw when there are persistent buffersIlia Mirkin2014-07-033-2/+50
* nv50: disable dedicated ubo upload methodIlia Mirkin2014-07-031-0/+7
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-033-3/+3
* nvc0: add missed PIPE_CAP_DRAW_INDIRECTIlia Mirkin2014-07-011-0/+1
* gallium: add facilities for indirect drawingChristoph Bumiller2014-07-022-0/+2
* nvc0: expose 4 vertex streams, use stream ids in xfbIlia Mirkin2014-07-015-2/+5
* nvc0/ir: only merge emit/restart for identical streamsIlia Mirkin2014-07-011-3/+10
* nvc0/ir: avoid creating restarts with non-0 streamIlia Mirkin2014-07-011-3/+7
* nvc0/ir: fix emitting vertex streamIlia Mirkin2014-07-011-7/+8
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-013-0/+5
* gallium: add an index argument to create_queryIlia Mirkin2014-07-015-5/+5
* nv50: fix dri3 prime buffer creationAxel Davy2014-06-271-2/+6
* nvc0: fix dri3 prime buffer creationDave Airlie2014-06-271-1/+1
* nvc0: allow VIEWPORT_INDEX and LAYER to be used as input semanticsIlia Mirkin2014-06-231-0/+2
* nv50/ir: allow gl_ViewportIndex to work on non-provoking verticesTobias Klausmann2014-06-232-2/+30
* nv30: hack to avoid errors on unexpected color/zeta combinationsIlia Mirkin2014-06-191-0/+17
* nv30: tidy screen caps, add missing onesIlia Mirkin2014-06-191-16/+17
* nv30: avoid dangling references to deleted contextsIlia Mirkin2014-06-191-0/+3
* nv30: plug some memory leaks on screen destroy and shader compileIlia Mirkin2014-06-192-0/+7
* nv50: organize screen capsIlia Mirkin2014-06-191-67/+57
* nvc0: organize screen capsIlia Mirkin2014-06-191-61/+51
* nvc0: remove vport_int hack and instead use the usual state validationIlia Mirkin2014-06-193-11/+3
* nv50/ir: Remove NV50_SEMANTIC_VIEWPORTINDEXTobias Klausmann2014-06-162-2/+1
* nvc0: implement multiple viewports/scissors, enable ARB_viewport_arrayTobias Klausmann2014-06-167-63/+113
* nv50: make sure to mark first scissor dirty after blitIlia Mirkin2014-06-161-0/+1
* gk110/ir: fix bfind emissionIlia Mirkin2014-06-071-1/+1
* gk110/ir: fix emitting constbuf file indexIlia Mirkin2014-06-071-2/+3
* gk110/ir: emit saturate flag on fadd when neededIlia Mirkin2014-06-061-0/+1
* gk110/ir: fix slct emissionIlia Mirkin2014-06-061-1/+1
* gk110/ir: fix interp mode emissionIlia Mirkin2014-06-061-1/+2
* gk110/ir: fix ISAD emission with register argsIlia Mirkin2014-06-061-1/+1
* gk110/ir: fix quadon opcode emissionIlia Mirkin2014-06-061-1/+1
* nvc0: don't bother trying to set up compute for gk110+Ilia Mirkin2014-06-061-3/+3
* gk110: add in forgotten code for gk110 isaIlia Mirkin2014-06-061-0/+13
* gk110/ir: emit texbar the same way that the blob doesIlia Mirkin2014-06-061-1/+1
* nvc0/ir: Handle OP_POPCNT when folding constant expressionsTobias Klausmann2014-06-061-0/+13
* nvc0/ir: Handle OP_BFIND when folding constant expressionsTobias Klausmann2014-06-061-0/+17
* nvc0/ir: Handle reverse subop for OP_EXTBF when folding constant expressionsTobias Klausmann2014-06-061-2/+6
* nv50/ir: clear subop when folding constant expressionsTobias Klausmann2014-06-061-0/+1
* gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller2014-06-023-0/+4
* nvc0/ir: use SM35 ISA with GK20AAlexandre Courbot2014-05-273-7/+12
* nvc0: add GK20A 3D classAlexandre Courbot2014-05-272-1/+9
* nvc0: implement clear_bufferTobias Klausmann2014-05-261-0/+141
* nvc0: revert mistaken logic to collapse color outputs to the beginningIlia Mirkin2014-05-261-9/+4
* nv50: count wrapped textures towards the tex_obj countJoakim Sindholt2014-05-231-0/+2
* nvc0: assert that we have vertex elements stateChristoph Bumiller2014-05-231-0/+1
* nvc0: use PRIxPTR for sizeof()Christoph Bumiller2014-05-231-1/+1
* nv50,nvc0: allow 15,16,30 bpp display formatsChristoph Bumiller2014-05-231-4/+4