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path: root/src/gallium/drivers/nouveau/nvc0
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* nvc0/ir: add support for INVOCATIONID system valueIlia Mirkin2014-04-261-1/+0
* nvc0: add support for PIPE_CAP_SAMPLE_SHADINGIlia Mirkin2014-04-268-11/+70
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+1
* nvc0: change logic for centering of eng2d blit when downsamplingIlia Mirkin2014-04-191-2/+2
* nouveau/vdec: small fixes to h264 handlingMaarten Lankhorst2014-04-171-2/+2
* gallium: add a way to query min/max texture gather offsetsIlia Mirkin2014-04-101-0/+4
* nvc0: add support for texture gatherIlia Mirkin2014-04-071-1/+2
* nvc0: enable texture query lodIlia Mirkin2014-04-071-1/+2
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-0/+1
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-0/+1
* nvc0: Handle user mapped vertex buffer for edgeflagMaarten Lankhorst2014-03-181-2/+7
* nvc0: minor cleanups in stream output handlingEmil Velikov2014-03-141-4/+5
* gallium: allow setting of the internal stream output offsetZack Rusin2014-03-071-3/+4
* Revert nvc0 part of "nv50: adjust blit_3d handling of ms output textures"Ilia Mirkin2014-03-091-8/+4
* nv50: adjust blit_3d handling of ms output texturesIlia Mirkin2014-03-091-4/+8
* nouveau: fix fence waiting logic in screen destroyIlia Mirkin2014-03-091-1/+8
* nouveau: add valid range tracking to nouveau_bufferIlia Mirkin2014-03-092-0/+6
* nv50,nvc0: add 11f_11f_10f vertex supportIlia Mirkin2014-03-041-0/+1
* nv30: remove nv30_context use from nvfx_*progIlia Mirkin2014-02-261-1/+1
* gallium: the other drivers don't support ARB_buffer_storageMarek Olšák2014-02-251-0/+1
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-251-0/+2
* nouveau: create only 1 shared screen between vdpau and openglMaarten Lankhorst2014-02-121-0/+3
* nv30,nvc0: only claim a single viewportIlia Mirkin2014-02-111-0/+2
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+3
* nvc0: handle TGSI_SEMANTIC_LAYERChristoph Bumiller2014-02-072-2/+2
* nvc0: create the SW objectChristoph Bumiller2014-02-072-0/+10
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-2/+0
* nv50, nvc0: update reported glsl version to 330Ilia Mirkin2014-01-271-1/+1
* nvc0: don't forget to also clear additional layersIlia Mirkin2014-01-271-5/+27
* nv50, nvc0: only clear out the buffers that we were asked to clearIlia Mirkin2014-01-271-7/+12
* nv50, nvc0: clear out RT on a null cbufIlia Mirkin2014-01-271-3/+25
* nv50, nvc0: initialize ctx->sample_mask to ~0Ilia Mirkin2014-01-161-0/+2
* nvc0: make sure nvd7 gets NVC8_3D_CLASS as wellIlia Mirkin2013-12-091-1/+2
* nvc0: fixup gk110 and up not being listed in various switch statementsBen Skeggs2013-12-063-5/+10
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-031-0/+2
* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-281-4/+2
* nvc0: inform kernel about buffers that screen_create touchesBen Skeggs2013-11-221-0/+2
* nvc0: release 3d bufctx after drawingBen Skeggs2013-11-131-0/+3
* gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZESIlia Mirkin2013-10-261-0/+1
* gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul2013-10-231-34/+23
* nouveau: remove old bind_*_sampler_states() functionsBrian Paul2013-10-031-31/+0
* nouveau: implement pipe_context::bind_sampler_states()Brian Paul2013-10-031-0/+27
* gallium: add flush_resource context functionMarek Olšák2013-09-201-0/+7
* Move nv30, nv50 and nvc0 to nouveau.Johannes Obermayr2013-09-1140-0/+16969