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path: root/src/gallium/drivers/nouveau/nvc0
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* gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák2014-08-111-2/+0
* gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák2014-07-281-2/+2
* nvc0: mark shader header if fp64 is usedIlia Mirkin2014-07-241-0/+2
* nvc0: make sure that the local memory allocation is aligned to 0x10Ilia Mirkin2014-07-241-1/+1
* nvc0: fix translate path for PRIM_RESTART_WITH_DRAW_ARRAYSChristoph Bumiller2014-07-151-13/+28
* nvc0: add support for indirect drawingChristoph Bumiller2014-07-155-27/+213
* nvc0: allocate more space before a counter is configuredSamuel Pitoiset2014-07-081-2/+3
* nvc0: add a memory barrier when there are persistent UBOsIlia Mirkin2014-07-035-4/+57
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-031-1/+1
* nvc0: add missed PIPE_CAP_DRAW_INDIRECTIlia Mirkin2014-07-011-0/+1
* nvc0: expose 4 vertex streams, use stream ids in xfbIlia Mirkin2014-07-015-2/+5
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-0/+2
* gallium: add an index argument to create_queryIlia Mirkin2014-07-012-2/+2
* nvc0: fix dri3 prime buffer creationDave Airlie2014-06-271-1/+1
* nvc0: allow VIEWPORT_INDEX and LAYER to be used as input semanticsIlia Mirkin2014-06-231-0/+2
* nvc0: organize screen capsIlia Mirkin2014-06-191-61/+51
* nvc0: remove vport_int hack and instead use the usual state validationIlia Mirkin2014-06-193-11/+3
* nvc0: implement multiple viewports/scissors, enable ARB_viewport_arrayTobias Klausmann2014-06-167-63/+113
* nvc0: don't bother trying to set up compute for gk110+Ilia Mirkin2014-06-061-3/+3
* gk110: add in forgotten code for gk110 isaIlia Mirkin2014-06-061-0/+13
* gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller2014-06-021-0/+2
* nvc0: add GK20A 3D classAlexandre Courbot2014-05-271-1/+8
* nvc0: implement clear_bufferTobias Klausmann2014-05-261-0/+141
* nvc0: revert mistaken logic to collapse color outputs to the beginningIlia Mirkin2014-05-261-9/+4
* nvc0: assert that we have vertex elements stateChristoph Bumiller2014-05-231-0/+1
* nvc0: use PRIxPTR for sizeof()Christoph Bumiller2014-05-231-1/+1
* nv50,nvc0: handle guard band definesChristoph Bumiller2014-05-231-2/+8
* nv50,nvc0: set constbufs dirty on pipe context switchChristoph Bumiller2014-05-231-0/+1
* nv50,nvc0: always pull out bufctx on context destructionChristoph Bumiller2014-05-231-4/+5
* nv50,nvc0: fix 3d blits with mipmap levelsIlia Mirkin2014-05-211-5/+9
* nvc0: enable support for maxwell boardsBen Skeggs2014-05-155-19/+48
* nvc0: use vertex arrays for eng3d blitBen Skeggs2014-05-151-31/+64
* nvc0: restrict "constant vbo" logic to fermi/kepler classesBen Skeggs2014-05-151-1/+1
* nvc0: replace some vb->stride checks with constant_vbo insteadBen Skeggs2014-05-151-3/+3
* nvc0: add maxwell classBen Skeggs2014-05-151-0/+3
* nvc0: properly distribute macros in source formBen Skeggs2014-05-155-244/+365
* nv50,nvc0: leave queries on during blit, turn them on for 2d engineIlia Mirkin2014-05-113-3/+15
* gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin2014-05-071-0/+1
* nouveau: add ARB_buffer_storage supportIlia Mirkin2014-05-023-1/+34
* nvc0: treat non-linear 2DRect textures the same as 2DIlia Mirkin2014-05-021-1/+1
* nvc0/ir: add support for INVOCATIONID system valueIlia Mirkin2014-04-261-1/+0
* nvc0: add support for PIPE_CAP_SAMPLE_SHADINGIlia Mirkin2014-04-268-11/+70
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+1
* nvc0: change logic for centering of eng2d blit when downsamplingIlia Mirkin2014-04-191-2/+2
* nouveau/vdec: small fixes to h264 handlingMaarten Lankhorst2014-04-171-2/+2
* gallium: add a way to query min/max texture gather offsetsIlia Mirkin2014-04-101-0/+4
* nvc0: add support for texture gatherIlia Mirkin2014-04-071-1/+2
* nvc0: enable texture query lodIlia Mirkin2014-04-071-1/+2
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-0/+1
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-0/+1