| Commit message (Collapse) | Author | Age | Files | Lines |
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Android builds Mesa from git, so there don't need to be in the tarball.
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See commits 5067506e and b6109de3 for the Coccinelle script.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This instruction is used by st/nine.
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.4" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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I missed these while git grepping for users of the dead opcodes. Sigh,
macros.
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Never generated, and implemented in only nvfx vertprog.
Reviewed-by: Jose Fonseca <[email protected]>
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Nothing generated them.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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res->bind is not an indicator of how the resource is currently bound.
buffers can be rebound across different binding points without changing
underlying storage.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.4 10.3" <[email protected]>
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The number of vertex buffers has nothing to do with the number of bound
constbufs.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.4 10.3" <[email protected]>
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Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=86618
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.4 10.3" <[email protected]>
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Almost all drivers ignore them.
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This enables the ARB_clip_control extension.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.4" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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This enables ARB_conditional_render_inverted.
Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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In preparation of ARB_clip_control. Let the driver decide if
it supports pipe_rasterizer_state::clip_halfz being set to true.
v3:
Initially enable on ilo.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]
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Fix the trivial typo in the variable name.
Cc: "10.2 10.3" <[email protected]>
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With 5 shader stages and various combinations of enabled and disabled shaders,
the maximum number of outputs in one shader doesn't have to be equal to
the maximum number of inputs in the following shader.
v2: return 32 for softpipe and llvmpipe
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Reviewed-by: Roland Scheidegger <[email protected]>
v2: fix svga too
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Use an array of properties indexed by TGSI_PROPERTY_* definitions.
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2 10.3" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.3" <[email protected]>
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There is no dedicated instruction for this, so just combine it with the
constant offset.
Acked-by: Ben Skeggs <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.3" <[email protected]>
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This was missed in the commit that enabled it for fermi/kepler as part
of ARB_gpu_shader5
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.3" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.3" <[email protected]>
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This parallels the fixes in commit afea9bae.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.3" <[email protected]>
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What happens is that a SPLIT operation is part of the spill node, and as
a pseudo op, the instruction gets erased after processing its first def.
However the later defs still need to refer to it, so instead delay
deleting until after that whole RA node is done processing.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79462
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2 10.3" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Reported-by: David Heidelberger <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
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Reported-by: David Heidelberger <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
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Rather than duplicating the libdeps, extra define... all over the
targets, define them only once and use when applicable.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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This allows a sampler view to have a different texture target than the
underlying resource. This will be used to implement the type casting
between 2d arrays and cube maps as specified in ARB_texture_view.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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No idea why it was added, but the code runs fine even on videos
where it triggers.
Signed-off-by: Maarten Lankhorst <[email protected]>
Cc: "10.2 10.3" <[email protected]>
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Fixes a regression from "nouveau/vdec: small fixes to h264 handling"
New picking order for frames:
1. Vidbuf pointer matches.
2. Take the first kicked ref.
3. If that fails, take a ref that has a different last_used.
Signed-off-by: Maarten Lankhorst <[email protected]>
Cc: "10.2 10.3" <[email protected]>
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Reorder some fields to make I-frame decoding work correctly.
Signed-off-by: Maarten Lankhorst <[email protected]>
Cc: "10.2 10.3" <[email protected]>
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The BSP bo might be too small to contain all of the bsp data,
bump its size on overflow. Also bump inter_bo when this happens,
it might be too small otherwise.
Signed-off-by: Maarten Lankhorst <[email protected]>
Cc: "10.2 10.3" <[email protected]>
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Reported by Coverity
Signed-off-by: Ilia Mirkin <[email protected]>
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Reported by Coverity
Signed-off-by: Ilia Mirkin <[email protected]>
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Reported by Coverity
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2 10.3" <[email protected]>
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Reported by Coverity
Signed-off-by: Ilia Mirkin <[email protected]>
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Reported by Coverity.
Signed-off-by: Ilia Mirkin <[email protected]>
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Reported by Coverity.
Signed-off-by: Ilia Mirkin <[email protected]>
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Reported by Coverity
Signed-off-by: Ilia Mirkin <[email protected]>
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Reported by Coverity.
Signed-off-by: Ilia Mirkin <[email protected]>
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This is a simple shader for reproducing the case mentioned:
FRAG
DCL IN[0], GENERIC[0], PERSPECTIVE
DCL OUT[0], COLOR
DCL SAMP[0]
DCL CONST[0]
DCL TEMP[0..1], LOCAL
IMM[0] FLT32 { 0.0000, -1.0000, 1.0000, 0.0000}
0: MOV TEMP[0].x, CONST[0].wwww
1: MOV TEMP[1].x, CONST[0].wwww
2: BGNLOOP
3: IF TEMP[0].xxxx
4: BRK
5: ENDIF
6: ADD TEMP[0].x, TEMP[0], IMM[0].zzzz
7: IF CONST[0].xxxx
8: TEX TEMP[1].x, CONST[0], SAMP[0], 2D
9: ENDIF
10: IF CONST[0].zzzz
11: MOV TEMP[1].x, CONST[0].zzzz
12: ENDIF
13: ENDLOOP
14: MOV OUT[0], TEMP[1].xxxx
15: END
Cc: "10.2 10.3" <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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BitSet::allocate() is being used with the expectation that it would
leave the bitfield untouched if its size hasn't changed, however,
the function always zeroed the last word, which led to obscure bugs
with live set computation.
This also fixes BitSet::resize(), which was broken, but luckily not
being used.
Cc: "10.2 10.3" <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Fixes build.
Signed-off-by: Ilia Mirkin <[email protected]>
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This hasn't been enabled in a long time and is completely stale and
unnecessary. Remove, esp since it doesn't build.
Signed-off-by: Ilia Mirkin <[email protected]>
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- include all headers in Makefile.sources
- sort the list(s)
- bundle the android buildscript
v2: Don't double-include the compiler sources.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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