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path: root/src/gallium/drivers/nouveau/nvc0
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* nvc0: implement the color buffer 0 is integer rule for alpha-to-one/covIlia Mirkin2015-08-173-11/+22
* nvc0: program smooth line width when multisampling is enabledIlia Mirkin2015-08-171-1/+1
* nvc0: bind a fake tess control program when there isn't one availableIlia Mirkin2015-08-174-8/+44
* nv50,nvc0: take level into account when doing eng2d multi-layer blitsIlia Mirkin2015-08-171-4/+10
* nvc0: disable tessellation on maxwellIlia Mirkin2015-08-141-2/+5
* nvc0: add depth bounds test supportIlia Mirkin2015-08-143-2/+9
* gallium: add an interface for EXT_depth_bounds_testMarek Olšák2015-08-141-0/+1
* gallium: add support for GLES texture float extensions (v3)Marek Olšák2015-08-141-0/+2
* nvc0: fix geometry program revalidation of clipping paramsIlia Mirkin2015-07-251-1/+1
* nvc0/ir: per-patch vars are in a separate address spaceIlia Mirkin2015-07-241-11/+7
* nvc0/ir: cleanup private enums that have graduated to galliumIlia Mirkin2015-07-231-2/+0
* nvc0/ir: mark varyings as per-patch based on semantic nameIlia Mirkin2015-07-231-4/+2
* nvc0: TESSCOORD comes in as a sysval, not an inputIlia Mirkin2015-07-231-9/+10
* nvc0: add handling for set_tess_state callbackIlia Mirkin2015-07-233-0/+34
* nvc0: add support for setting patch vertices at draw timeIlia Mirkin2015-07-234-3/+8
* nvc0: support MAX_SHADER_PATCH_VARYINGSIlia Mirkin2015-07-231-1/+2
* nvc0: preliminary tess supportIlia Mirkin2015-07-237-47/+82
* gallium: replace INLINE with inlineIlia Mirkin2015-07-2117-72/+72
* nvc0: force cache flush when binding a new uboSamuel Pitoiset2015-07-211-0/+2
* nouveau: use bool instead of booleanSamuel Pitoiset2015-07-2120-226/+226
* nvc0: add a missing parameter to nvc0_set_shader_images()Samuel Pitoiset2015-07-201-3/+3
* gallium: add interface for writable shader imagesMarek Olšák2015-07-161-4/+6
* gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGSMarek Olšák2015-07-161-0/+1
* nv50, nvc0: enable at least one color RT if alphatest is enabledIlia Mirkin2015-07-101-0/+18
* nvc0: fix wrong use of BLIT_SRC_Y_INT for 2D texture copySamuel Pitoiset2015-07-081-1/+1
* nvc0: turn sample counts off during blitIlia Mirkin2015-07-071-0/+7
* nvc0: tune PREFER_BLIT_BASED_TEXTURE_TRANSFER capabilityAlexandre Courbot2015-07-011-1/+2
* nvc0: create screen fence objects with coherent attributeAlexandre Courbot2015-07-021-2/+6
* gallium: add PIPE_COMPUTE_CAP_SUBGROUP_SIZEGrigori Goronzy2015-06-291-0/+4
* nv50,nvc0: make sure to pushbuf_refn before putting bo into pushbuf_dataIlia Mirkin2015-06-232-0/+2
* nvc0: always put all tfb bufs into bufctxIlia Mirkin2015-06-231-3/+4
* nvc0: use NV_VRAM_DOMAIN() macroAlexandre Courbot2015-06-229-18/+23
* nv50,nvc0: clamp uniform size to 64kIlia Mirkin2015-06-151-2/+2
* tgsi/ureg: don't emit in/out arrays if drivers don't support ranged declarationsMarek Olšák2015-06-051-0/+1
* nvc0: a geometry shader can have up to 1024 vertices outputIlia Mirkin2015-05-231-1/+1
* nvc0: remove unused nv50_tsc_wrap_mode() functionSamuel Pitoiset2015-05-141-18/+0
* nvc0: do not expose MP counters for nvf0 (GK110+)Samuel Pitoiset2015-05-141-39/+50
* nvc0: switch mechanism for shader eviction to be a while loopIlia Mirkin2015-05-121-5/+6
* gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERYMarek Olšák2015-05-121-0/+1
* nvc0: reset the instanced elements state when doing blit using 3d engineIlia Mirkin2015-05-091-0/+6
* nvc0: keep track of PGRAPH state in nvc0_screenIlia Mirkin2015-05-094-24/+34
* nvc0: all queries use an unsigned 64-bits integer by defaultSamuel Pitoiset2015-05-061-5/+7
* nvc0: make begin_query return false when all MP counters are usedSamuel Pitoiset2015-05-061-5/+8
* nvc0: define driver-specific query groupsSamuel Pitoiset2015-05-063-0/+76
* gallium: make pipe_context::begin_query return a booleanSamuel Pitoiset2015-05-061-1/+2
* gallium: replace pipe_driver_query_info::max_value by a unionSamuel Pitoiset2015-05-061-4/+5
* gallium: add new fields to pipe_driver_query_infoSamuel Pitoiset2015-05-061-4/+2
* nvc0: expose GLSL version 410Ilia Mirkin2015-04-281-1/+1
* nv50,nvc0: limit the y-tiling of 3d textures to the first level's tilingIlia Mirkin2015-04-061-3/+3
* gallium: add FMA and DFMA opcodes (v3)Marek Olšák2015-03-161-0/+1